Regginator
Member
i made a video of the stats not updating bug i was talking about earlier, anyone with the same problem?
https://www.youtube.com/watch?v=MWbNb8_T-g4
https://www.youtube.com/watch?v=MWbNb8_T-g4
i made a video of the stats not updating bug i was talking about earlier, anyone with the same problem?
https://www.youtube.com/watch?v=MWbNb8_T-g4
Awesome, thanks!
yup, devs are aware of it
The highest mag size I've rolled is 102.5%, so 98.5 is pretty good!
Its good but check your hit chance. No point having the damage if you have real low chance of using it.
My friend has high damage but 1% chance so at the moment its pretty worthless.
You might want to check this out as well.
http://thedivisionagent.com/equipment
Lists all the talents and stats for weapons and gear.
Thanks for the help guys. Looks like I need to find some crit chance gear to help boost it a bit. My build is still work in progress as I'm only about 5-8 hours in since hitting 30.
What should I be saving PC for now that I have the vector and mag blueprints
You might want to check this out as well.
http://thedivisionagent.com/equipment
Lists all the talents and stats for weapons and gear.
Arch1 killed me yesterday I think.
Although he was called something archangel..
At least a Gaffer killed me. Lol
Last night, I shot someone three times in the head with explosive rounds from my m44 and he didn't lose even the slightest bit of health.
Hmmm.
Is there anything you want to get or are you happy with the setup your running with? If you can wait it might be best to see what the update brings before spending PXC.
Just did the RC hard daily and Hornet dropped a HE First Wave M1A.
Crappy talents: Toxic, Intense & Sustained but was nice to see a HE drop for a change.
Just did the RC hard daily and Hornet dropped a HE First Wave M1A.
Crappy talents: Toxic, Intense & Sustained but was nice to see a HE drop for a change.
Wah wah wah. 6-8 teams are glitchers in the DZ.
https://www.reddit.com/r/thedivision/comments/4dp34m/groups_of_5_in_the_dz/
I wish people would work out the fucking difference between glitching and taking advantage of something not designed properly.
How is this scrub allowed to continue posting???
You guys last night have me thinking about buying an Elite controller for the XB1.
Any donations are welcome.
Wah wah wah. 6-8 teams are glitchers in the DZ.
https://www.reddit.com/r/thedivision/comments/4dp34m/groups_of_5_in_the_dz/
I wish people would work out the fucking difference between glitching and taking advantage of something not designed properly.
At the minute I'm going firearms and stamina and have DPS at 90k (without stacking accuracy) and health at 70k. I don't have full ilvl31 gear. Got a mix of HE and Sup but do have armour at 50% mitigation.
Just feels like my stats are well below where most people say they are and I know where I need improvements it's just a matter of if they are worth buying or hoping for a drop.
For weapons I could probably use a decent marksman rifle / sniper
Did he drop iLvl 30 or 31?
It's almost 6pm in Sweden. Are we really gonna get an announcement today about the changes that were told were gonna like?
It's almost 6pm in Sweden. Are we really gonna get an announcement today about the changes that were told were gonna like?
who said today? I think it would be next week
It's almost 6pm in Sweden. Are we really gonna get an announcement today about the changes that were told were gonna like?
who said today? I think it would be next week
Hah-ahaha
It will be tomorrow so then they can avoid answering anything over the weekend.
( ͡° ͜ʖ ͡°)
Getting delta 20000988 error
I just can't beat a single CM.
DPS not high enough and get wrecked by shotguns. Best bet to get high end loot is DZ runs I guess. :/
To sum up the list of changes brought with update 1.1 in regards to item drops and crafting, we will:
Increase drop rates of High-End items on named NPCs (100% drop rate, actually)
Increase drop rates of Division Tech, to make it less of a bottleneck than it currently is
Modify loot tables for each named NPC, to make the hunt for loot more controlled
Increase conversion costs of lower quality materials to high quality ones, making it harder to convert low quality materials into high quality ones
Decrease construction yields, making it less interesting to farm lower quality items in order to obtain crafting materials, and because you’ll get more High-End items as a whole
Increase cost of crafting High-End items, because High-End materials will be much easier to come by
These changes will not only make crafting and dropping more coherent towards each other, but will also make it feel much more fun and rewarding.
From now on killing a named NPC will grant you a guaranteed High-End drop!