Is anybody else concerned about the short development time? Rebirth will have less than 4 years of development, and that is including at least 6 months where Covid stopped everything, especially in Japan. I'm concerned there is going to be a lot of copy and pasted parts. Hope I'm wrong
Rebirth began development before part 1 launched. There was a quote I recall reading in Nov 2019 saying work was already underway on the next installment, aka Rebirth. The planning was probably done before 2019 and pre-production started in 2019 at a guess.Is anybody else concerned about the short development time? Rebirth will have less than 4 years of development, and that is including at least 6 months where Covid stopped everything, especially in Japan. I'm concerned there is going to be a lot of copy and pasted parts. Hope I'm wrong
That was taken from a developer interview for Rebirth a couple months back. It'll be available day one instead of having to beat it first. More info here.
One of my main problem with super lengthy games is most people equate length with with quality and value. Most of the time really long games can start to feel repetitive and wear out their welcome imo. Sure, a good story and of course good gameplay can keep things interesting, but that isn’t always present in a healthy amount of modern games.
I suspect it'll feel similar to GOW2018 > GOW Ragnarock. You start again at level 1-3, but the base combat system will have new combos, team attacks, special attacks etc... so that it all feels fresh and like the characters have progressed. I believe there's a new ability system too they've mentioned. I think with materia though you'll begin with barebones and they'll utlilise the plot point from the original game of Yuffie stealing your materia. Just a guess.What was the point in making the games standalone with progression from the previous game not carrying over? Surely it would only take a little bit of math to scale up or down the enemies as necessary based on the previous save and then if you don't have a save just start at whichever level they deem necessary.
Really disappointed in this decision.
Money.What was the point in making the games standalone with progression from the previous game not carrying over? Surely it would only take a little bit of math to scale up or down the enemies as necessary based on the previous save and then if you don't have a save just start at whichever level they deem necessary.
Really disappointed in this decision.
How do you mean? The way I see it, you start new players without a pre-existing save at level 30 flat.Money.
Totally misread your initial question, lol sorry.How do you mean? The way I see it, you start new players without a pre-existing save at level 30 flat.
Old players with a save, you import their save data and the first game capped you at level 30.
I'm halfway through the first game in the remake and I'm already level 30. Don't really see the point in finishing all the sidequests and stuff knowing none of my effort is going to carry over. Kind of lost a little interest in the remakes now, if I'm going to be honest.
How do you mean? The way I see it, you start new players without a pre-existing save at level 30 flat.
Old players with a save, you import their save data and the first game capped you at level 30.
I'm halfway through the first game in the remake and I'm already level 30. Don't really see the point in finishing all the sidequests and stuff knowing none of my effort is going to carry over. Kind of lost a little interest in the remakes now, if I'm going to be honest.
More info here:That’s fine and all but what will be actually doing for 100 hours? If it’s just shitty fetch quests and cat wrangling I’m not interested.
Ah, your latter point especially is a very good one..I didn't really take that into account. Makes me a little sad, but I guess it is what it is.This in and of itself would create its own pipeline of issues as far as series norms and progression are concerned, though. It would require either a complete revamp to the magic tier system (one of the few gameplay elements that's been largely uniform between titles) or revamp the progression of FFVIIR from the ground up.
If you're able to both
A. Acquire multiple Summons, weapons and abilities far ahead of their place in the original PS1 title
B. And use level 3 -aga spells by essentially the fifth hour of the original, what is there for the next two titles?
Frankly, starting over sounds much less tedious to me than stagnating for two titles, excited only for new Summons and synergy moves.
Ah, your latter point especially is a very good one..I didn't really take that into account. Makes me a little sad, but I guess it is what it is.
Unbelievable, the only time I've finished a final fantasy game post PS2 was a remake. Tell me Gaf, should I suffer through the FFXIII trilogy? I'm trying to do a completion run.
I figured that since the got the ball running the final trilogy would be the more polished game overall. That's fine by me, thanks for the explanation!Opinions will differ from person to person. It's generally accepted that Final Fantasy XIII is poorly regarded for it's development, design, and story but highly regarded for it's music and visuals.
General opinion seems to be that XIII-2 is a much better game in regards to basically every common complaint for XIII, but as a result, doesn't really feel as cohesive with it's predecessor as you'd want. The reason for the game existing Canon wise is also clunky and screams money over vision.
Lightning Returns isn't really regarded at all, ROFL. It lost it's critical panning appeal by that point. People who do write about it say it has mountains of quests with mundane objectives and forgettable stories with horrible voice work and the main story is batshit.
My personal opinion would be Lightning Returns is the best, and XIII and XIII-2 change in my ranking of second place as my current moods and tastes dictate.
As a series fan, I'd say it's worth it to at least experience them, just be aware of the stock issues mentioned all over the internet and you'll find a restrictive but pretty series with some inventive lore presented with basic with anime trope storytelling. It's a lot of good doing it's absolute best to dress up as utter shit.
They fucked up big time when they decided to cover Midgar only and make it like a full blown modern RPG.I'm not really a Final Fantasy fan, so I'm the last guy they should listen to, but I did play some of the original and I've also completed FF7 Remake. My main takeaway: it's absolutely insane how they've managed to make the first 3 or 4 hours of the original into a modern 30 to 40 hour game. And I don't mean insane in a good way. The remake has some utterly horrendous pacing, and some of the most mind-numbing side quests of any RPG I've ever played. Its only saving grace for me, aside from the great visuals, was the phenomenal combat. One of the very best systems I've ever played, which is why I even finished the damn game. Can't wait for Rebirth to hit PS+ game catalogue to go through the main story, but y'all can keep that extra "content".