The thing I most dislike about this game is its complete lack of challenge or thought to the gameplay. It's fine if they don't want to do tombs or puzzles, but why does platforming have to be so completely brainless?
It feels like the 2008 Prince of Persia was more complex than this
They don't even try to hide it. For example in that burning temple, you climb into a room and the exit is set on fire. Do they give the player time to think about the problem and find the solution? No, they orient Lara torwards the only climbable box that stands between her and the exit.
It feels like the 2008 Prince of Persia was more complex than this
They don't even try to hide it. For example in that burning temple, you climb into a room and the exit is set on fire. Do they give the player time to think about the problem and find the solution? No, they orient Lara torwards the only climbable box that stands between her and the exit.