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Tom Clancy's Ghost Recon: Wildlands |OT| Squad Goals

Palmer_v1

Member
When you say HDR problem do you have a TV that supports HDR?

Also its one of the few games where I need to use night vision. (I have a HDR tv and havent noticed any issue).

Yeah, I have to actively use Nightvision at night to be able to see much. I suggest the Thermal vision upgrade as well.
 
Yeah, I have to actively use Nightvision at night to be able to see much. I suggest the Thermal vision upgrade as well.
Thermal also makes it easy to spot SAM sites and Jammers. Whenever flying (piloting or passenger) I make a point of flicking on thermals every once in a while just to check.
 

Belker

Member
Thermal also makes it easy to spot SAM sites and Jammers. Whenever flying (piloting or passenger) I make a point of flicking on thermals every once in a while just to check.

Also really good for spotting alpacalamas in the world. You think you're alone at night and then *thweep* you realise you're outnumbered.
 
So i just started playing this and I'm wondering how dark is this supposed to be at night... Is there an hdr problem? Also it seems to have that same problem that infamous first light had... Like also in ghost recon when moving the camera lighting uncharacteristically goes from light to darker.... Is there a setting i should tweak?


I'm not sure about this, but I think it's brighter some nights because the moon is full or something. I find some nights I need night vision the entire time, and some nights I can see fine without it.
 
Does Media Luna have a bugged/missing Kingslayer file? I have 9 but can't find the 10th anywhere.

I read somewhere that sometimes the debrief doesn't unlock right there, so it shows 9/10.

Apparently the trophy/etc still unlocks with 9/10, so it's likely a bug but not impacting (just annoying).

And yes, I've seen 'bright' nights where the full moon is out and no cloud cover.. and then darker nights where I cant see a damn thing. I'm playing it on an HDR screen and there are times where I feel like my eyes are adjusting to the brightening and darkening.

I really like how dark it can be though, as normally I never need NVG's. Flying or driving at night is near impossible.

My friend said he never uses it though and the dark isn't so dark, I'm guessing he has his contrast/etc all wonky. I suppose that could be an unfair advantage in PvP?
 

cantona222

Member
Some of the main missions are badly designed. The truck money mission is one of them. Also the mission where you follow the second boss ( the one with the hat) to the airport. What's wrong with these missions? I feel that I am failing missions not because of my play style but because of the bad design.

Are there other badly designed mission further in the game?
 

Samikaze

Member
Some of the main missions are badly designed. The truck money mission is one of them. Also the mission where you follow the second boss ( the one with the hat) to the airport. What's wrong with these missions? I feel that I am failing missions not because of my play style but because of the bad design.

Are there other badly designed mission further in the game?

Abducting Jensen.
Fuck that mission.

Every other abduction mission you snacted the target and then interrogated him elsewhere in private. Why oh why did Nomad assume that pointing a gun in his face, in the market was smart this time?

I had to stack vehicles up, shoot out their tires, and place mines to stop the SB backup from arriving so I could nab him.
 
The auto shotgun with 30 round mag is pretty damn fun to use. Any of the breach and clear radio outpost missions, I always roll with that. It can penetrate the drywall on the 2nd and 3rd floors so you can run up the stairs and just unload and clear the whole room without even seeing an enemy directly. It is also pretty fun as a silenced weapon. I used it in one of those, if you get spotted you fail missions, and it worked surprisingly well because you can just stun lock two guys and easily kill then before you need to reload. Sneaking up behind a sniper and shooting then in the back of the head with it is pretty fun/brutal too.
 
The auto shotgun with 30 round mag is pretty damn fun to use. Any of the breach and clear radio outpost missions, I always roll with that.

Yeah, have used that a couple of times. The various SMGs are really good for it as well. Wish we could breach with the shotgun and not just C4. Still working out how to reliably and quickly flashbang the Santa Blanca sysadmins and not me.
 
The auto shotgun with 30 round mag is pretty damn fun to use. Any of the breach and clear radio outpost missions, I always roll with that. It can penetrate the drywall on the 2nd and 3rd floors so you can run up the stairs and just unload and clear the whole room without even seeing an enemy directly. It is also pretty fun as a silenced weapon. I used it in one of those, if you get spotted you fail missions, and it worked surprisingly well because you can just stun lock two guys and easily kill then before you need to reload. Sneaking up behind a sniper and shooting then in the back of the head with it is pretty fun/brutal too.

Yea that is the go to weapon for the radio outposts

You can also use the rebel spotting ability while standing next to the building to spot all the enemies inside before you breach. I do that then set c4 all over the outside of the building in places where they are standing near the walls. If the outpost has an ammo box outside you can keep getting more c4 and set a large amount of them.

You can throw c4 upwards and get it to stick in the walk to affect 2nd floor targets. Sometimes ill land a helo on the roof so i can get c4 in the 3rd floor as well. They will hear the c4 being thrown and get riled up but arent able to call in backup to affect you outside.

With my c4 placement I make sure to avoid opening any other doors other than where I and any teammates are going in as they like running outside and flanking if u blow open any of the other doors.

When I go in I use thermal vision so they are clearly highlighted then go ham with the SASG until you find the computer to hack which is usually on the 2nd floor. Like gutterboy said you barely need to aim because it penetrates most cover.
 

Belker

Member
Had to double dip to get this on xbox to play with a friend, hopefully worth it

You'll have plenty of people to play with, if you join these groups, they do similar things but do join both of them.

WildlandsGAF - this is the Xbox Live club. You'll need to be logged in to XBL to see the page.

NeoGAF taskforce - this is a similar thing, but using Ubisoft's own servers. The website can be temperamental, but persist.
 
Finished the main game.

Opinion on the ending:
I prefer the ending where Bowman killed El Sueno. Had a way darker and gritty feel to it. The alternative ending is just to set up the sequel.
 

JP

Member
I know that this will probably have been answered somewhere in this thread but I've just picked the game up and I've not following it at all.

In terms of camouflage, does wearing camouflage in the correct area for that type of camouflage make me any less visible or is it purely aesthetic? I know that if you hide behind a wall that people can't see me through it but am I less visible lying prone in undergrowth in comparison to lying prone on a dirt track?

Thanks.
 

Belker

Member
I know that this will probably have been answered somewhere in this thread but I've just picked the game up and I've not following it at all.

In terms of camouflage, does wearing camouflage in the correct area for that type of camouflage make me any less visible or is it purely aesthetic? I know that if you hide behind a wall that people can't see me through it but am I less visible lying prone in undergrowth in comparison to lying prone on a dirt track?

Thanks.

Believe it's cosmetic. However I think foliage does affect awareness. I think I've got a gameclip, I'll look now. Move into cover under a plant and he walks past me despite looking in my direction. Right in the vision cone (if that's the system).

DCrhHnY.gif


Also, I've never shot a tiger.
 
I know that this will probably have been answered somewhere in this thread but I've just picked the game up and I've not following it at all.

In terms of camouflage, does wearing camouflage in the correct area for that type of camouflage make me any less visible or is it purely aesthetic? I know that if you hide behind a wall that people can't see me through it but am I less visible lying prone in undergrowth in comparison to lying prone on a dirt track?

Thanks.
Its just cosmetic, has no effect on gameplay
 

JP

Member
Believe it's cosmetic. However I think foliage does affect awareness. I think I've got a gameclip, I'll look now.

Also, I've never shot a tiger.
Its just cosmetic, has no effect on gameplay
Thanks to both of you, it seemed to be that way for me but I wasn't quite sure.

At the moment I'm spending a lot of time just travelling around and just making as I go along and it did feel like the camouflage wasn't making any difference so I started wearing the worst camouflage for that area and still didn't seem to be making any difference.

It's a bit of a shame but it probably wouldn't really fit in with the way this game plays.
 
Having camo matter would be really nice, but since you can change your getup anytime you want, I feel like it'd constantly be changing it since you travel all over the place and it might get annoying.

If they restricted camo/gun changing to the ammo boxes, it might be a little better since you'd need to think ahead about where you're headed.

Getting close to finishing the game, then the hunt for all the collectibles begins..!

Any word on another patch coming up? Or PvP dates?
 

Freeman76

Member
This game is really enjoyable. It does feel like you are doing the same thing all the time but there is lots of scope for using your imagination.
 
This game would have benefited from some better mission structure/direction. I have seen in on here and reddit, things like giving you options for all the bosses, eg, kill, frame, detain. Where each option gives a different outcome for knocking down the house of cards. But even more minor stuff like when I had to locate a lieutenant after bugging some phones. The guy ended up being in a well defended building. There was a roof top where you could get undetected, and if you waited a bit you could see him through a glass window using your thermal vision. Or you can just fly an exploding drone in there and kill him in two seconds from 300m away. Or, just make some noise and he will flee and then you can get him on the road.

It is easy for some people to think of all these fun ways to tackle a really simple mission objective, "kill guy." but I think this game should incentivize these different approaches and reward accordingly. Maybe bonus medals should have been things you get points toward instead of single collectibles. Like do missions with the stealth option and you get points toward the detection bonus medal to unlock. Or sniping form distance. Some way to acknowledge the wide variety of approaches you can take. I think this is just another reason why this game is almost required to be played co op. The game's framework is incredibly bare bones for mission structure. Despite the ability to approach things differently, there is zero in game incentive to do so, so it can become really stale if you are just checking the boxes for mission criteria. However, with friends, you share in the experience of doing something novel or difficult to execute and the reward is that shared experience, not in game content.

I don't think the PVE side of this game is going to see major overhauls like The Division. However, I do think there are some really cool options for PVP. A battle royal or Division Survival mode would be amazing. Throw 20 people across the map, un armed and require them to slowly gain access to gear and either extract like survival or have to kill all the other players for battle royale. Hopefully they will add things like smoke grenades. They would be helpful if you came under sniper fire and needed to gtfo.
 

greenegt

Member
Finally picked this up yesterday and had a short play session. Seems like it will be a lot of fun. I'm itching to get back in and start upgrading my skills and unlocking weapons.
 

calder

Member
Some of the main missions are badly designed. The truck money mission is one of them. Also the mission where you follow the second boss ( the one with the hat) to the airport. What's wrong with these missions? I feel that I am failing missions not because of my play style but because of the bad design.

Are there other badly designed mission further in the game?

Yeah there are a few really bad ones. Fake-escorting that dude to the airport was painfully random. Also there's a mission where they tell you to steal a cartel plane so a buyer won't see you coming, but every enemy sees you like normal (including all the SAM sites at the fucking airport you fly out of) so flying the plane there just means the buyer gets to flee while you're still trying to land the fucking plane and it's a total hassle tracking them down again.
 
I noticed that the PVP clip from the trailer shows a number count of the players on screen. Im wondering if we'll get round based matches or something along the lines of that.
kZEzyPEl.jpg
 
This game would have benefited from some better mission structure/direction. I have seen in on here and reddit, things like giving you options for all the bosses, eg, kill, frame, detain. Where each option gives a different outcome for knocking down the house of cards. But even more minor stuff like when I had to locate a lieutenant after bugging some phones. The guy ended up being in a well defended building. There was a roof top where you could get undetected, and if you waited a bit you could see him through a glass window using your thermal vision. Or you can just fly an exploding drone in there and kill him in two seconds from 300m away. Or, just make some noise and he will flee and then you can get him on the road.

It is easy for some people to think of all these fun ways to tackle a really simple mission objective, "kill guy." but I think this game should incentivize these different approaches and reward accordingly. Maybe bonus medals should have been things you get points toward instead of single collectibles. Like do missions with the stealth option and you get points toward the detection bonus medal to unlock. Or sniping form distance. Some way to acknowledge the wide variety of approaches you can take. I think this is just another reason why this game is almost required to be played co op. The game's framework is incredibly bare bones for mission structure. Despite the ability to approach things differently, there is zero in game incentive to do so, so it can become really stale if you are just checking the boxes for mission criteria. However, with friends, you share in the experience of doing something novel or difficult to execute and the reward is that shared experience, not in game content.

That would be nice.. I liked how, in the original Mercenaries let you capture or kill most of the head bad guys (all of them if I'm remember right). You got double payout if you captured them alive, so sometimes it was worth the extra effort, other times.. I was like "fuck the $50,000 I'm dropping a giant bomb on him". But it gave you incentive to try the more difficult route and capture them alive.

Some missions in Wildlands have you capture and extract people, but that's just the mission, you can't kill them, and the kill missions, you can't extract (at least I don't think you can, I honestly never tried). Being able to stuff people in cars is so fun, I wish it was utilized more, or at least given the option.

Like you said, I think a large part of the fun of the game is making it into your own sandbox and following your own imposed rules. Para ejemplo... err for example (sorry too much time in Bolivia), I have only used fast travel maybe a half-dozen times, and mostly in co-op. Traversing the world is just too much fun to warp from place to play. The play loop of stalking a base / etc to find a helicopter or plane, then assaulting/sneaking/running in like a madman to get said transportation, is so much fun, then you need to fly from A->B, dodging SAM sites and UNIDAD patrols, and stopping along the way to collect whatever is in the way.. it's just a lot of "fun" just traveling. Invariably you'll hit a mountain or clip another plane, or meet the wrong end of a SAM and you'll start the loop all over again.

Another example is the mini-map, I turned it off a while ago, and it makes exploration more fun because I don't really know which exact way to go, or what's there. I have to switch to the main map to get my bearings, which somehow feels a little more realistic or something. I suppose to go even further you could turn off markers, but then it'd be really hard to find all the little things. Maybe once I've collected everything..

I'm about 100 hours into the game and still have 2 buchons and 2 bosses to finish, and it's just been a lot of FUN the whole time. Repetitive, sure, but repetitive fun is still fun to me. A couple friends and I spent about an hour yesterday just trying to get the achievement to Mortar an enemy helo. Everything we tried went hilariously wrong. Mark the lieutenant to make sure no one kills him? First one to get shot. Everyone sneaking into overwatch.. UNIDAD patrol rolls by and fucks that up. Respawn and go to Mortar the chopper? Oops, mortar is still in cooldown and the helo flies away.. took a while but we eventually all got it, but it wasn't frustrating, it was hilarious and fun and interesting that even how basic the encounters are, they can be mixed up in a number of ways.

I really hope the DLC and PvP are good, so it keeps me in the game for a while more.
 

JP

Member
Having camo matter would be really nice, but since you can change your getup anytime you want, I feel like it'd constantly be changing it since you travel all over the place and it might get annoying.

If they restricted camo/gun changing to the ammo boxes, it might be a little better since you'd need to think ahead about where you're headed.
That's the way I see it too, I really like the idea of it but I just don't think it would be the best thing for this particular game due to how quickly the landscape can change.
 

Belker

Member
I'm about 100 hours into the game.

I'm always envious that people can connect with games like this and I wish I could connect with titles in the same way, sometimes.

I've never put more than 250 hours in a title (SFIV, but over a few years) and when I hear people who can clock up hours regularly, it feels like they're treasuring some kind of gaming secret that's normally uttainable to me. I always look up games that people say they've spent hundreds of hours in and, often, they don't look like genres that would entertain me.

I'm not sure how long I've been away for - week or two, maybe? - but it feels like a long time. A really long time. And there's always that concern that somehow a community will have moved on from a title. But at least WildlandsGAF and the task force are still getting members.
 
That would be nice.. I liked how, in the original Mercenaries let you capture or kill most of the head bad guys (all of them if I'm remember right). You got double payout if you captured them alive, so sometimes it was worth the extra effort, other times.. I was like "fuck the $50,000 I'm dropping a giant bomb on him". But it gave you incentive to try the more difficult route and capture them alive.

Some missions in Wildlands have you capture and extract people, but that's just the mission, you can't kill them, and the kill missions, you can't extract (at least I don't think you can, I honestly never tried). Being able to stuff people in cars is so fun, I wish it was utilized more, or at least given the option.

Like you said, I think a large part of the fun of the game is making it into your own sandbox and following your own imposed rules. Para ejemplo... err for example (sorry too much time in Bolivia), I have only used fast travel maybe a half-dozen times, and mostly in co-op. Traversing the world is just too much fun to warp from place to play. The play loop of stalking a base / etc to find a helicopter or plane, then assaulting/sneaking/running in like a madman to get said transportation, is so much fun, then you need to fly from A->B, dodging SAM sites and UNIDAD patrols, and stopping along the way to collect whatever is in the way.. it's just a lot of "fun" just traveling. Invariably you'll hit a mountain or clip another plane, or meet the wrong end of a SAM and you'll start the loop all over again.

Another example is the mini-map, I turned it off a while ago, and it makes exploration more fun because I don't really know which exact way to go, or what's there. I have to switch to the main map to get my bearings, which somehow feels a little more realistic or something. I suppose to go even further you could turn off markers, but then it'd be really hard to find all the little things. Maybe once I've collected everything..

I'm about 100 hours into the game and still have 2 buchons and 2 bosses to finish, and it's just been a lot of FUN the whole time. Repetitive, sure, but repetitive fun is still fun to me. A couple friends and I spent about an hour yesterday just trying to get the achievement to Mortar an enemy helo. Everything we tried went hilariously wrong. Mark the lieutenant to make sure no one kills him? First one to get shot. Everyone sneaking into overwatch.. UNIDAD patrol rolls by and fucks that up. Respawn and go to Mortar the chopper? Oops, mortar is still in cooldown and the helo flies away.. took a while but we eventually all got it, but it wasn't frustrating, it was hilarious and fun and interesting that even how basic the encounters are, they can be mixed up in a number of ways.

I really hope the DLC and PvP are good, so it keeps me in the game for a while more.

There is a lot to be said about this game being one of the largest world maps in a video games and the least I have ever used fast travel. Like you said, pretty much only in co-op when it spawns you in half the world away from your friends. Even with the wonky heli controls, I absolutely love flying through this world, buzzing along as low as I can go, dipping into valleys and rivers to avoid SAMs, barely above the tree tops as I come into attack a base. It all looks and feels great. The changes in day/night and weather can create some cinematic moments that rival the most memorable set pieces in other games and all I am doing is flying a heli from point A to B or slowly walking through a jungle at night, NVGs on, waiting to see some enemy movement.

There is a hell of a foundation in Wildlands. I really hope this game get's meaningful additions and changes over the next year.
 
Probably a silly question, but how do you focus on the next Yuri and Polito type bosses after beating them. I went into the region to the right of the starting area and only the small area I was in became revealed on the map.
 
Probably a silly question, but how do you focus on the next Yuri and Polito type bosses after beating them. I went into the region to the right of the starting area and only the small area I was in became revealed on the map.

You have to travel around the area until one of the major intel (yellow folder icons) becomes available. I usually just fly a helo around and they start popping up. You can drive near places and determine they are mission targets.
 
That's the way I see it too, I really like the idea of it but I just don't think it would be the best thing for this particular game due to how quickly the landscape can change.

Yeah, maybe if they revamp how things work (or the locale) for Wildlands 2, I could see it as something they add in. Or even make it an optional setting for people who like to go hardcore?

I'm always envious that people can connect with games like this and I wish I could connect with titles in the same way, sometimes.

I've never put more than 250 hours in a title (SFIV, but over a few years) and when I hear people who can clock up hours regularly, it feels like they're treasuring some kind of gaming secret that's normally uttainable to me. I always look up games that people say they've spent hundreds of hours in and, often, they don't look like genres that would entertain me.

I'm not sure how long I've been away for - week or two, maybe? - but it feels like a long time. A really long time. And there's always that concern that somehow a community will have moved on from a title. But at least WildlandsGAF and the task force are still getting members.

Yeah, I am really hit or miss with games. I played Halo Wars 2, beat the campaign and had zero interest in multiplayer. Some people are all into that, but I didn't find it interesting. I'll revisit it for campaign DLC but that's probably it. RPG's obviously are big timesinks.. but Ghost Recon Wildlands feels different, since it's a lot of fun just exploring and traveling. Driving around feels good, flying feels better, and there is always 'something' within 1km of your location (most times) so while the world feels properly 'empty' in places (I hate when games fill every space with something, that's not the real world!), you're not stuck always fast traveling or walking for ages.

Hope you come back! I've found so many children in your absence! That sounds weird. Beow and I have played a bunch. I usually still see people online during the day in the Task Force. I hope the updates adding some Task Force objectives will help people coordinate.

I'm not sure the overall legs the game will have.. depends on DLC/PvP, but for me, it's just as much fun (or at least close) to re-do a mission with co-op partners as doing it the first time/solo. The basic gameplay loop is simple, but fun, and doing the same missions over and over can have decent variation in how it plays out. Same with assaulting any standard outpost/base/etc.

Edit 2: So I'm at 100 hours now, a friend mentioned the game came out 22 days ago, so 18% of my time over the last 22 days was spent IN GAME. Yikes. If I added the time posting about it here and elsewhere it might creep close to 50%!!

There is a lot to be said about this game being one of the largest world maps in a game and the least I have ever used fast travel. Like you said, pretty much only in co-op when it spawns you in half the world away from your friends. Even with the wonky heli controls, I absolutely love flying through this world, buzzing along as low as I can go, dipping into valleys and rivers to avoid SAMs, barely above the tree tops as I come into attack a base. It all looks and feels great. The changes in day/night and weather can create some cinematic moments that rival the most memorable set pieces in other games and all I am doing is flying a heli from point A to B or slowly walking through a jungle at night, NVGs on, waiting to see some enemy movement.

There is a hell of a foundation in Wildlands. I really hope this game get's meaningful additions and changes over the next year.

Amen! Yes, this exactly. Ending up in 'just the right spot' to see some great sunrise/sunset or sun poking through the rain clouds is amazing, especially considering all of that is happening with no impact from your character, it just is.

Probably a silly question, but how do you focus on the next Yuri and Polito type bosses after beating them. I went into the region to the right of the starting area and only the small area I was in became revealed on the map.

When you get into a new province you should get a briefing from Bowman giving you some info. Then you need to find the highlighted MAJOR INTEL envelopes to progress the story. Works this way for most of the provinces.

Edit: Also, I took a break last night and watched Sicario for the first time.. HOLY CRAP. Some of those scenes felt like a Wildlands prequel! Guess I need to watch Narcos next..
 
There is a lot to be said about this game being one of the largest world maps in a video games and the least I have ever used fast travel. Like you said, pretty much only in co-op when it spawns you in half the world away from your friends. Even with the wonky heli controls, I absolutely love flying through this world, buzzing along as low as I can go, dipping into valleys and rivers to avoid SAMs, barely above the tree tops as I come into attack a base. It all looks and feels great. The changes in day/night and weather can create some cinematic moments that rival the most memorable set pieces in other games and all I am doing is flying a heli from point A to B or slowly walking through a jungle at night, NVGs on, waiting to see some enemy movement.

There is a hell of a foundation in Wildlands. I really hope this game get's meaningful additions and changes over the next year.
There are definitely moments of great immersion when the lighting strikes right, and the scale hits you.

saMrewD.gif


I also dig just flying around and doing recon in the helicopters.
 

Kadin

Member
Anyone else notice random lag with the grenade launcher? At times, I'll fire off a grenade and it won't explode for a good 3 to 4 seconds. And then right after, the next one explodes immediately as it hits. This has been happening for a while now and just did some more testing in the same spot and had it happen. Just a bug I assume?
 

ultrazilla

Member
Finally picked this up yesterday and had a short play session. Seems like it will be a lot of fun. I'm itching to get back in and start upgrading my skills and unlocking weapons.

Same here. Bought my brother and I copies of the game so we could play co op and we had a blast last night playing it. I'm running an Asus 970 4 gig(3.5 gig!) superclocked card with an ancient i5-3330 processor, 8 gig ram and Windowns 8.1 64bit. I'm running it at 1080p with the very high graphics preset(one step below Ultra) and I'm getting 40fps+ a second minimum at all times. Pleasantly surprised how well the game is optimized IMHO.

If anyone wants to add me, I'm liquidsinister on Ubisoft's Uplay. Just say you're from NeoGAF and I'll kindly add ya so we can play! :)
 
Night Vision and Thermal are Infrared

Passive night vision isn't particularly infrared-based, though-- mostly amplifying stuff in the visible spectrum.

My understanding is that 'thermal' is just a colourized IR image that is otherwise the same as a monochrome 'white hot' or 'black hot' infrared image.
 

legbone

Member
Its just cosmetic, has no effect on gameplay

I actually prefer this as I can let my lady killer (not what your thinking, she's a heart breaker and a life taker, but I digress) run around in her white wife beater showing off her tats (careful gentlemen) without worry. Having camo or armor be functional would eliminate the need for at least two of the skills (detection and bullet resilience, or whatever it's called). I think the devs probably went the route they did to free up customization. Now, as for having the option to turn that on in some form of hard-core mode, I'm all for it, but I prefer the way it is now.

Edit: and visualizer, I didn't intend to imply that you feel one way or another about it. Your post was just nice and concise and easy to quote without having to do any cutting or editing since I'm on a tab and totally inept at using it since I've been on a netbook/chromebook for years.
 
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