• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Tom Clancy's Ghost Recon: Wildlands |OT| Squad Goals

I think it's pretty likely competitive will be on discrete maps, but given Ubi's predilection for servicing games these days, maybe one day.

It'd be so damn cool. Surely the really hard work for it is done already? Imagine 8 teams of 4 across that map... ohhhhhhhhhuuhghhhh. The game is already atmospheric as fuck, imagine being HUNTED. With proximity comms. In a storm. In the jungle. Red laser dots. Predator flashbacks...

Oh my christ give it to me Ubi. God damn do it now.

I wonder (hope?) if that is why it's taking so long, maybe they're retooling it to be more than just 4v4.

All the DLC has reused portions of the same overworld map, with new areas "off limits". I am guessing the PvP will take this same approach, so it'll be the full map, but with most areas blocked off from access, essentially creating different areas of operation. Though to be honest I don't know know how much size would be appropriate for 4v4 PvP without making it feel too cramped or potentially taking forever to find each other. Are vehicles in play? Santa Blanca/UNIDAD? Civvies?

Personally I'd like everything to be enabled. It seems like it would be a fun tactic to aggro UNIDAD onto the enemy and escape while they fight. Or have it just happen naturally. 4v4 in a desperate firefight when a UNIDAD truck rolls by and spots someone. Now you have UNIDAD helicopters engaging, reinforcements arriving, while you're still trying to kill the other squad, but now you're all focused on escaping from UNIDAD.. seems like it'd be a lot of fun.. but also could get frustrating, so play testing it would be key.

4v4 in an empty map would seem a little bland to me honestly.

Looking forward to more YETI info though!

Edit: Also they said they are retooling the weather effects for Fallen Ghosts. Curious how that will impact gameplay and/or if it'll be implemented in the PvP mode in the future.
 
Difficulty is now remembered per-character, do the HUD options get stored the same way?

Oh that's nice. I'll have to check, would be helpful. Not the easiest way to switch/save, but that'll do pig, that'll do.

I am excited for Fallen Ghosts.. seems a little cheese with the new enemy types, but seems like it should be a fun romp against hard enemies.
 

Laughing Banana

Weeping Pickle
Soooo, late to the party I guess? But I have decided to buy this game.

PS4, PSN LaughingBanana. Anyone willing to give me pointers or perhaps join together for a game? That would be wonderful, hahaha.

Well, hopefully I'll see some of you around as I play the game.
 
Soooo, late to the party I guess? But I have decided to buy this game.

PS4, PSN LaughingBanana. Anyone willing to give me pointers or perhaps join together for a game? That would be wonderful, hahaha.

Well, hopefully I'll see some of you around as I play the game.

BASIC COMBAT TIPS
1-When driving or flying to a mission area always stop at least 200m short and approach on foot to remain undetected
2-While undetected crouch walk around so you dont make noise, this also makes it hard for enemies far away to see you. Its usually a good idea to start most missions using stealth tactics until shit hits the fan
3-Use the drone before combat to get a good idea of where most of the enemies are before taking any shots
4-You will get a beeping noise and see a red or purple light appear when an enemy sees you, then you have a few seconds to hide or kill them quietly to remain undetected
5- If you are detected its usually a good idea to remove your suppressor to increase your weapon's damage. ADS then press up on the d-pad to quickly do this
6-You can toggle between aiming down sights and over the shoulder by clicking the R3 button while holding down L2. Sometimes over the shoulder is better for close quarters so you can peek around corners without exposing your guy to fire.
7-Press R1 to switch shoulder while hip firing or aiming over the shoulder, this helps for peeking corners
8-When sniping, enemies that are nearby that you arent aiming at will hear your shot even with a silencer on if you are closer than approx 130m from them. If you are sniping someone off in the distance it usually helps to be back far enough that no one else will hear the shot. You can check the distance from the drone or ADS.
9-Enemies will set off alerts if they find one of their buddies dead bodies that you left, but the game's engine seems to make the dead bodies disappear within a few minutes, especially if you just look away from the area where you killed the guy. You can use this to exploit some situations where there seem to be too many enemies to kill stealthily on your own with limited help from other players or the AI sync shot


GET A GOOD SET OF STARTING WEAPONS
1- Do the first mission and you will run across a decent scope for your AR and SMG and a Sniper Rifle that should allow you to get started with decent weapons
2- One of the first couple missions in Itacua (the starting area) will lead you to FOB Armadillo also in Itacua, and in there is the best scope in the game for ARs which will make shooting much easier.
3-Once you branch out you should probably seek out the HTI Sniper Rifle in Monteyuc If you shoot this without the silencer on it usually downs most helicopters in 1 or 2 shots
4-To help sniping go get the best sniper scope in the game (Tactical T5xi) in Koani


HOW MISSIONS AND COLLECTABLES WORK
1-Yellow envelope icons on the map are major intel, check them out to make the main story missions appear on the map. You can also stumble into these story missions by exploring if you come into close proximity to an area where a mission is
2- White circles with '!' are minor intel, finding these will unlock the locations of Skill Point (used to unlock upgrade your abilities), Weapons and Attachments and Bonus Medals (Significantly augments one of your abilities). These also show up when you travel near them
3-Your progress saves automatically and you can play in other people's games and not be locked out of content other than the Narco Road DLC. Don't buy this DLC without doing a little research first as its universally hated except for it's one fan in the world, GAF's Captain Zyrain :)

I usually play with a full squad so its unlikely ill be able to link up with you, hope these tips help a bit. Try to link up with others, the game really shines in coop and play it however you want and have fun!
 
Nice write up ^ !

The new HUD options are legit.. it's almost all I could ask for.

The only thing left would be to have a slider where you could make them opaque. For some (Like what missions you're on) I don't need it sitting up there the whole time, but being able to make it less visible, or find a way to make it show up when you need it (a la Ammo) would be nice. It's nit picky though.

Turning off enemy markers but leaving on waypoints is a godsend. Give a tangible difficulty boost too, while still allowing you to figure out where the heck you're going.

I've gotten so used to no minimap that I don't think I'll turn it back on, even with the ability to remove the enemy bloom from it.

They also fixed it so I finally got my weapons achievements! About time!
 

Unity2012

Member
I just wanted to thank people like RedSparrows, Captain Zyrain and TheVisualizer for the fantastic reads you guys continue to post. I've learned a lot more about the game and managed to stay updated about all new changes.

Thank you.
 
Nice write up ^ !

The new HUD options are legit.. it's almost all I could ask for.

The only thing left would be to have a slider where you could make them opaque. For some (Like what missions you're on) I don't need it sitting up there the whole time, but being able to make it less visible, or find a way to make it show up when you need it (a la Ammo) would be nice. It's nit picky though.

Turning off enemy markers but leaving on waypoints is a godsend. Give a tangible difficulty boost too, while still allowing you to figure out where the heck you're going.

I've gotten so used to no minimap that I don't think I'll turn it back on, even with the ability to remove the enemy bloom from it.

They also fixed it so I finally got my weapons achievements! About time!


I just wanted to thank people like RedSparrows, Captain Zyrain and TheVisualizer for the fantastic reads you guys continue to post. I've learned a lot more about the game and managed to stay updated about all new changes.

Thank you.

Thanks for the props guys, im just glad to help people enjoy this game that I really like
 
With the new HUD options, is there a way to turn off enemy markers but keep the markers for the players in your squad?

I couldn't find a way last night when playing with the options, but I was also running solo and so couldn't tell whether the behavior might be different when playing with other people instead of AI teammates.

When we've run some co-op with the HUD the one communication that took the most time was in describing where we each were. Now we probably should've stuck together more but shit happens, and in jungle or forest environments it becomes very easy to lose trck of each other.
 
With the new HUD options, is there a way to turn off enemy markers but keep the markers for the players in your squad?

I couldn't find a way last night when playing with the options, but I was also running solo and so couldn't tell whether the behavior might be different when playing with other people instead of AI teammates.

When we've run some co-op with the HUD the one communication that took the most time was in describing where we each were. Now we probably should've stuck together more but shit happens, and in jungle or forest environments it becomes very easy to lose trck of each other.

I thought i saw separate options. Theres one for enemies and rebels and one that shows the names of your teammates. I have played around at all though so I dont know how the friendly markers works with A.I. vs human players.
 
With the new HUD options, is there a way to turn off enemy markers but keep the markers for the players in your squad?

I couldn't find a way last night when playing with the options, but I was also running solo and so couldn't tell whether the behavior might be different when playing with other people instead of AI teammates.

When we've run some co-op with the HUD the one communication that took the most time was in describing where we each were. Now we probably should've stuck together more but shit happens, and in jungle or forest environments it becomes very easy to lose trck of each other.

As Visualizer said, there is a setting for "Team NAMES" and one for "Enemy and Rebel MARKERS". So I am not sure if they're tied together or not. I'd hope so.

I know in single player, turning off team names made the AI have nothing above their heads.

You CAN turn on destination markers and item markers separately from enemies/etc. So you could place down a marker beacon at your location to help coordinate. That is what made "No markers" on before so hard.. you could never find anyone, or figure out where you were going! A first person game might work better than way, but in 3rd person it really just felt like getting lost all the time.

The time and GPS coordinates are nice too.

I killed El Yeti! You get a kinda cool white ghilli suit.
 
As Visualizer said, there is a setting for "Team NAMES" and one for "Enemy and Rebel MARKERS". So I am not sure if they're tied together or not. I'd hope so.

I know in single player, turning off team names made the AI have nothing above their heads.
There is a setting for "Team Names in ADS" but I couldn't see any names with it on or off with the AI (in or out of ADS), which makes me think I need another HUD option to show before that one can work.

Will give it another try tonight.
 

JP

Member
I'm a real stickler for 100% games like this, the FarCry games and games that I'll go back to months after I complete them the story to ensure that I collect every bit of "stuff" that's hidden around.

I'm not far from completing the campaign now after 79 hours (I had no idea I'd spent that long on it) and I was wondering if somebody on here would be able to help me get the two online trophies before I complete the game? I'll then be able to return from time to time and finish whatever needs doing.

I'd really grateful if somebody could assist me and you'll obviously earn them yourself at the same time and they seem really simple. I'm on PlayStation 4 and in the UK.

Thanks.
Finished the Job said:
Killed an enemy in close combat who was hurt by another player.
Teamwork! said:
Completed 3 missions with another player.
 

J_Viper

Member
Haven't played this in a while, but after the latest update, the game now causes my pc to hard lock when launched.

Is this caused by the new AntiCheat system that now comes up post-update?
 
beat the game online this weekend with some randos, now i want to do a full completionist run

just started on Hard with a female ghost

in my headcanon she is the secret granddaughter of The Boss and is leading a reformed Cobra Unit into Bolivia.

Will she too become a demon of the battlefield?

zwbQNg4.jpg
 
So did some HUD experimenting over the weekend.

Looks like the "Enemy and Rebels" HUD option is incorrectly named, as you have to enable those markers in order to see the location/names of your other team members.

Bummer. I was really hoping to have allied positions enabled while keeping all other markers disabled. Hell, they even named the options that way.

So my latest lo-HUD tuning is to run the game on Advanced (to lessen the AI cheese when alerted), with no HUD options enabled except for "Items and Equipment", "Intel", "Objective Markers" and "Notifications".

Notifications adds a lot of clutter, but the game will screw you many times if you don't enable it. Same with Objective markers.

I'd like to see further patches for UI, and maybe some sliders to dial in the AI behavior, along the lines of Sniper Elite. If possible the first thing I'd do is up the detection on snipers.
 

____

Member
Is it just me or are Vehicle Dropoffs supremely fucked?

They either drop a mile away from me, half hanging off a cliff or on top of a building, helicopters drop in a place where no matter what, when I get in the propellers hit some shit and blow the thing up, or never show up at all?

Maybe (MAYBE) 1 out of 10 will drop within a reasonable distance for actual use.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Wish I could turn off the friendly dipshit AI. They completely ruin single player. And they never shut the fuck up.
 
So did some HUD experimenting over the weekend.

Looks like the "Enemy and Rebels" HUD option is incorrectly named, as you have to enable those markers in order to see the location/names of your other team members.

Bummer. I was really hoping to have allied positions enabled while keeping all other markers disabled. Hell, they even named the options that way.

So my latest lo-HUD tuning is to run the game on Advanced (to lessen the AI cheese when alerted), with no HUD options enabled except for "Items and Equipment", "Intel", "Objective Markers" and "Notifications".

Notifications adds a lot of clutter, but the game will screw you many times if you don't enable it. Same with Objective markers.

I'd like to see further patches for UI, and maybe some sliders to dial in the AI behavior, along the lines of Sniper Elite. If possible the first thing I'd do is up the detection on snipers.

Yeah I think I'm at about the same. Played around with it over the weekend as well.

Not being able to see your human teammates is a little frustrating.. BUT it is nice not seeing their big stupid white name floating all over the place. If you look at the ground and hit "A" (on Xbox) it puts the little marker on the ground, so you can communicate where you are. I also leave Sync Shot markers on, so you can differentiate the enemies to your teammates. If they didn't all look the same it would be easier, but it is what it is. Saying "I'll get #2, you get #3" is easier than "Uh I'll get the guy in white, over there, by that stack of tires!" It's a little cheese, but for smoother game play I accept it.

Agreed I would like the options to get even better, but we're a long way from where we started at, and I appreciate that.

Fallen Ghosts is supposed to have Super Snipers.
 

Laughing Banana

Weeping Pickle
People seemingly are not so hot on Ghost Recon Wildlands but last night I played with a friend, just the two of us, as we tried to enter a village filled with dozens upon dozens of enemies to retrieve intel or something. I moved up to the cliffside next to the village while my friend work his way up from the front and we proceed little by little, killing enemies one by one with me sniping from the hills and he CQC-ing with his silenced pistol, we take turns in warning each other about enemies that appear along the path..

During this, the sun set down, and then all of a sudden rain came down, complete with thunderstorms, *PLUS* there's various smokes coming out from the village, and scores of ravens are circling above it as if they are hungry for more death and carnage.

And it struck me how epic and beautiful the whole setup was. It's like a scene from the movie, it was breathtaking. It was as if by coincidence, all the random gameplay elements--the time, the weather, etc--merged into one for a truly Hollywood-like experience at that exact moment.

I am still thinking about it now.
 
I just returned to this after about a month and there's a patch. Swear I had patch 3.5 before and now it's 4. But I'm downloading 47GB! That can't be right. That's the whole game again. Wtf?
 
People seemingly are not so hot on Ghost Recon Wildlands but last night I played with a friend, just the two of us, as we tried to enter a village filled with dozens upon dozens of enemies to retrieve intel or something. I moved up to the cliffside next to the village while my friend work his way up from the front and we proceed little by little, killing enemies one by one with me sniping from the hills and he CQC-ing with his silenced pistol, we take turns in warning each other about enemies that appear along the path..

During this, the sun set down, and then all of a sudden rain came down, complete with thunderstorms, *PLUS* there's various smokes coming out from the village, and scores of ravens are circling above it as if they are hungry for more death and carnage.

And it struck me how epic and beautiful the whole setup was. It's like a scene from the movie, it was breathtaking. It was as if by coincidence, all the random gameplay elements--the time, the weather, etc--merged into one for a truly Hollywood-like experience at that exact moment.

I am still thinking about it now.

Yep! That's the game in a nutshell for me. There are so many (too many to count) cinematic moments in this game, most of them unscripted. They lay out the toys and you create the action.

Here on GAF a lot of people instantly poo-poo'd the game because dudebroshootergame.. Which I mean it kind of deserved, especially before the patches kinda fixed the repetitive dialog. The minimal story is actually pretty good though, sometimes brutal actually. It's a fucked up place and you're fighting fucked up people. By the time I got to Sueno I seriously wanted to put my boot up his ass.

I hope they have a good stream of content to keep this game going.. It's a great base to start with. I can boot it up and play alone for a little while, challenging myself to tackle a base in a new way, limit my weapons, etc.. Or I can join with some friends and just go to town on Santa Blanca. Really curious how PvP will play with our GAF crowd.
 

Weetrick

Member
People seemingly are not so hot on Ghost Recon Wildlands but last night I played with a friend, just the two of us, as we tried to enter a village filled with dozens upon dozens of enemies to retrieve intel or something. I moved up to the cliffside next to the village while my friend work his way up from the front and we proceed little by little, killing enemies one by one with me sniping from the hills and he CQC-ing with his silenced pistol, we take turns in warning each other about enemies that appear along the path..

During this, the sun set down, and then all of a sudden rain came down, complete with thunderstorms, *PLUS* there's various smokes coming out from the village, and scores of ravens are circling above it as if they are hungry for more death and carnage.

And it struck me how epic and beautiful the whole setup was. It's like a scene from the movie, it was breathtaking. It was as if by coincidence, all the random gameplay elements--the time, the weather, etc--merged into one for a truly Hollywood-like experience at that exact moment.

I am still thinking about it now.

I had a blast playing this game with a friend and experienced tons of great moments like this. The general gamer consensus was negative right out of the gate, but I'm glad I bought it anyway. I think podcasts and forums were too harsh.
 
People seemingly are not so hot on Ghost Recon Wildlands but last night I played with a friend, just the two of us, as we tried to enter a village filled with dozens upon dozens of enemies to retrieve intel or something. I moved up to the cliffside next to the village while my friend work his way up from the front and we proceed little by little, killing enemies one by one with me sniping from the hills and he CQC-ing with his silenced pistol, we take turns in warning each other about enemies that appear along the path..

During this, the sun set down, and then all of a sudden rain came down, complete with thunderstorms, *PLUS* there's various smokes coming out from the village, and scores of ravens are circling above it as if they are hungry for more death and carnage.

And it struck me how epic and beautiful the whole setup was. It's like a scene from the movie, it was breathtaking. It was as if by coincidence, all the random gameplay elements--the time, the weather, etc--merged into one for a truly Hollywood-like experience at that exact moment.

I am still thinking about it now.

100%. Really evocative and striking game, tjat repeatedly thrills like this.
 

firehawk12

Subete no aware
The Unidad "wanted" level thing feels so annoying. It's like once you get 1 star, you might as well just die because the levels will just keep going up and up.
 
The Unidad "wanted" level thing feels so annoying. It's like once you get 1 star, you might as well just die because the levels will just keep going up and up.

Yeah as said above, FLY YOU FOOLS!

Once you get out of eye sight, or a certain distance they'll stop chasing you. You _can_ fight, but you'll never win. If there is an item you're going after, best bet is to just run in and snag it then pull a quick retreat.
 
Question: I've been co-oping with 2 other friends. A 4th friend just bought it. Does he get credit for all the missions we complete as a 4some in my game in his own game? Or is it better to join the 4th's game and start over with him?
 
Question: I've been co-oping with 2 other friends. A 4th friend just bought it. Does he get credit for all the missions we complete as a 4some in my game in his own game? Or is it better to join the 4th's game and start over with him?

Any mission that he undertakes with you that is 'yellow' on his side will count for him. A mission with white UI elements for a player will provide that player with a token amount of XP, but are either repeats or locked missions.

You could just let him pick the missions until he's caught up with you, or mix those in with ones in provinces nobody has done, etc. If you have all the intel in a province, let him interrogate/interview/investigate to unlock skills/missions/weapon bits.
 
A Ghost Recon Q&A was posted.

Linky

grw_in-news_1061x628_roadmapgr3_291415.png


It's long so I'm reading it now, will edit to add anything 'specially juicy.

As you can see, summer will be quite busy for the dev team. We have the pleasure to announce the introduction of a new game mode that will come with the next game update. This new mode will allow you to surpass the Level 30 maximum and enjoy the game with an increased difficulty and new rewards. We will share more details with you as soon as we are ready. Stay tuned!

Moreover, as many of you had questions about PvP, the only thing we can say for now is that you will get more news about this free update during the summer. We are currently thinking about our delivery plan and will share the details with you in due time. As a reminder, players will be able to face each other in a 4v4 battle mode. Here again, stay tuned!

Let us now cover the rest of your questions. Some of them had to be rephrased as they were asked by several community members, or translated from other languages to English. Also, as some of your questions asked us to reveal elements that will be communicated later, we have not been able to answer everything, but we did our best. Moreover, even if some of your suggestions are not part of our development plans, be sure we keep them in mind. Thank you for your understanding.

GIGGITY!

Are there going to be any more "mini DLCs" like the Peruvian Connection, Unidad Conspiracy, or El Yeti? (from arod175 on Twitter)

Lucas Bonan: The Peruvian Connection and Unidad Conspiracy ULCs were part of the Season Pass. We are not planning on adding more content to the Season Pass , however more events like the Yeti could happen in the future through the weekly challenges.

BOO! HISS! Stupid season pass..

Also will we be seeing integration of new enemies, clothing, weapons, skills from Fallen Ghosts to the main game? (rephrased - from Clemza93, jetMFset, Jusduren, Clemza93, AstraPilots, Magsmp31, LaMOI, Tentative69, Mullomadness, Twoshoes22, Kai Emet, and AlphaBlueLight on the forums, reddit and twitter)

Benjamin Dumaz: Due to the structure of the expansions and the main game, this is not planned. The vision behind the Ghost Recon Wildlands expansions was to offer a new take on the original Wildlands approach in a separate experience. Narco Road puts you in the action movies scene, while Fallen Ghosts is dedicated to more hardcore gameplay in a tense atmosphere.

As I suspected. Kinda sucks, but seems like its based on how they created the game. Would be nice if you unlocked "DLC" in the main game by playing Narco Road/Fallen Ghosts though.

- Are you planning on improving the flying vehicle controls? (rephrased - from Thundercall, Kai_Emet, GiveMeTactical, Gratiano25 and Twigs_Dee on the forums)

Eric Couzian: We know some players requested that we improve our vehicle controls. Since launch, a part of the dev team has been working on improving the flying vehicle controls. We are excited to reveal that we will be able to implement new control options in a future patch.

Good? I guess? I have gotten so used to the controls that it doesn't really bother me anymore, but I'll appreciate more control over less.

- Will we get some new weapons or attachments? (rephrased - from Its_MeHenry, ehaugw, Joe874 on twitter and the forums)

Mihai Zorca: Ghost Recon Wildlands already offers more than 50 weapons and more than 100 different attachments, allowing millions and millions of combinations. We are not planning on adding new weapons or attachments to the main game.

Booooo!! But I guess there are a ton of guns in the game. I still want a M60.

- Why are the shirts so much darker than the pants? (from Delta_Assault on the forums)

Tom Isaksen: Nice catch! Basically, our detail maps have different effect on the brightness of our clothing, so in cases where different types of fabric have been used for tops and pants you get a different overall tone. We are aware of this issue and working on a fix.

Praise the Maker..

- Will the new narco-subs have bathrooms? (from Jan-x on the forums)

Sam Strachman: Last time we heard Nidia, she was still negative about this.

El oh Fucking El.
 
So am still experimenting with HUD options and still running into some weirdness.

With markers off we have gotten used to using the pings to call attention to things, which works. But man, the beacons are a little wonky.

In co-op, if I place a beacon on a moving target, like a lieutenant in a car, my beacon will move with the target, but my co-op buddy will only see the beacon at a fixed position where I first placed it. This makes things difficult if say I'm driving or piloting, but my co-op partner has set the beacon.

This is all made the weirder when it comes to objectives that I don't see on my map, but my co-op partner sees on his.

There is still a ton of weirdness with this game and its HUD options, but we're trying to muddle through it.

People seemingly are not so hot on Ghost Recon Wildlands but last night I played with a friend, just the two of us, as we tried to enter a village filled with dozens upon dozens of enemies to retrieve intel or something. I moved up to the cliffside next to the village while my friend work his way up from the front and we proceed little by little, killing enemies one by one with me sniping from the hills and he CQC-ing with his silenced pistol, we take turns in warning each other about enemies that appear along the path..

During this, the sun set down, and then all of a sudden rain came down, complete with thunderstorms, *PLUS* there's various smokes coming out from the village, and scores of ravens are circling above it as if they are hungry for more death and carnage.

And it struck me how epic and beautiful the whole setup was. It's like a scene from the movie, it was breathtaking. It was as if by coincidence, all the random gameplay elements--the time, the weather, etc--merged into one for a truly Hollywood-like experience at that exact moment.

I am still thinking about it now.
That's the Wildlands I know :) The game has issues, but man when it comes together its fucking fantastic. Had a great co-op session against a monster of a base last night and it was intense.
 
So am still experimenting with HUD options and still running into some weirdness.

With markers off we have gotten used to using the pings to call attention to things, which works. But man, the beacons are a little wonky.

In co-op, if I place a beacon on a moving target, like a lieutenant in a car, my beacon will move with the target, but my co-op buddy will only see the beacon at a fixed position where I first placed it. This makes things difficult if say I'm driving or piloting, but my co-op partner has set the beacon.

This is all made the weirder when it comes to objectives that I don't see on my map, but my co-op partner sees on his.

There is still a ton of weirdness with this game and its HUD options, but we're trying to muddle through it.

We realized the other day that FLARES are only seen by the person who shoots them. What is that?! They light up the area pretty good.. but it's useless if only you can see it. I get that it also attracts enemies.. but they should also be useful for lighting up a dark area.

Edit.. I guess this is an issue they're working on! From the Q&A..

- Why are the flares still invisible during co-op play? (from DrWiki0074 on the forums)

Lucas Bonan: We are aware of this replication issue. The debug team is working on it!

I really wish they floated in the air for a while too..

And yeah there are a number of things that can get weird in co-op, not sure how the game handles desyncing, but I've had a ton of odd encounters that require the host to leave and rejoin.

This is always a good one: Ghost Chopper 2: Electric Boogaloo
 
And yeah there are a number of things that can get weird in co-op, not sure how the game handles desyncing, but I've had a ton of odd encounters that require the host to leave and rejoin.
Oh, so is the behavior I described with the beacons a bug? Or is that just standard operating weirdness?
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Still have the constant full-aggro enemies spawning on me out of thin air when I die or fast travel. Even after redownloading and installing the game.

What a broken POS game. Uploaded multiple videos to their support forum and not a peep from them or even the slightest acknowledgement of the issue.

Thanks for taking my money though. Starting to despise Ubisoft.
 
Oh, so is the behavior I described with the beacons a bug? Or is that just standard operating weirdness?

I would guess it's something to do with the sync between the co-op partners, as it does not sound like it would be designed that way. I didn't know you could mark something and have the mark move though.. so I'll have to try that. I left Sync Shot markers on so we could tag people, as I know those move around with the person you tagged.

I suppose your issue and the flare issue could be related, as they both involve something one person sees that is different than the other.

Still have the constant full-aggro enemies spawning on me out of thin air when I die or fast travel. Even after redownloading and installing the game.

What a broken POS game. Uploaded multiple videos to their support forum and not a peep from them or even the slightest acknowledgement of the issue.

Thanks for taking my money though. Starting to despise Ubisoft.

Xbox/PC/PS4? I've seen a few reports of this in different places.. unless it's just you in different places.. I would imagine deleting everything (including save files) and reinstalling would fix it. Did you make sure to get rid of everything? Or try starting a new character?
 

Erban1

Member
Still have the constant full-aggro enemies spawning on me out of thin air when I die or fast travel. Even after redownloading and installing the game.

What a broken POS game. Uploaded multiple videos to their support forum and not a peep from them or even the slightest acknowledgement of the issue.

Thanks for taking my money though. Starting to despise Ubisoft.

Damn dude, still? I wonder what we did in that one co-op session to trigger it and why i haven't seen it occur since then.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Damn dude, still? I wonder what we did in that one co-op session to trigger it and why i haven't seen it occur since then.
I was getting it prior to our session. I'm just glad for you it wasn't contagious, because my game is literally fuckin broken.

They just spawn and spawn.._ I cannot do missions or anything. Could be in the middle of a damn field laying prone in the bushes and they spawn on me in their two white pickup trucks full-aggro.
 
Seriously disappointing read.

Looks like they're just closing the book on it except for PVP.

The NG+ mode sounds promising.. Higher level cap, new challenges etc.

The rest was expected though, nice to have it spelled out. I'd like if they went the Destiny route with the game.. But with the world being setup the way it is, I can see it being hard to add content that doesn't interfere with existing stories.

They'd need to add new provinces, but at that point they'll probably just work on Wildlands 2.

I want more, but I also realize I've gotten way more enjoyment and time out of this game than I have any reason to except. I'm ok with them moving on to a sequel or something.

Hopefully the next title update and PvP are solid. If so, I can see myself playing the game all through summer.
 

Brakara

Member
Seriously disappointing read.

Looks like they're just closing the book on it except for PVP.

Not sure what you were expecting? I mean, it's a shame to never get a survival and/or battle royal mode on a map this good, but it's not something I expected either.

PvP will hopefully be decent, but 4v4 doesn't sound promising. But with the number of hours clocked in, I've still definitely got my money's worth.
 
The NG+ mode sounds promising.. Higher level cap, new challenges etc.

The rest was expected though, nice to have it spelled out. I'd like if they went the Destiny route with the game.. But with the world being setup the way it is, I can see it being hard to add content that doesn't interfere with existing stories.

They'd need to add new provinces, but at that point they'll probably just work on Wildlands 2.

I want more, but I also realize I've gotten way more enjoyment and time out of this game than I have any reason to except. I'm ok with them moving on to a sequel or something.

Hopefully the next title update and PvP are solid. If so, I can see myself playing the game all through summer.
That's fair. While I was never expecting something like Destiny or for Wildlands to have an end-game, I do think the game is just shy of greatness and just needs a sizable patch to bring the quality level up to par when it comes to vehicles and AI. And I did expect some updates and post-release DLC tailored to the more hardcore Ghost Recon crowd. Even small things like a breaching tool, or some of the other millions of requests for the game, to which the Q & A gave resounding nopes.

Just seems like a waste of such a huge world to make disconnected DLC or have to wait for a Wildlands 2 with a whole new landscape.

But the game is what it is. Such a fantastic premise, but one that doesn't quite hit the mark.
 
That's fair. While I was never expecting something like Destiny or for Wildlands to have an end-game, I do think the game is just shy of greatness and just needs a sizable patch to bring the quality level up to par when it comes to vehicles and AI. And I did expect some updates and post-release DLC tailored to the more hardcore Ghost Recon crowd. Even small things like a breaching tool, or some of the other millions of requests for the game, to which the Q & A gave resounding nopes.

Just seems like a waste of such a huge world to make disconnected DLC or have to wait for a Wildlands 2 with a whole new landscape.

But the game is what it is. Such a fantastic premise, but one that doesn't quite hit the mark.

Yeah, I agree. I can think of a hundred ways things could be improved on.. was really sad to see rappelling was not in the cards.. the damn helicopters have the mounts for it already!

I have to imagine the realities of game development come into play here.. the vast majority of the Wildlands team is probably already working on something else. The game is only going to continue to have less and less players as new games come out, so they'll get diminishing returns from more investment into the base game.

Thankfully, I guess, the game doesn't have a strong micro-transaction model, but that also means they don't have a lot of incentive to keep people in the game for extended periods of time.

Hopefully they learn from this and apply all that into GRW2.

It's interesting that my biggest "like" about the game, which is that it's a super open world with perfect drop-in, drop-out co-op, ends up being the biggest hindrance to expanding it's content.

Nothing in Wildlands ever really changes, outposts constantly respawn, SAM's respawn, Nidia Flores will always be at her house for her mission, no matter how many times you do it, etc etc. This has to be this way because without it, you couldn't play seamlessly with people who are on different missions/etc. The downside is that there is no sense of permanence in the world, territories don't turn rebel, outposts don't get claimed, killing a boss doesn't impact anything (other than the radio station). Compare this to a game like Far Cry 4, where you're slowly but surely taking over the country ('freeing' it some might say). You can see the fruit of your labor, and it's satisfying seeing yourself move forward with progress. HOWEVER, by the time you get to the end.. it's over. If you want to play more, you need to start all over again, never mind co-op.

This lack of permanence means you can't just add in DLC, without breaking compatibility. Well, not 100% true, as they added in the UNIDAD Conspiracy and Peruvian Connection, which added buchons that don't really impact the story at all. Inca Camina and Media Luna didn't have buchons previously, so there isn't much overlap, so it worked out OK. I am not sure if people can do those missions without the DLC though, or how it works in co-op if one person has it and the other doesn't.. however since the DLC isn't tied to the main game, it's not technically an issue. There are two additional areas without buchons (La Cruz & Monte Puncu), so it would be cool if they added something to these as well in the future. Even so, these DLC don't really 'add' anything other than a handful of missions. As I said previously, they don't impact the story, or even help with unlocking the next level of bosses, it's just fluff.. fun fluff, but just fluff.

A DLC that takes place chronologically after the end of the main game couldn't exist on the same map, because it would still be taking place 'technically' at the same time as everything else, which is broken. They would have to do something that would lock out all the old missions and start the new ones.. but that is basically what they're doing with the DLC, with the added sillyness of starting a new character (A character import seems like it'd be fine?).

It sucks that you can't really have an 'evolving' world co-exist with a world where anytime/anywhere co-op also exists. I can't really think of a good solution at the moment either.
 
It sucks that you can't really have an 'evolving' world co-exist with a world where anytime/anywhere co-op also exists. I can't really think of a good solution at the moment either.
There are still triggers for story missions though. You can't just drop into some location and take on the region boss without gathering enough intel from previous missions to enable it. So there's theoretically the capability of adding new missions to the game without loading up an entirely different instance of the world. Something that's additive to the world rather than an alternate reality version.

As far as compatibility for public matchmaking purposes - they could either filter it by which DLC you want enabled (as they have to filter it for their premium DLC as is), or else go with a model where only the host has to actually own the content and other players who join inherit that DLC temporarily - everybody does have all the content downloaded after all. They could still require all players to buy in for private co-op.

I could also see them sprinkling in new events into the world, similar to how dungeon entrances might spawn into a Diablo 3 level. More difficult encounters, or remixes of existing bases. Something.

I guess I'm just spoiled from examples of other games with great post-launch support. And its not like there's nothing their audience wouldn't buy to keep some level of development going. Personally I'd be all for DLC packs of special forces from different countries (along the lines of Rainbow Six Siege) which could come with their uniform, to spec, and weapons, maybe a new gadget and a few side missions that exemplify their capabilities. Unlike their other DLC and unlockable special weapons, I'd make these items modifiable though.

The more hardcore and milsim types are starving for something that lives up to the premise of Wildlands on the consoles, and something a little more welcoming and accessible than Arma on the PC.

So much potential there, and I thought Ubisoft was interested in games-as-a-service. They could show it here, but they have to think outside of the box they've made for themselves.
 
Yeah, that is true. I think in the Q&A they said they will be expanding their "Weekly Challenges" to include more variation in mission type/etc.

This week you have to summon El Yeti, along with finding clues that are in-world, so in a way that is adding to the existing game world without breaking anything. If they continue to evolve this aspect.. that's like getting new content on a weekly basis. Hopefully its something better than the "Kill X amount of Y with Z!"

I do think they're missing a gold mine of DLC $$$ by excluding the milsim stuff.. though I can equally see people being pissy that it wasn't included to begin with. Would be cool to have the option of getting different camo.. wonder if there is licensing issues? Get an LAPD Swat outfit!

It would be cool if they released a stand alone expansion with a new map and everything. Though I imagine it'd be closer to a Wildlands 2 than anything else. I assume making that map took a loooooooot of time.
 

Belker

Member
Yesterday was the first time I've had to ask 'Does anyone know Morse code?' while playing a videogame*; only to be told that a third-party in the same room as one of the co-op crew did know Morse code and was able to translate a message.

*Also the first time I've had to ask in general.
 

Tecnniqe

Banned
Just got back into this with a friend.

The small changes and especially the collecting material one is so great.


Good fun to be had yet again!
 
Top Bottom