The statistics on your gear in this game are too complicated and unclear. Massive should simplify the system.
Agreed, not to mention that DPS displayed isn't always accurate and the issues with mods providing improper DPS stats. It's fairly broken in that regard.
The loot system makes 99% of the gear you get useless and there just isn't a good positive reinforcement cycle due to it. Most will say it's for mats but at the point when you're grinding to DZ 50 and going after HE Division Tech means those mats are useless. The game is basically filling your inventory with useless garbage that just wastes your time to review, deconstruct and such.
The game has been massively broken from a balance perspective. The first few days rewarded those that sped through to 30 with up to 15 credits per named kill in the DZ! Think about it being like that now for those like me that never got there that quick. Or BK which is only a week ago now. People are still picking up this game and it's barely now gotten to a point of balance but at the cost of people's faith in the games systems.
The loot system needs to be overhauled, especially crafting which should NEVER yield anything worse than what you have. I have crafted 2 dozen of the same weapon mod to never get one better than the random superior one that dropped at some point I don't even remember. Earning PC and then having the mats to craft a HE item is a big investment and shouldn't yield worse gear than what you find via RNG. It should be a guaranteed route to increasing your stats.
The loot and balance of the endgame is much worse then where Destiny was in its first month. Sure #Forever29 sucked but when you finally got that item it was at least what you needed and increased your stats to the point you expected it to. The current gear in The Division has so many stats and perks it becomes very convoluted to compare and contrast between what you have equipped and what you're inspecting and how it will change your stats and such. It feels way too complicated and not in the sense I want something dumbed down, but something that is better presented and explained to the player via UI prompts and details. The constant bugs in the UI displaying incorrect stats makes the comparison impossible sometimes unless your log out and back in. It's ridiculous and a major issue IMO.
The DZ needs stats/gear based matchmaking as well, since a Level 30 who just finished the campaign and probably has a mix of blues and purples is being put up against people with high stats and gear. It's completely unfair and doesn't allow proper balance in the DZ. This should also be done for the CM matchmaking since I've been matched with people who have 40k DPS and never beat a CM before. No thanks, I'll gladly carry and help my friends and people here but not some random person I've been matched with.
The game has a long way to go and hopefully we see patches like we saw earlier this week on a constant basis. However with the news that HE DT will never be craftable makes me think that we're dealing with a system they won't want to change to ensure they are making people bottleneck and play as much as possible. It's all purposeful for player retention.
I am at almost 6 days played in game, at 164/66/20 and all the current content is a breeze. The Dark Zone has breathed some new life for me since I hadn't explored it at all since the last day or so and I'm focusing on the collectibles now. So in the end I've gotten more than my money's worth paying $55 for this game on PS4. Everything is just gravy at this point but we still need these improvements to ensure people keep playing. It's not uncommon to go through a day playing this game without any progression when you hit the end game with HE DT and Rank 50 DZ and that's just plain boring.
Can't wait to play more DZ tonight! =]