Eh, 15 hours later, I'm nearing the end of the story in The Division.
Getting real repetitive now, especially with the necessary grinding between missions, and playing solo is getting much harder.
All I really wanted was a decent cover shooter really, the MMO-ness never compelled meI admit but I was intrigued regardless; plus for the price I got it for I've certainly got my money's worth already and don't feel bad.
But I don't see how it's much of an RPG at all really =/
RPG elements, like levelling up, sure? Is looting indicative of being an RPG? Can't see what else makes this an RPG at all.
Also, the open world is entirely empty, vacant space taken up between the icons/missions you trudge to. Given how big it is traversal should be better.
And forget any story, but at least it doesn't aim and shoot itself in the foot like Destiny did.
And outside of the Dark Zone it isn't even really social, let alone MMO-like (and I've never considered Destiny much of an MMO either for similar reasons).
I only wanted a decent cover shooter and I more or less got that, but I don't feel that is what most wanted, so, I can't help but wonder why it's done so well? Cos it's barely an RPG or an MMO.