MAX PAYMENT
Member
I think so. It's like that, and Mercenaries, though it's far more grounded and less bombastic than either of those.
I was a HUGE mercenaries fan.
One of my favorite games.
I'm tempted.
Is the single player AI that bad?
I think so. It's like that, and Mercenaries, though it's far more grounded and less bombastic than either of those.
I was a HUGE mercenaries fan.
One of my favorite games.
I'm tempted.
Is the single player AI that bad?
The talk of people sticking on a way to take out convoys and generators makes me want a randomise button in the load out screen and even mission objectives.
I can see people becoming more used to doing things efficiently and that feeling of smooth execution supplanting experimentation. Both types of play are equally valid, but I think experimentation lends itself to games having longer lives.
You'd press the randomise button and the game would pick what weapons, attachments and, perks and rebel skills you had access to. At any point you could press the button again to go instanteously back to your previous load out/skill tree.
Earlier we were overlooking a roadside outpost and CrudeDiatribe knew the enemy positiions and behaviours because he'd played it three times before.
Ideally the randomise mission would pick a location on the map, populate it with enemies vehicles and objectives. Perhaps the randomisation area would be a sphere, so that you could have helicopter patrols etc. Everything outside the sphere would work as normal.
How did the Xbox One version turn out?
The Beta builds I played had some really drastic performance issues during action and distinct input lag - was any of that addressed for retail?
Also, is there a thread for GAF members to squad up or do we just manage that independently? I got an unexpected bonus slapped onto the check this week and I have cash to blow, I figured I would give the game a shake.
Would an MGSV fan like this game?
MGSV is one of the best games I've played. I put 60 hours into it and only stopped because I didn't want to give the game a chance to burn me out. It's superlative.
So, this fan really likes Wildlands, but I think they're only similar in limited ways that aren't necessarily important.
Yes, they're both open world and afford a chance to do missions in ways you'd like - but MGSV is far more inventive than Wildlands. Kojima's game offers more interesting options and subtlety in gameplay.
MGSV is interesting from the moment you pick a loadout. Wildlands is 'only' interesting when you're using it.
Are you syncing them up by waiting to make sure the icon goes solid showing they're locked on? I'll line up 2 guys and have 2 of my teammates take them down without me doing anything other than just telling them to engage. Works every time.
So how many people here are having legit fun with this solo? I know it would be preferable with coop and all that, but this game is giving me huge bullshit NAT issues, so if I play it'll be solo.
I rented it solely for co-op. I've already taken down 4 provinces on Solo. I thought I would hate it with the friendly AI's hit or miss behavior, but I'm enjoying the hell out of it.
Solo is really a lot more tactics.. Especially with syncshot. It's about controlling the encounter, doing lots of recon, and getting the job done. If that is fun to you.. It will be enjoyable for a while.
Multiplayer coop is about that too.. But also the wild, madcap nonsense of playing with other people.
I like both, I alternate back and forth and have good experiences either way.
Yonder! or search by hand for GAF_USA
The website is a parcel of shite though, can't login this morning.
My techniques for my team on solo have been to use them like a mix of MGSV's D-Dog and Quiet. They help mark targets as we approach, and then I use them to shoot key targets with me. If everything goes south, I let them loose and go flank the targets.
Had good games with Ont last night and also got to play with Ve3tro and Hawkhades for the first time. WildlandsGAF and the Taskforce are doing their jobs.
I think SAMs have to travel a certain distance before they detonate. I'm also wondering what the criteria are for a SAM icon appearing in the UI. Distance and the missile's state?
I only have these questions because Ont likes to play fast and loose with his passengers' lives.
NSFW - swearing.
https://www.youtube.com/watch?v=uh993w9LlGY
I fucking love this game
I was a HUGE mercenaries fan.
One of my favorite games.
I'm tempted.
Is the single player AI that bad?
Had a huge, incredible session last night. Infiltrated a massive base, interrogated and extracted a guy without being spotted. Traversed a city (felt like I was in Black Hawk Down), got Unidad into a fight with Santa Blanca AND rebels - watched the fireworks from a distance. Failed two mobile side missions but didn't care because it was so intense and realistic doing so. Found a base that seemed totally impenetrable - realised I'd ranged into a 4-star difficulty area without realising it.
Great times and I haven't even touched co-op yet.
Literally just play it as a single player game with the AI squad mates there to provide covering fire if you get in a pinch.
It's perfect once you play that way. Basically never rely on them and just call them in as backup.
Interesting. I've seen dudes do crazy stuff like hop out of a speeding helicopter 10 feet above the ground to land and start ramboing it.
I'd prefer to play it a little bit more realistically. I'd put it on a harder difficulty. Helicopter in and land offset to the objective for a silent on foot movement to the objective.
Does it suit that playstyle or is it more like mercenaries?
Interesting. I've seen dudes do crazy stuff like hop out of a speeding helicopter 10 feet above the ground to land and start ramboing it.
I'd prefer to play it a little bit more realistically. I'd put it on a harder difficulty. Helicopter in and land offset to the objective for a silent on foot movement to the objective.
Does it suit that playstyle or is it more like mercenaries?
So how many people here are having legit fun with this solo? I know it would be preferable with coop and all that, but this game is giving me huge bullshit NAT issues, so if I play it'll be solo.
So how many people here are having legit fun with this solo? I know it would be preferable with coop and all that, but this game is giving me huge bullshit NAT issues, so if I play it'll be solo.
I'm having an absolute ball with it solo. Amazing game, and I don't mind the jankiness at all. The story is quite nuanced and better than I was expecting. The only thing this game is slightly weak at is stealth, it seems to be built for the oh-shit-I-got-spotted all out brawls. It's like MGS5, but with AI bros helping you out. I love it.
The sync shot feature is amazing, makes me feel like assassins brotherhood again. Of course the dark-souls-"it's not hard unless you hate life" crowd at GAF are whining about it being "easy", but it makes me feel like a badass, and that's what I play games for.
So last night me and a buddy were trying to infiltrate an enemy base. They had a jammer parked in the middle.
Reading online that you can take a jammer out with gunfire at a distance we set up some firing positions around 180-200 meters out and start firing at it with suppressed MSR's. We must have hit the top and body of the jammer with at least a dozen shots, but it had no effect.
A few minutes later I pick up the HTI sniper rifle from this very base. Just to check if it makes a difference I tried one shot with it at the jammer, and it explodes in a huge fireball freaking us both out - and the base for that matter ;p
Does this align with what you guys are seeing? Can you not take out jammers or similar devices with anything short of the HTI? If not, how many shots does it take?
So last night me and a buddy were trying to infiltrate an enemy base. They had a jammer parked in the middle.
Reading online that you can take a jammer out with gunfire at a distance we set up some firing positions around 180-200 meters out and start firing at it with suppressed MSR's. We must have hit the top and body of the jammer with at least a dozen shots, but it had no effect.
A few minutes later I pick up the HTI sniper rifle from this very base. Just to check if it makes a difference I tried one shot with it at the jammer, and it explodes in a huge fireball freaking us both out - and the base for that matter ;p
Does this align with what you guys are seeing? Can you not take out jammers or similar devices with anything short of the HTI? If not, how many shots does it take?
There is no way to fire off the HTI without smiling.
Even suppressed it sounds like a beast, and my fucking god the effect on target ...
Weird bugged, refilled ammo decided to do loadout right after and I was frozen as if in a menu Had to shut game off
Thank ya! I've been busy with work the past two days so it worked just fine for me now. I sent a request as FatalT (PSN ID is FatalT1 if it shows up as that). I'll probably play a good bit tonight!
What's with the game spawning pre-aggro'd patrols on top of you after a fast travel or death? They appear from thin air.
Goddamn aggravating.
<SNIP>
A perfect gaming night-cap for another great session. I love this game.
We use the rebels only if we have to, because we always try to ghost through our missions if at all possible, and it feels like an easy button at times.Great write up.. I feel like sometimes I need to be taking notes to relive some of the experiences. Or just record everything! There is so much going on, it's crazy how you can get the different factions going at each other. You should have called in some Rebels to help, just because!
Great story, the game is full of them.
Last night 4 of us spent 1hr+ sneaking into a base totally undetected, and then leaving undetected. Sundown, tense creeping past sleeping SBs, eyes glued to patrol patterns whilst I snuck through a building to photograph documents.
And then we stole away...
So much fun.