Big time.Maybe some of the upgrades will make it more fun.
Anyone with the PS3 version?Question though, are aim/zoom and shoot mapped to L1/R1? Underworld was mapped to the triggers (yuck) with no option to switch. :/
I finally completed the game: wow, just wow.
Easily one of my favorite games this generation and definitely my favorite Tomb Raider. I loved everything about it (except maybe that one gunfight level in the middle). The ending level was fantastic, the pacing and music was sublime during the last 2h. Seriously it's everything I hoped Uncharted 3 would be and I think as a game I might even prefer it to Uncharted 2.
I'm glad I took my time completing game (I guess 20h played over the course of 6 days) and I really hope there'll be a (new) Tomb Raider 2 in a few years.
Goddamn this game is incredible. Played for about an hour on 360. Love the atmosphere. So much detail everywhere. Still kind of feels like a Tomb Raider game even though it isnt. They put these music cues in there that sound like the same instruments used in the old TR games but never give me the damn theme. bunch of teases.
This is easily one of the best looking games on consoles for sure. Beautiful.
Okay I've poked fun at this before, but seriously, I wanna protect Lara...protection...I have it.
Anyways this game kicks ass! The subtleties in it are unreal, I love it. Gunplay is satisfying too.
Holy crap. Only a bit into this (first campfire) and there's some oppressive atmosphere going on. I feel like Drake would have made 10 quips already and Lara hasn't said a word.
Also, one neat graphical touch that me me go, "Shit CD." (first couple of minutes spoiler)Loved that.When you are first set free and you have the torch you go into a tight corridor. The way Lara scratches the surface top wall with her hand.
This game is one of the most technically and visually accomplished games of the generation to the point it almost looks next-gen sometimes. I find it even more impressive than the Uncharted games. Bigger character models, seamless world, better lighting and physics, more of the geometry is actually climbable, the animation is on par if not better particularly the jump animation. Very impressed.
What just happened in my game:
Lara shot a guy in the head. Lara gets her face pounded. Bad guy. Lara jumps into a giant pool of blood and looks like a new born killer.
10/10
The game has all the 'AAA' elements, but it does the well and in a cohesive package that's fun.
I buy games from Ni No Kuni, to Black Ops 2 and everything in between on numerous platforms, and I am thoroughly entertained by how this game plays.
Just put about an hour into the game. Damn, I'm loving it. I never really got into Uncharted, but something about this game just rubs me the right way.
I'm a few hours into this, and I'm loving everything about it. Definitely my favourite game so far this year, and I can't imagine anything topping it.
The most surprising part is how solid the combat is. I'm a big fan of Uncharted, but I'd say that TR's is a good deal better.
I love the little things like Lara talking about the relics that she picks up. It's such a neat little thing to add, but it makes them feel a lot more worthwhile to me.
Man, what a game.
This game is so goood. It just refuses to let you go.
Played more, so good. I'm really enjoying it so far, the shitty first half hour was pretty misleading. Who knows, because I'm not far in, but as of right now, it's better than UC2.
So stunning on PC.
I really dig it, sure it's a new kind of game, but it still has that Crystal Dynamics charm - there is also this Remedy quality to the environments to it, love the atmosphere.
4 or so hours in. Really impressed so far. Set pieces are truly great.
I can't believe how good this game looks. And it's not even an exclusive. It's really stunning.
Lara does some insane shit in this game.
Nathan Drake should be jealous.
As I am pretty critical of "AAA" games, and their design decisions, linearity, and presentation, I must say this game innovates and delivers on design elements that totally agree with me.
The control layout, open environments, graphical presentation, upgrade systems, they all mesh well with the entire package and work to enhance the overall experience that I get from playing the game.
AAA games tend to make me feel like I'm playing an interactive movie, not very engaging. This game manages to still feel like a game, while having the experience and and presentation at the forefront.
Very impressed with what the dev teams have put together on this project, and even the MP is serviceable because the shooting mechanics are entertaining and different than of its contemporaries.
Anyone with the PS3 version?
Don't know if you fixed it yet, but the new beta drivers git rid if that problem for meAnyone else getting odd black flickering in some of the bushes or wall plants? It's something I notice every now and then. Nvidia gpu if that helps.
Thanks for answering. I wasn't really planning on picking this game up so soon but I might have to see how my check is this week and get it. These impressions sound great.Shooting is L1 and R1.
You clearly didnt play the old games. Shit gameplay was shit, by todays standards.
So, about TressFX. I REALLY like the bangs and the hair around he ears but the ponytail is awful. It is way too active and whiplashes at even the slightest head turn. If I could keep TressFX on but keep the normal ponytail that would be great. Or, at least give me the option to turn TressFX off during gameplay but have it turn on during a cutscene.
One other thing I just realized about the game ... no loading screens, ever. And no slow-down for area loads or texture fills.
It's just a damn impressive engine.
One other thing I just realized about the game ... no loading screens, ever. And no slow-down for area loads or texture fills.
It's just a damn impressive engine.
Need some helphow do I get the one Crain in the right spot when trying to save Alex?
Holy shit. Dem graphics in motion. Might be one of the prettiest 360 games ever, if not THE best looking. Seriously impressive for a console this old.
I feel like this first iteration of TressFX is great, but hopefully they can implement some sort of feature where the strands magnetize together when not under a lot of pressure. Also add a curl to the ends of strands which are not connected to a group. This would make the normal hair look much more life-like, especially when making slow movements. They also need to add some sort of spring feature so that the hair doesn't look like it's just emitting from the band.
For the first implementation, I am very impressed. It looks great during most action situations.
Remember, Alice had far fewer strands. It was few strands which were textures as a group of strands and they were very floaty as well. Also they were made specifically for that game/engine/style. TressFX is looking to offer a way to quickly get great looking hair into games with less developement time.
This is my favorite sentence in the thread.It's like a 30 FPS tax to make Lara look like like she's sticking a fork in a light socket.
Even crazier that the gameplay has regressed equally far.
Anyone know where treasure map is in second area (acronym mt)
Just finished the game.
I liked it for what it was, but at the same time I saw so much more potential if they had just been willing to make it less of "shoot 10,000 guys" type game.
Scale back the mass homicide a ton and beef up the puzzle aspect and they really have something here.
The story they are trying to tell really suffers from all the shooting.
Certainly not a "Tomb Raider" game by any stretch of the imagination though.
As for bugs and such I made it through the entire game only encountering 2 problems both in the exact same area. At first all the sound just cut out and a scripting bug caused the next area to be inaccessible. A reload of the checkpoint fixed both.
Alice might not have been as technically impressive in that regard, but IMO, it looked better and it really preformed like a champ.
With Tomb Raider, we'll have to separate at opinion here, because to me it really looks pretty bad and I can't imagine a lot of developers will use it because it's such a massive sucker punch to your hardware for those divisive results. It's like a 30 FPS tax to make Lara look like like she's sticking a fork in a light socket.
If it's something that gets improved a lot in the future, then yeah, it'd be great. But I think I'm going to go with a guess that someone will come up with alternative ideas that become norms in libraries that get the basic idea done in a more palatable and less taxing manner.
Scale back the mass homicide a ton and beef up the puzzle aspect and they really have something here.
Well, this certainly isn't a game I'll play on keyboard!MASH E
MASH F
MASH LEFT AND RIGHT
MASH E
MASH F
Quick time events need to die in a fire.
Otherwise perfect game so far.
I can only imagine what kind of performance hit it would be like to have every character's hair using Tressfx.
Start of the game is likeif it was rated R!LOST
oh god, the mental image of thisstart of the game is like lost if the bald dude handed the hot girl a pickaxe and said "KILL'EM ALL" and was directed kevin smith pretending to be tarantino