As much as I hated Last Stand for the first few weeks and during the PTS it's started to grow on me. Well, I'm playing it, maybe grow on me is abit far lol but been having some half decent games with afew captures and 10+ kills most rounds normally ending up around a 20k score. Nothing spectacular but a mega improvement compared to when I was first finishing a game with around 6k.
What I find is and what has always been known is that Massive are too slow at deploying fixes in updates. When something is so broken other devs will have a fix/patch in days and the problem will be sorted. Leaving these problems in place until the next patch is ridiculous and just turns people off/pushes them to something else.
For what it's worth, I'm currently using 2 builds in Last Stand (come on Loadouts ffs!), this has been my main: (2 bullfrogs now, ditched the LWM4)
I tend to try and keep bouncing off cover for the extra stability from the talent and it drops enemies impressively quick. It's probably one of the reasons why I'm playing Last Stand to see how different builds work rather than knowing what it takes to kill an NPC and just stick with it.
My second build which is out of the norm for me because I despise shotguns but couldn't say no to try it out when I recently got an awesomely rolled Sausage k2 with almost 350% stagger, 120k pellet bullet damage with Responsive, Brutal and Unforgiving. Paired it with a 4 piece Striker set due to how quick the stacks build up and the obvious in the spare 2 gear slots, barrets and specialised.
Using an MP5 ST as the secondary and with pulse for the extra crit that that performs well too.
Again, got some top kills in out numbered situations with the Sausage build and its that I'm enjoying most from Last Stand, just experimenting with different things and see how it goes.
Seeker Mines can go take a jump though, I won't scrape the barrel that low and use them with how pathetic and frustrating they are. Had some fantastic 1v1s using cover, acouple of nades thrown at each other trying to get each other in the open, clips emptied, secondaries out etc only for it to be ended by some lame seeker thrown towards us. I know they're called seeker mines and all that but maybe a slight nerf to the detection range or something would help without dialing back the damage otherwise it would ruin people's skill builds. Instadeath during or after some good stand offs is pretty annoying. It's made me vice grip the controller and grit my teeth afew times lol