Maybe they can fix the Portal first. That would be nice.
That one got me.- it's your McDonald's intenet
They rarely give specific numbers even for their games, stuff like HFW or GT7 are possibly passed the 10m. mark by now, GOW:R was updated last December at 15m. units sold but nothing more.What does 'very successful' mean? I'd have expected Sony to give numbers if it was that successful.
I am aware... I am saying that Sony doesn't need to have a dedicated handheld. There is too much that goes into that as we are well aware. They can however just build on what they do have, their remote player and make that also become a cloud player. That could be their $200 handheld right there. I believe they stand a better chance of doing well there than making a dedicated $400+ handheld.Mr.Phoenix I think you're conflating a couple of things. The success of the portal has nothing to do with Sony's plans for a handheld. Both product lines can exist. They're obviously two very different price points. One is a system and one is a remote player and potentially a cloud player. It'll be very interesting to see what Sony does with the Portal and whether it can remote play PS6 games when the time comes or if you'll need to buy an updated portal.
I don't buy that. I may be remembering wrong but the PS App at one point streamed from the cloud fine. I believe they don't want to weaken the PS5 by allowing people not to own one.
PlayStation Now was announced on January 7, 2014 at the 2014 Consumer Electronics Show powered by technology from Gaikai.[8][9] At CES, Sony presented demos of The Last of Us, God of War: Ascension, Puppeteer, and Beyond: Two Souls, playable through PS Now on Bravia TVs and PlayStation Vita.[10] The closed beta began in the United States on January 28 with PS3, and on May 19 was extended to PS4.[9][11][12]
To implement the service, Sony created a single motherboard equivalent to 8 PS3 console units into a server rack to allow the games to function, as opposed to software emulation, due to architectural complexity.[13][14]
PlayStation Now was launched in Open Beta in the United States and Canada on PS4 on July 31, 2014, on PS3 on September 18, 2014, on PS Vita and PS TV on October 14, 2014, with support for select 2014 Bravia TVs coming later in the year.[12][15] At Gamescom 2014, SCE announced that PS Now would arrive in Europe in 2015, with the United Kingdom to be the first European country to access the service.[16] On December 24, 2014, Sony announced that PlayStation Now would expand to the other electronic brands.[17]
On CES 2015, Sony confirmed that PlayStation Now would arrive in North America on PS4 as full release on January 13, 2015. On March 7, 2015, it was revealed that PlayStation Now was accessible in Europe.[18] Official beta invites for Europe started going out to PS4 owners on April 15, 2015.[19]
On February 17, 2017, Sony announced it would discontinue PlayStation Now on PlayStation 3, PlayStation Vita, PlayStation TV, Sony Bravia televisions (modeled between 2013–15), Sony Blu-ray players and all Samsung televisions by August 15, 2017
So no need for sales numbers anymore ?It consistently tops the chart of accessories. Also currently the #1 accessory in US in 2024 on a list that includes PS, Xbox, Nintendo controllers as well that are notoriously bad due to stick drifts and often need repurchases.
If Portal isn't a success, then literally all other accessories are a failure.
So no need for sales numbers anymore ?
What's broken with it?Maybe they can fix the Portal first. That would be nice.
Was successful? Its not successful anymore or what?
Stutter caused by the display being locked to 60hz while the PS5 remote play outputs at 59.4hz. The mismatch leads to unfixable stutter. Other devices don't have this issues as third party programs have a setting to not drop frames.What's broken with it?
I am aware... I am saying that Sony doesn't need to have a dedicated handheld. There is too much that goes into that as we are well aware. They can however just build on what they do have, their remote player and make that also become a cloud player. That could be their $200 handheld right there. I believe they stand a better chance of doing well there than making a dedicated $400+ handheld.
Damn, I haven't had any stutter issue. That sucks.Stutter caused by the display being locked to 60hz while the PS5 remote play outputs at 59.4hz. The mismatch leads to unfixable stutter. Other devices don't have this issues as third party programs have a setting to not drop frames.
You do have the stutter issue unfortunately, just not everyone notices it, like bad frampacing in some games. The best way to notice it is to pan the camera around in a third person game and try and focus on something rotating in the environment. You'll notice a very brief stutter every 8-10 seconds or so. Or not, not everyone can pick it up.Damn, I haven't had any stutter issue. That sucks.
Granted I've been playing "slower" 1 person games like dredge, fell seal, eiyudan and v rising.
There is a problem with that tho: The people on this very board love to shit on the Series S for "holding back" Xbox and consoles at large. So if Sony just made a down-specced handheld version of PS5, they maneuver themselves into the same situation Microsoft are in with the Series S. Having a new lowest common denominator. The PS5 Pro will make even less sense in this case.I can't agree. Building out a handheld extends to them market opportunities that they can't reach with just a remote/cloud player.
There is a market for such a player and more so than most of us thought, but it's also true that such a device is useless in transportation and even most trips, exactly where the handheld market is most important.
A handheld could very well result in a renaissance in Japan.
The reality is the Switch 2 is almost certainly going to trend to the 400 or higher category. If Sony can come in at 450 or even 500, they'll be able to compete with Switch 2 and capture some element of market share there. It's a no brainer and I don't see the downside.
I've been meaning to replay GoT or days gone for a long time so I'll see if I notice it. Or the stellar blade demo which I still haven't tried.You do have the stutter issue unfortunately, just not everyone notices it, like bad frampacing in some games. The best way to notice it is to pan the camera around in a third person game and try and focus on something rotating in the environment. You'll notice a very brief stutter every 8-10 seconds or so. Or not, not everyone can pick it up.
It's not the same situation.There is a problem with that tho: The people on this very board love to shit on the Series S for "holding back" Xbox and consoles at large. So if Sony just made a down-specced handheld version of PS5, they maneuver themselves into the same situation Microsoft are in with the Series S. Having a new lowest common denominator. The PS5 Pro will make even less sense in this case.
If they make the handheld its own dedicated platform, they maneuver themselves into the same situation they were in with the Vita: No first-party to support it properly.
I've been meaning to replay GoT or days gone for a long time so I'll see if I notice it. Or the stellar blade demo which I still haven't tried.
I think Sony should be focussing on software first rather than taking more hardware risks.
The discourse in this thread is alarmingly offbase.
First, the premise that Sony paying close attention to the market, means they aren't actively working on anything. It's already been confirmed that they are in fact working on a handheld.
I don't know how releasing a handheld in this day and age has any serious impact on software pipelines or how those two are at all related.
Then you have people likethicc_girls_are_teh_best thinking this is going to be based on the PS6. It won't be. It'll be based on the PS4 and PS5. The technology to have this natively play PS6 games does not exist, nor will it by 2028... Hell the PS6 itself might not even come out in 2028.
Mr.Phoenix I think you're conflating a couple of things. The success of the portal has nothing to do with Sony's plans for a handheld. Both product lines can exist. They're obviously two very different price points. One is a system and one is a remote player and potentially a cloud player. It'll be very interesting to see what Sony does with the Portal and whether it can remote play PS6 games when the time comes or if you'll need to buy an updated portal.
For those asking why this is taking so long or why sony is asleep, the answer is they aren't.
You need to the right tech. Their plan is a handheld that plays PS4 games natively and PS5 games that have been scaled down and likely to re-scale them with PSSR. I believe that the existence of this handheld may be the reason why Nintendo may have delayed their Switch 2.
I think we could very well see this handheld release next holiday season, unless they decide to go ARM, in which it may push things out significantly further due to software reasons.
Sales numbers would be better, of course. Sony never gives sales numbers for accessories though. But it would be better if we have it.So no need for sales numbers anymore ?
Then you have people likethicc_girls_are_teh_best
thicc_girls_are_teh_best thinking this is going to be based on the PS6. It won't be. It'll be based on the PS4 and PS5. The technology to have this natively play PS6 games does not exist, nor will it by 2028... Hell the PS6 itself might not even come out in 2028.
They should just do a pc handheld since they are porting all games anyways.
That way it wont divide libraries and device will be useful to buyers if they falter.
There is a problem with that tho: The people on this very board love to shit on the Series S for "holding back" Xbox and consoles at large. So if Sony just made a down-specced handheld version of PS5, they maneuver themselves into the same situation Microsoft are in with the Series S. Having a new lowest common denominator. The PS5 Pro will make even less sense in this case.
If they make the handheld its own dedicated platform, they maneuver themselves into the same situation they were in with the Vita: No first-party to support it properly.
The entire purpose of the Portal and of this hypothetical device would be to increase engagement within the PlayStation ecosystem and PSN. Making a PC handheld serves no purpose at all to Sony as it'd be running a competing store front (Steam) rather than their own store front (PSN). They want folks to be buying more games from PSN, spending mtx money on PSN and investing more of their gaming time into their own ecosystem. The PC initiative is to take advantage of the PC userbase (and eventually mobile) to increase the footprint of their live service games where there are additional monetization options and to bring in additional post-launch revenue on their single player titles.
The best way for them to go about doing this is to allow the device to run the entire PS4 library (and hence all the PS1, PS2 and PSP games on PSN), and then allow for select first/third party PS5 games to be downported to this device (much like they are for PC handhelds and will be for the Switch 2). That way they don't hinder the PS5 itself by making it mandatory for all games to also run on this handheld, and the handheld will still get a massive amount of support from first and third parties and an insane back catalog. Then remote play/cloud streaming can pick up the slack for games that can't be downported to this device.
Ps6 is mostly going to bea cross gen with engines that are highly scalable
Only way to get a full library is to require support from day 1. Console mode, handheld mode. Like the Xbox S/X, but more extreme
Who said it has to have a full library?
There is no reason why this handheld has to play PS6 games, especially since most games on PS6 will be PS5 cross-gen games.
The only way to make it successful is if it is a full library of games
I have no issue believing that the product is a success, I was being a bit facetious on purpose.Sales numbers would be better, of course. Sony never gives sales numbers for accessories though. But it would be better if we have it.
Having said that, the discussion was that "Portal wasn't a success because Sony didn't share numbers."
And the point is that Sony didn't share numbers because Sony never shares accessories numbers, good or bad. But we know that Portal is indeed huge success because it is literally the #1 ranked accessory on the market, for all console manufacturers, not just PlayStation.
You leave it up to publishers/developers.
Handheld PS4 isn't all that different from a Steam Deck. Only thing you are missing out is BC games available.The entire purpose of the Portal and of this hypothetical device would be to increase engagement within the PlayStation ecosystem and PSN. Making a PC handheld serves no purpose at all to Sony as it'd be running a competing store front (Steam) rather than their own store front (PSN). They want folks to be buying more games from PSN, spending mtx money on PSN and investing more of their gaming time into their own ecosystem. The PC initiative is to take advantage of the PC userbase (and eventually mobile) to increase the footprint of their live service games where there are additional monetization options and to bring in additional post-launch revenue on their single player titles.
The best way for them to go about doing this is to allow the device to run the entire PS4 library (and hence all the PS1, PS2 and PSP games on PSN), and then allow for select first/third party PS5 games to be downported to this device (much like they are for PC handhelds and will be for the Switch 2). That way they don't hinder the PS5 itself by making it mandatory for all games to also run on this handheld, and the handheld will still get a massive amount of support from first and third parties and an insane back catalog. Then remote play/cloud streaming can pick up the slack for games that can't be downported to this device.
Handheld PS4 isn't all that different from a Steam Deck. Only thing you are missing out is BC games available.
With a downside that no new games will come to it outside few that Sony will make.
How badly they have supported PSVR and Vita, I don't think it will find any traction or make sense.
No, it will never get good support
Believe it or not, but publishers want more options as well. It's why you see games optimized for the SteamDeck despite its small userbase.
It's not a lot of work to optimize for another platform, especially if there isn't a mandate for featureset.
If it's not much work it should be mandated
No worries, mate. All good.I have no issue believing that the product is a success, I was being a bit facetious on purpose.
One of the biggest mistakes I see on forums is people who think Sony needs to make the same mistakes Microsoft makes
Except mandates can get you in trouble as we've seen with Baldur's Gate and Wukong.
A mandate was never needed, but is even less of a necessity for a handheld compared to a console. Microsoft's mistake was promising that the Series S would be equivalent to the Series X, with just lower resolution. They cut too many corners in the Series S to keep that promise.
One of the biggest mistakes I see on forums is people who think Sony needs to make the same mistakes Microsoft makes.
It's not the same situation.
MS have a parity clause for the series s forcing devs to make it work for it if they want to release on xbox consoles.
The new sony handheld could be like steamdeck, no parity clause to force devs to make games work for it.
Yeah that would mean not everything would be playable nativley on this handheld, but they can leverage remote play and cloud streaming to cover those games that don't get scaled down.
Well, I wish I'd share you optimism. I think it will either end up as a second Vita or as a down-specced PS5 that either has no games (because no platform parity mandate, as you suggested) or the new lowest common denominator. I really don't see any positives in getting a handheld out for Sony. I think the PS Portal is actually the best thing they can do here without fucking themselves over.You're not entirely wrong, but you've made some serious mistakes in your analysis.
- The Series S is a console
- The tradeoff for a console doesn't have the same value than a handheld
- It was Microsoft's policies that games had to be on both platforms. That doesn't mean Sony has to make the same policy
- A PlayStation Handheld likely would sell more than the Series S
- They wouldn't make it a dedicated platform
- PC gaming is already in this situation, it doesn't make having a more powerful GPU less meaningful
Because the PS4 architecture is not 1:1 translatable to portable hardware which means getting PS4 games to run natively on a handheld is a serious....serious headache and probably not worth the investment.Portable PS4. No idea why it hasn't happened yet, as there would be a massive library of titles, and loads of people would be incentivized to buy the hardware.