Last night, when it wasnt April 1st, I had a good time playing with Ont, Crude, Beo and Sparrow. They were kind enough to test my idea -
Randomising loadouts in Wildlands using playing cards.
Again, this is not an April fool. The chaps have been kind enough to wait until I post this before sharing their own feedback.
In MGSV I created a system where I used cards to give me unexpected combinations of tools and weapons and also to generate mini-missions and challenges. I have big box of blank cards ready for when I replay games, so I can experiment.
I thought random loadouts might be interesting in Wildlands and spent a few days working on this, before testing it last night for the first time. I wanted something that was quick to use, with some challenge and uncertainty, but that didn't require too much housekeeping.
With each change in load out I kept a note to hand so I was able to see what people had.
It prompted lots of discussion and people have gone away and come up with their own ideas to try.
Youll need
Weapon deck [I tweaked this, this morning so its a little different to last night]
7 cards with a weapon category on each card: assault, sub, LMG, shotgun, sniper, pistol, machine pistol
6 blank cards
Shuffle deck, draw two cards for the player. Blanks are duds. Two duds -
player kills NPC for weapon. Shuffle entire deck again for next player.
Item deck
16 cards with an item on each card: binoculars, nightvision, thermal, drone, parachute, flare, diversion lure, flashbang, C4, mine, frag, rebel vehicle,
rebel diversion, rebel spotting, rebel mortar, rebel guns for hire.
9 blank cards.
Shuffle deck. Draw nine for the player. Shuffle entire deck
again for next player.