kylebarker
Member
In your experiences has anybody gotten a High-End Drop before level 30?
They are doable, and rather easy. I just matchmake with randoms and usually run them without even being downed.Are the normal [non-challenge mode] Dailies doable for a fresh 30, or would you guys recommend gearing up a bit before jumping into them? 75K DPS right now.
You were indeed.ugh, and i think i was the lucky one of the team
does scavenging even affect anything? i had a build with 166% scavenging and a friend had 9% we farmed DZ almost an entire day and we both got 1 HE drop each, mine was a gear mod, his was a chest piece
https://twitter.com/hamishbode/status/713005137384632320Confirmed: Scavenging increases your chance for higher quality drops (both gear and crafting mats) #TheDivision
https://twitter.com/hamishbode/status/713098542408138752To be clear, even though it may be frustrating, scavenging doesn't guarantee anything. It's still chance based.
In your experiences has anybody gotten a High-End Drop before level 30?
It's like beating my head against a brick wall arguing with you, so I'm done. Loot is an issue with this game. Build diversity is an issue within this game. If you don't think so then you are delusional, I'm sorry.
Not possible. They are only level 30.
Yeah that's not true. My friend got one at 27. Couldn't equip it though. The poster said drop not equipNot possible. They are only level 30.
It is pretty much abysmal, scavenging is a placebo at best. People will say "but I get 3-5 in 4hours of play" but they think that's the norm for everyone. I haven't got a HE drop in days now.
Edit: And to make it clear. The Rollback as I suggested wouldn't be to set everyone back equally. Rollback the accounts of the people who abused the most and the word will spread that Expoiting will result in punishment. Once that is established and the community is aware of it, then the blatant exploiting and glitching will die down and there will be few enough people who continue to try that you actually can do bans without causing riots.
Fells like i only wasted your time guys
Wow. I didn't realize how big some of these issues were, mostly due to me being pretty inactive as far as discussing the game in different communities.
The points made though are spot on...
Itemization and drop rates: Devs have said conflicting things about this, and so I don't know what to believe. However the experience of playing the game is that there are far too few good drops, far too many bemusingly bad drops, and far too many meaningless item stats on those drops . The entire system is broken and needs to be reviewed. After a couple of hundred hours of gameplay and farming, I found 3 useless legendaries, and no set pieces. In the end that removes any reason to push on. It became a frustrating chore very quickly. A prolonged, frustrating battle with an unfairly abilitied set of elites rewarded nothing over and over again, so why bother?
Fucking nailed it.
Who's hornet?Anyone on PS4 farming hornet?
PSN : SturnusVulgarus
The only delusion is people thinking that every game that has loot drops needs to be a Diablo-esque loot piñata. Which just doesn't make any sense when the core of the game is so completely different.
Like it or not The Division and Destiny are both hybrids that take their loot conventions from MMORPG's far moreso than ARPG's. The Division even more than Destiny considering it literally has Tank, DPS, and Support roles built into the game complete with gearing for Threat, Healing, and CC.
https://youtu.be/41hfFDw6ypkWho's hornet?
Quoting myself from an earlier post.
People need to stop thinking people with 200k+ DPS have better weapons than those with 150k+. They might, they might not. The thing is, accuracy boosts the DPS to a ridiculous level. I had a Black Market AK74 with 126k in DPS, then I rolled a new one with one talent being 46% accuracy. DPS went from 126k to 186k. For some reason, Massive thinks you will hit targets significantly more with a higher accuracy. While this is true to some extent, it just isn't, ironically, accurate in terms of how much more damage you will do. While stats like stability, optimal range, crit damage, crit chance etc. won't boost DPS as much as accuracy, they are, in my opinion, a lot more important.
READ THIS: http://forums.ubi.com/showthread.php...Damage-amp-You
I am now fully converted to how awesome the Dark Zone is.
Playing mainly solo. I was 164k/65k/20k for my stats when starting so most enemies are just easy fodder other than the 32s at the highest zones. So that probably made things easier.
I killed Animal and he dropped the Midas. Extracting it was absolutely terrifying knowing this rare HE weapon was now up for grabs I anyone wanted to take me on.
Was careful and successfully extracted.
Having actual players around and seeing the factions attack each other makes it more dynamic than the static world of the PvE area.
Got to rank 28 and I am thirsty for more. Rank up seems damn speedy, when do I hit the bottleneck?
Well if it wants MMORPG loot it should probably stop using randomized loot ala Diablo and just have handcrafted items drop on loot tables instead. Especially at level cap. Even for crafted items.The only delusion is people thinking that every game that has loot drops needs to be a Diablo-esque loot piñata. Which just doesn't make any sense when the core of the game is so completely different.
Like it or not The Division and Destiny are both hybrids that take their loot conventions from MMORPG's far moreso than ARPG's. The Division even more than Destiny considering it literally has Tank, DPS, and Support roles built into the game complete with gearing for Threat, Healing, and CC.
D3 or Division?
Well if it wants MMORPG loot it should probably stop using randomized loot ala Diablo and just have handcrafted items drop on loot tables instead. Especially at level cap. Even for crafted items.
Ranking up used to be much harder past 35 when non-rouge deaths cost you two thirds of your rank, but you barely lose any XP when you die now so I'd say the 40 to 50 grind is the slowest.
Well if it wants MMORPG loot it should probably stop using randomized loot ala Diablo and just have handcrafted items drop on loot tables instead. Especially at level cap. Even for crafted items.
Are you saying Division is not a loot game? It's definitely not a content game. Players are not going to keep on playing it for the content or the gameplay, they will play it for the loot.
Well if it wants MMORPG loot it should probably stop using randomized loot ala Diablo and just have handcrafted items drop on loot tables instead. Especially at level cap. Even for crafted items.
After 3 hours of RC farm the only HE i got was this and a mod
ugh, and i think i was the lucky one of the team
I had 110% Scavenging, this is soooo wrong
Unless something drastic is added with Incursions the existence of the "holy trinity" idea is just a nice afterthought. Tank/DPS/Heals doesn't exist viably right now. It's just DPS + more or less health.
Still kinda thinking about buying the Pakhan. Is it more effective in Challenging than a good Vector would be?
I currently cant put my Socom M1A down so running to primaries isn't really an option for me.
I agree but that's only because the items and some skills are powerful enough to have allowed the players to outgear CMs. Remember before people got fully decked out in HE's and for the brief period of time before the Ammo Crate + Smart Cover became widely used.. players had to use effective CC, buffing, and focus fire to complete it. So the content is designed to push the players towards the trinity and coordinated play, it just got trivialized by bugs having to do with buffs stacking that shouldn't have and being able to farm more efficiently than intended with stuff like BK.
Can someone post the discord link?
Drop rates are abysmal and it's the exact reason why players are resorting to farming.
See this bothers me because loot in an MMO works more like puzzle pieces where if one piece has more stat then the other then the weighting of other gear you should equip changes. And since gear is all fixed stats on a budget, you can always make do and have something sub-standard if one slot if it means you can shore up better stats from other pieces.And you seem to think that people play MMORPG's for the content. The entire concept of "Endgame" and rushing to get there comes directly from MMORPG's. There is loot chase there as well but the drop rates aren't anything like Diablo.
That's what the named gear does. We'll have to see whether the set piece gear does as well. And MMORPG's also have loot drops that have set ranges of stats. The main difference here is that the random rolled weapons outperform the named stuff (so far).
Actually, the only strategy that was ever relevant before straight DPSing was hard CC. There was never a time when a proper "tank" role was viable.
You're talking about the short period of time between turning level 30 and getting enough gear to just DPS everything down. At that point there is not a chance in hell you would have the gear necessary to even think about a "tank" build using Ballistic Shield or some other strategy.
So no, the trinity is an afterthought and never worked.
See this bothers me because loot in an MMO works more like puzzle pieces where if one piece has more stat then the other then the weighting of other gear you should equip changes. And since gear is all fixed stats on a budget, you can always make do and have something sub-standard if one slot if it means you can shore up better stats from other pieces.
The thing about randomized loot in MMOs is that they rarely are endgame viable because they either don't roll particular stats or it's because they roll randomly and might also be unpredictable or harder to obtain than just hoping for it to show up in a loot table. There is no problem I think if you want to make an MMO where the majority of loot is randomized, but the problem now is that the drops are so far inbetween that people resort to farming exploits to game the system. It's like we have some weird Frankenstein loot system in place where it's a bit of Diablo and a bit of WoW (or any MMO) instead of just picking one side and going full hog with it.
If anything ilvl 31 purple should've been the highest tier at launch, so the power level of someone in full 30 purples and full 31 purples wasn't so drastic like you see in 30 purples vs 31 yellows like we do now. Then at least you'd have a reason to introduce another tier of gear in an expansion or something. And it would make vendors in safehouses more viable because you're actually evaluating gear on a near-equal level and maybe ilvl 30 purples should also have just been craftable in the first place as soon as you hit 30.
Actually, the only strategy that was ever relevant before straight DPSing was hard CC. There was never a time when a proper "tank" role was viable.
You're talking about the short period of time between turning level 30 and getting enough gear to just DPS everything down. At that point there is not a chance in hell you would have the gear necessary to even think about a "tank" build using Ballistic Shield or some other strategy.
So no, the trinity is an afterthought and never worked.
There is a link to it in the OP. If you click on the "Discord Link" image and then quote my post, it will show the link in the email field.
You're misunderstanding. I said the game pushes the players to the trinity. Missions don't require anything but DPS. CMs required CC and focus fire. So the logic of progressively harder content would suggest that the Incursion would add the final pieces. Tanking and heals. In this manor, the difficulty is a steady curve rather than a harsh leap (which was a complaint in Destiny which eventually led to Strikes with Raid lite mechanics).
And without the BK farm people wouldn't have outgeared the CMs quite so quickly.
Just got a Midas. I know it got nerfed, but is it still pretty good?
http://forums.ubi.com/showthread.php/1407941-Damage-amp-You-Forums?Do you mind reposting the link? This is broken.
Just got a Midas. I know it got nerfed, but is it still pretty good?
Depends on the talents as always, the weapon is still good
This is bullshit. Consistently blaming the "outgearing" on exploits or the early drop rates is insane.
source: hit 30 after the first drop-rate patch, and farmed BK for maybe an hour. Yet CM is still cake.
No mic but I'll be down, gt Jayrme DAnyone want to run DZ on Xbox? Going for boss runs and boost DZ level.