BRB, getting a second job.
Haven't seen someone lying this hard, since Peter Molyneux.
Is this some requirement to work at Microsoft?
It is pretty funny timing but they are on a pretty big delay so no way Phil was hearing Todds answer and reacting that quicklyLOL at Phil Spencer pulling his head back when Todd said we did optimize. This isnthe funniest shit I've ever seen.
Yeah.. No. What kind of resolution and visual fidelity does the Switch offer in comparison?I see what Nintendo is capable of achieving on what amounts to 6 year old smarphone and suddenly everone bitching about "weak hardware" when it comes to both the Series S and this thread are full of shit.
The benchmark I got those numbers from used a 7950X3D. If your game engine is CPU limited on that thing, then it's shit.yes because graphics are the only things game engines do, game is cpu heavy not gpu.
This game stutters worseIt's really not as taxing on GPUs as people are acting.
It's way more limited by RAM and CPU because of all the objects it tracks between load screens.
EDIT: lmao "WHY DIDN'T YOU OPTIMIZE IT"
Holy shit this thing sings compared to the stuttering PC trash ports we've been getting.
This is Amazing Morrowind technology!We really do push the technology
EDIT: lmao "WHY DIDN'T YOU OPTIMIZE IT"
Holy shit this thing sings compared to the stuttering PC trash ports we've been getting.
Guy has shit DDR4 - that's his bottleneck.No it fucking doesn't.
Guy has shit DDR4 - that's his bottleneck.
That screenshot literally shows a 10% difference which is not insignificant at 1080p.Nope, both gamers nexus and hardware unboxed have debunked this:
That screenshot literally shows a 10% difference which is not insignificant at 1080p.
I'm pretty sure you can hit much greater than 60fps with a 7800x3d on Gotham Knights. You could probably hit near 200fps on high settings.My friend is currently playing this on a 2080 and a 7800x3d and he is able to get 60 fps on a GPU that is roughly equivalent to an xbox series x. Hes not a big graphics whore so he doesnt mind reducing resolution and using FSR. But the point is that if it was unoptimized like Gotham Knights and Star Wars then he would not be able to do it.
Swim on, brave explorer.If I had a dollar for every Starfield thread, I’d buy my own island.
on topic , it’s kind of bs to upgrade I thought he said it’s optimized to run on several CPU’s
I couldnt disagree more. I have played 99% of these poor PC releases dating back to Gotham Knights last year, and this is by far the most polished and bug free release. It has its issues and they are as follows:It's just another one to add to the growing pile of poor PC releases we've had in the last couple of years.
If you told me that was Alien: Isolation on the PC, I'd believe you.He's right. You cant be expecting these games to run on last gen GPUs when it was designed to run at 1440p 30 fps on a 12 tflops GPU.
Then you have the CPU requirement which are very high, but only for AMD CPUs and only last gen AMD CPUs. The current gen 7000 series lineup performs adequately so it was clearly optimized. The AMD 3000 and 5000 series CPUs have aged really poorly when the power hungry intel CPUs simply didnt. Thats on AMD, not on Bethesda.
My friend is currently playing this on a 2080 and a 7800x3d and he is able to get 60 fps on a GPU that is roughly equivalent to an xbox series x. Hes not a big graphics whore so he doesnt mind reducing resolution and using FSR. But the point is that if it was unoptimized like Gotham Knights and Star Wars then he would not be able to do it.
And finally, this IS a next gen game. It might look ugly at times especially in the open world but I am baffled by people looking at these interiors and think this game isnt pushing the GPUs and CPUs alike.
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Apples to oranges comparison considering how much is going on in the persistent world of Starfield tbh. Graphically it's not blowing me away at all, but I still understand how much is going on under the hood.If you told me that was Alien: Isolation on the PC, I'd believe you.
I mean - he is right. It's remarkable how they are still developing Gamebryo since the very first game they made with it...Morrowind."We really push the technology."
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I couldnt disagree more. I have played 99% of these poor PC releases dating back to Gotham Knights last year, and this is by far the most polished and bug free release. It has its issues and they are as follows:
- No hdr support
- poor black levels - though this might be a creative choice due to filters.
- no dlss support
- no setting to upgrade geometry, level of detail and textures in PC. We are all essentially playing the series s version.
But thats it. Game performs well at 60 fps on high settings, with some turned up to ultra. Get a locked 60 fps indoors. 40s-50s in big CPU bound cities with lots of NPCs. 60 fps outdoors om empty planets.
Here are the issues I had playing games on PC, some not even on day 1.
- Gotham knights: 30 second stutters with 2 fps with ray tracing on. played a month after release when the insane day 1 shader compilation stutters had been sorted out.
- Hogwarts - drops from 80 fps to 25 fps when going from inside hogwarts to a fucking courtyard. unplayable in hogsmead. massive stutters. required redditors to fix this using config files.
- RE4 - instant crashes with RT on due to there being no fallback when your game went over your vram budget. every single time. patched a month later, but broke high res textures forcing me to downgrade to medium or crash every single time even with RT off. Did not happen before the patch.
- star wars - massive stutters in cities. still not fixed to this day. unplayable no matter what setting i choose. Would be the worst pc port ive ever played if it were not for the next game.
- tlou part 1 - massive 2 fps stutters. bullshit medium textures that look like ps2 quality textures. awful performance. constant crashes. 40 minute shader rebuilds. long loading times. all fixed within a month and became the best pc port ive seen in years. but the first month was awful and ruined my experience with the game.
I have not had ANY of these issues with skyrim. Yes, hdr support is disappointing and it is a bit too heavy even for the 3080 but RDR2 was the same way with poor HDR due to Rockstar's creative intent and really high GPU requirements to max it out and yet today its considered one of the best PC ports ever.
P.S I am using DDR4 3600 ram and my performance has been fine. The game is CPU bound in cities and GPU bound in every other area.
Yeah it's clearly those super complex simulations that can't even let you enter a house without loading screen. Maybe in 5 years we will get there when tech has caught up to Bethesda's greatness.yes because graphics are the only things game engines do, game is cpu heavy not gpu.
Yeah it's clearly those super complex simulations that can't even let you enter a house without loading screen. Maybe in 5 years we will get there when tech has caught up to Bethesda's greatness.
Is there a mod for that?You have to admire his balls.