When you say HDR problem do you have a TV that supports HDR?
Also its one of the few games where I need to use night vision. (I have a HDR tv and havent noticed any issue).
Thermal also makes it easy to spot SAM sites and Jammers. Whenever flying (piloting or passenger) I make a point of flicking on thermals every once in a while just to check.Yeah, I have to actively use Nightvision at night to be able to see much. I suggest the Thermal vision upgrade as well.
Does Media Luna have a bugged/missing Kingslayer file? I have 9 but can't find the 10th anywhere.
Thermal also makes it easy to spot SAM sites and Jammers. Whenever flying (piloting or passenger) I make a point of flicking on thermals every once in a while just to check.
So i just started playing this and I'm wondering how dark is this supposed to be at night... Is there an hdr problem? Also it seems to have that same problem that infamous first light had... Like also in ghost recon when moving the camera lighting uncharacteristically goes from light to darker.... Is there a setting i should tweak?
Does Media Luna have a bugged/missing Kingslayer file? I have 9 but can't find the 10th anywhere.
Some of the main missions are badly designed. The truck money mission is one of them. Also the mission where you follow the second boss ( the one with the hat) to the airport. What's wrong with these missions? I feel that I am failing missions not because of my play style but because of the bad design.
Are there other badly designed mission further in the game?
The auto shotgun with 30 round mag is pretty damn fun to use. Any of the breach and clear radio outpost missions, I always roll with that.
The auto shotgun with 30 round mag is pretty damn fun to use. Any of the breach and clear radio outpost missions, I always roll with that. It can penetrate the drywall on the 2nd and 3rd floors so you can run up the stairs and just unload and clear the whole room without even seeing an enemy directly. It is also pretty fun as a silenced weapon. I used it in one of those, if you get spotted you fail missions, and it worked surprisingly well because you can just stun lock two guys and easily kill then before you need to reload. Sneaking up behind a sniper and shooting then in the back of the head with it is pretty fun/brutal too.
Had to double dip to get this on xbox to play with a friend, hopefully worth it
I know that this will probably have been answered somewhere in this thread but I've just picked the game up and I've not following it at all.
In terms of camouflage, does wearing camouflage in the correct area for that type of camouflage make me any less visible or is it purely aesthetic? I know that if you hide behind a wall that people can't see me through it but am I less visible lying prone in undergrowth in comparison to lying prone on a dirt track?
Thanks.
Its just cosmetic, has no effect on gameplayI know that this will probably have been answered somewhere in this thread but I've just picked the game up and I've not following it at all.
In terms of camouflage, does wearing camouflage in the correct area for that type of camouflage make me any less visible or is it purely aesthetic? I know that if you hide behind a wall that people can't see me through it but am I less visible lying prone in undergrowth in comparison to lying prone on a dirt track?
Thanks.
Believe it's cosmetic. However I think foliage does affect awareness. I think I've got a gameclip, I'll look now.
Also, I've never shot a tiger.
Thanks to both of you, it seemed to be that way for me but I wasn't quite sure.Its just cosmetic, has no effect on gameplay
The auto shotgun with 30 round mag is pretty damn fun to use. Any of the breach and clear radio outpost missions, I always roll with that
This game is really enjoyable. It does feel like you are doing the same thing all the time but there is lots of scope for using your imagination.
Some of the main missions are badly designed. The truck money mission is one of them. Also the mission where you follow the second boss ( the one with the hat) to the airport. What's wrong with these missions? I feel that I am failing missions not because of my play style but because of the bad design.
Are there other badly designed mission further in the game?
This game would have benefited from some better mission structure/direction. I have seen in on here and reddit, things like giving you options for all the bosses, eg, kill, frame, detain. Where each option gives a different outcome for knocking down the house of cards. But even more minor stuff like when I had to locate a lieutenant after bugging some phones. The guy ended up being in a well defended building. There was a roof top where you could get undetected, and if you waited a bit you could see him through a glass window using your thermal vision. Or you can just fly an exploding drone in there and kill him in two seconds from 300m away. Or, just make some noise and he will flee and then you can get him on the road.
It is easy for some people to think of all these fun ways to tackle a really simple mission objective, "kill guy." but I think this game should incentivize these different approaches and reward accordingly. Maybe bonus medals should have been things you get points toward instead of single collectibles. Like do missions with the stealth option and you get points toward the detection bonus medal to unlock. Or sniping form distance. Some way to acknowledge the wide variety of approaches you can take. I think this is just another reason why this game is almost required to be played co op. The game's framework is incredibly bare bones for mission structure. Despite the ability to approach things differently, there is zero in game incentive to do so, so it can become really stale if you are just checking the boxes for mission criteria. However, with friends, you share in the experience of doing something novel or difficult to execute and the reward is that shared experience, not in game content.
That's the way I see it too, I really like the idea of it but I just don't think it would be the best thing for this particular game due to how quickly the landscape can change.Having camo matter would be really nice, but since you can change your getup anytime you want, I feel like it'd constantly be changing it since you travel all over the place and it might get annoying.
If they restricted camo/gun changing to the ammo boxes, it might be a little better since you'd need to think ahead about where you're headed.
I'm about 100 hours into the game.
That would be nice.. I liked how, in the original Mercenaries let you capture or kill most of the head bad guys (all of them if I'm remember right). You got double payout if you captured them alive, so sometimes it was worth the extra effort, other times.. I was like "fuck the $50,000 I'm dropping a giant bomb on him". But it gave you incentive to try the more difficult route and capture them alive.
Some missions in Wildlands have you capture and extract people, but that's just the mission, you can't kill them, and the kill missions, you can't extract (at least I don't think you can, I honestly never tried). Being able to stuff people in cars is so fun, I wish it was utilized more, or at least given the option.
Like you said, I think a large part of the fun of the game is making it into your own sandbox and following your own imposed rules. Para ejemplo... err for example (sorry too much time in Bolivia), I have only used fast travel maybe a half-dozen times, and mostly in co-op. Traversing the world is just too much fun to warp from place to play. The play loop of stalking a base / etc to find a helicopter or plane, then assaulting/sneaking/running in like a madman to get said transportation, is so much fun, then you need to fly from A->B, dodging SAM sites and UNIDAD patrols, and stopping along the way to collect whatever is in the way.. it's just a lot of "fun" just traveling. Invariably you'll hit a mountain or clip another plane, or meet the wrong end of a SAM and you'll start the loop all over again.
Another example is the mini-map, I turned it off a while ago, and it makes exploration more fun because I don't really know which exact way to go, or what's there. I have to switch to the main map to get my bearings, which somehow feels a little more realistic or something. I suppose to go even further you could turn off markers, but then it'd be really hard to find all the little things. Maybe once I've collected everything..
I'm about 100 hours into the game and still have 2 buchons and 2 bosses to finish, and it's just been a lot of FUN the whole time. Repetitive, sure, but repetitive fun is still fun to me. A couple friends and I spent about an hour yesterday just trying to get the achievement to Mortar an enemy helo. Everything we tried went hilariously wrong. Mark the lieutenant to make sure no one kills him? First one to get shot. Everyone sneaking into overwatch.. UNIDAD patrol rolls by and fucks that up. Respawn and go to Mortar the chopper? Oops, mortar is still in cooldown and the helo flies away.. took a while but we eventually all got it, but it wasn't frustrating, it was hilarious and fun and interesting that even how basic the encounters are, they can be mixed up in a number of ways.
I really hope the DLC and PvP are good, so it keeps me in the game for a while more.
Probably a silly question, but how do you focus on the next Yuri and Polito type bosses after beating them. I went into the region to the right of the starting area and only the small area I was in became revealed on the map.
That's the way I see it too, I really like the idea of it but I just don't think it would be the best thing for this particular game due to how quickly the landscape can change.
I'm always envious that people can connect with games like this and I wish I could connect with titles in the same way, sometimes.
I've never put more than 250 hours in a title (SFIV, but over a few years) and when I hear people who can clock up hours regularly, it feels like they're treasuring some kind of gaming secret that's normally uttainable to me. I always look up games that people say they've spent hundreds of hours in and, often, they don't look like genres that would entertain me.
I'm not sure how long I've been away for - week or two, maybe? - but it feels like a long time. A really long time. And there's always that concern that somehow a community will have moved on from a title. But at least WildlandsGAF and the task force are still getting members.
There is a lot to be said about this game being one of the largest world maps in a game and the least I have ever used fast travel. Like you said, pretty much only in co-op when it spawns you in half the world away from your friends. Even with the wonky heli controls, I absolutely love flying through this world, buzzing along as low as I can go, dipping into valleys and rivers to avoid SAMs, barely above the tree tops as I come into attack a base. It all looks and feels great. The changes in day/night and weather can create some cinematic moments that rival the most memorable set pieces in other games and all I am doing is flying a heli from point A to B or slowly walking through a jungle at night, NVGs on, waiting to see some enemy movement.
There is a hell of a foundation in Wildlands. I really hope this game get's meaningful additions and changes over the next year.
Probably a silly question, but how do you focus on the next Yuri and Polito type bosses after beating them. I went into the region to the right of the starting area and only the small area I was in became revealed on the map.
There are definitely moments of great immersion when the lighting strikes right, and the scale hits you.There is a lot to be said about this game being one of the largest world maps in a video games and the least I have ever used fast travel. Like you said, pretty much only in co-op when it spawns you in half the world away from your friends. Even with the wonky heli controls, I absolutely love flying through this world, buzzing along as low as I can go, dipping into valleys and rivers to avoid SAMs, barely above the tree tops as I come into attack a base. It all looks and feels great. The changes in day/night and weather can create some cinematic moments that rival the most memorable set pieces in other games and all I am doing is flying a heli from point A to B or slowly walking through a jungle at night, NVGs on, waiting to see some enemy movement.
There is a hell of a foundation in Wildlands. I really hope this game get's meaningful additions and changes over the next year.
There are definitely moments of great immersion when the lighting strikes right, and the scale hits you.
I also dig just flying around and doing recon in the helicopters.
There are definitely moments of great immersion when the lighting strikes right, and the scale hits you.
I also dig just flying around and doing recon in the helicopters.
Makes me wish we had IR goggles in the game. Having NV, Thermal and IR would have been so good.
Finally picked this up yesterday and had a short play session. Seems like it will be a lot of fun. I'm itching to get back in and start upgrading my skills and unlocking weapons.
What's different between thermal and IR?
Night Vision and Thermal are Infrared
Its just cosmetic, has no effect on gameplay
There are definitely moments of great immersion when the lighting strikes right, and the scale hits you.
I also dig just flying around and doing recon in the helicopters.
Boy these collectables sure take a long time.
Love that film.
Sicario.
It's up on Netflix atm, rewatched it the other night.