EL CUCO
Member
Nice to see some people are backing off the ledge 🙃
https://youtu.be/jZMfY98Y5f4
https://youtu.be/jZMfY98Y5f4
Just finished my first Legendary mission...Napalm. Did it with matchmaking. Only wiped once towards the beginning, but it took a total of 2 hrs!! Between the annoying status effect from the fire and the medic boss insta-healing himself and the others with the support station, that final room is EASILY one of the most obnoxious encounters video game history 😭
I wish that I had never discovered survival.
It is fucking awesome yet so fucking cheap and frustrating. I just killed a hunter with 1m50 left before the helicopter arrived .
So I look around a bit, then a hidden turret drops me, and a hunter appears from no where and sticks his axe in my head before I can use a med kit. Like what the fuck is that all about? I
Another player must have been around the area to also extract and you were on the receiving end unfortunately
Another player must have been around the area to also extract and you were on the receiving end unfortunately
The timing on that is weird actually. If you wait for someone else's chopper to land and another player boards (staying out of the extraction area), you can run on and board without your hunter spawning. I've had it happen twice.
Anyone know if Last Stand caches can drop exotics?
The timing on that is weird actually. If you wait for someone else's chopper to land and another player boards (staying out of the extraction area), you can run on and board without your hunter spawning. I've had it happen twice.
There was no one though. I checked before calling an extraction.
Anyone know if Last Stand caches can drop exotics?
Great! They seem to pile up in just a short session. Thanks.Yes, I got my short bow knee pads from a LS cache, I don't know if the drop rate is the same as proficiency caches but it's certainly possible.
Great! They seem to pile up in just a short session. Thanks.
Great! They seem to pile up in just a short session. Thanks.
It is a very generous place for time played/loot received that's for sure!
Too bad the lag makes it unplayable. Can't find a single without crazy lag.
I'm looking to jump back in to this game after a hiatus and was looking to get some of the expansions.
Which expansions are worthwhile?
Maybe survival of you're in to those.I'm looking to jump back in to this game after a hiatus and was looking to get some of the expansions.
Which expansions are worthwhile?
Maybe survival of you're in to those.
If they ever fix there lag last stand maybe
Is survival good for two people or is it a solo experience?
Is survival good for two people or is it a solo experience?
The queue will be different for groups and for solo players. So I don't know how populated it would be, but keep in mind you'll be against other groups.
http://forums.ubi.com/showthread.php/1613440-Maintenance-March-23rd-2017?p=12482962#post12482962Please note that while we have a fix in preparation for the issue which causes players to become invisible under certain circumstances, we couldn't deploy it with this maintenance.
This video made me realize that that ability that lets you regain health by moving cover to cover seems pretty good actually?Nice to see some people are backing off the ledge 🙃
https://youtu.be/jZMfY98Y5f4
No fix for invisibility glitch with this maintenance ✌
http://forums.ubi.com/showthread.php/1613440-Maintenance-March-23rd-2017?p=12482962#post12482962
It's pretty good with combination of that talent that gives you a boost when moving cover to coverThis video made me realize that that ability that lets you regain health by moving cover to cover seems pretty good actually?
Maintenance has been extended by 1 hour so we can deploy a fix to the invisibility issue. ETA 90 minutes: https://t.co/J57AhLlfXW
Question is, what will they break?
Ok, survival was already a decent challenge, now they have made it even more hardcore.
Streets crawling with npc's
Hardly any clothes laying about
"Seems" like less shelters. (need more attempts to determine)
Overall it feels like they have really upped the challenge. I was the 4th agent remaining in my playthrough, and no-one had yet reached the dz. People were dropping like flies.
Massive taking an axe to what was the only thing left worth playing... Massive cunts spring to mind
Yes, apparently they have increased the NPC count, reduced cloth drops and shelters. No mention of this anywhere in the 1.6 patch notes.
Plus, you're directly squishier due to the removal of armor rolls from gear. On top of that, they buffed the NPC damage to compensate for reducing their accuracy, but they are still 100% accurate.
Yes, apparently they have increased the NPC count, reduced cloth drops and shelters. No mention of this anywhere in the 1.6 patch notes.
Plus, you're directly squishier due to the removal of armor rolls from gear. On top of that, they buffed the NPC damage to compensate for reducing their accuracy, but they are still 100% accurate.
Well looks like the one game mode I kept coming back for is over. Wtf were these changes all about, no one ever used to complain about survival except for the fixed loot spawns.
Awww, they monkeyed with survival? Whhhyyy?
Yes, apparently they have increased the NPC count, reduced cloth drops and shelters. No mention of this anywhere in the 1.6 patch notes.
Plus, you're directly squishier due to the removal of armor rolls from gear. On top of that, they buffed the NPC damage to compensate for reducing their accuracy, but they are still 100% accurate.
Awww, they monkeyed with survival? Whhhyyy?
It seems to me that they only listen to the top-top players and their internal playtesters who know the game inside and out. Their changes are usually made to satisfy that minority of the game population.
TILThey even made a positive change with 1.6 loot drops (gear from caches and mission rewards can be traded) but never made it to the patch notes.
Survival was in a good place before, now it's pretty ridiculous. Oh well, time to drop it again.
Well looks like the one game mode I kept coming back for is over. Wtf were these changes all about, no one ever used to complain about survival except for the fixed loot spawns.
Agreed. Survival was really good. After last night, I won't be going back to it. Real shame that they have ruined it.
Awww, they monkeyed with survival? Whhhyyy?
People had it figured out too well I think. Less shelters doesn't bother me. A ton more NPCs everywhere seems a bit too drastic though. I think splitting the Solo and Group playing queues was good enough in that regard. Or maybe only increase the NPCs in the Group queue so you can't 4 man and walk through it.
This wouldn't be so bad if Target Intel wasn't such a grind.
Solo players, esp in PVE certainly got nerfed with 1.6. That said, you don't need to farm for intel ever. 1 exotic cache gives you 50 odd intel.
True enough, except I got no group - they're gone from the game - and pubs can't coordinate or communicate worth shit 9 times out of 10. And trying it solo, while technically possible, is gonna grind my gears without lube.
I'll just have to max out my Tactician Char and Seeker cheese High Risk HVTs. Hardly engaging, but it gets the job done.
Was doing some research into Survival hidden changes (nerfs) and found these:
1) Reduced shelters.
2) Getting downed while freezing = instant unconscious state. No more medkit self revive.
3) Clothing drops from chests and boxes only lootable once (before 1.6 everyone in the group could loot the same clothing box).
4) Anti-viral DT no longer drops for whole team (pre 1.6, your antivirals would grant 1 DT to each member of the team if they were close enough).
5) Increased NPC count.
6) Solo PVP players are still able to group up.
So a friend and I are playing, and we just get melted. We're 256 and I've got 407,640 Primary DPS and 292,563 toughness. I don't understand how fast we go down in DZ. It's kind of insane.
Is there something we're just missing??? Higher level gear or something?
I have Alphabridge (4) on with 2 snipers.