I like that kind of platforming :c
Same with me.....no problems here.
It's not platforming, though. It's just developer masturbation.
If there's no way to fail, is it actually platforming?
I mean I'm still interested in this game, but I'm definitely not a huge fan of the Uncharted style of platforming.
o_-
Dear God.
Beaten with 78% complete.
Like I said in the other thread, I have always been a huge Tomb Raider fan. This game isn't really anything like the older ones though. It reinvents itself as an Action/Adventure game much like Resident Evil 4 reinvented that series. It succeeds much the same way, as an incredibly tightly paced game. I feel that it can stand easily next to the Uncharted series. In actuality, it is easily a better game than the first or third and I feel that is indeed better than 2.
Beaten with 78% complete.
Like I said in the other thread, I have always been a huge Tomb Raider fan. This game isn't really anything like the older ones though. It reinvents itself as an Action/Adventure game much like Resident Evil 4 reinvented that series. It succeeds much the same way, as an incredibly tightly paced game. I feel that it can stand easily next to the Uncharted series. In actuality, it is easily a better game than the first or third and I feel that is indeed better than 2.
Beaten with 78% complete.
Like I said in the other thread, I have always been a huge Tomb Raider fan. This game isn't really anything like the older ones though. It reinvents itself as an Action/Adventure game much like Resident Evil 4 reinvented that series. It succeeds much the same way, as an incredibly tightly paced game. I feel that it can stand easily next to the Uncharted series. In actuality, it is easily a better game than the first or third and I feel that is indeed better than 2.
The Machinima review lost all credibility the moment the reviewer said that its easy to forget about Nathan Drakes murderous rampage because he's charming but in Tomb Raider its a problem. I mean come on, talk about nonsense. I still cant believe that was said. I find the whole notion that these characters are mass murderers to be a completely ridiculous argument...but if you see it as a problem wouldnt the fact that the Uncharted games being more light heartened and paint the killings in a more comedic light be more of an issue opposed to Tomb Raider at least attempting to make it look like you have no choice but to fight back and survive your brutal surroundings? The more serious tone of Tomb Raider also helps it.
By the way that review is pretty much the only really negative one amongst a sea of glowing reviews. It seems a bit silly to just focus just on that one.
The Machinima review lost all credibility the moment the reviewer said that its easy to forget about Nathan Drakes murderous rampage because he's charming but in Tomb Raider its a problem. I mean come on, talk about nonsense. I still cant believe that was said. I find the whole notion that these characters are mass murderers to be a completely ridiculous argument.......but if you see it as a problem wouldnt the fact that the Uncharted games being more light hearted and paint the killings in a more comedic light be more of an issue opposed to Tomb Raider at least attempting to make it look like you have no choice but to fight back and survive your brutal surroundings? The more serious tone of Tomb Raider helps it.
By the way that review is pretty much the only really negative one amongst a sea of glowing reviews. It seems a bit silly to just focus just on that one.
The more serious tone of Tomb Raider only amplifies how ridiculous the combat scenarios are. Uncharted never came out and actively marketed their game as some kind of character journey where the protagonist has to learn to kill for survival. Nathan Drake never cried after killing a deer or a person only to deal with the realization by killing even more enemies. I've also criticized Uncharted for gameplay that doesn't match its narrative tone, but make no mistake, that tone DOES make a slight difference. It IS easier to forgive Uncharted when you're playing as a more charismatic, likable, sometimes witty, "everyman" than Tomb Raider's more distant, colder, novice protagonist who's supposed to be experiencing everything for the first time.
And obviously there's a group out there that does, considering the tripe that is popular these days!
It's not platforming, though. It's just developer masturbation
It is though. It's just developers having no trust in gamers, viewing them all as skilless pussies (and this is probably starting to be the case given how games treat people today) and just wanting them to go to their next overdesigned setpiece where they can take control away completely and show the bloated nonsensical narrative. It's all developer ego - they so desperately want to impress people every second that they consider any impediment to progress, where people actually have to - *gasp* - apply skills learned in a meaningful fashion as non-kosher.
These are hardly platforming segments; they're really pretty hand-hold hallways. Just like Uncharted.
The more serious tone of Tomb Raider only amplifies how ridiculous the combat scenarios are. Uncharted never came out and actively marketed their game as some kind of character journey where the protagonist has to learn to kill for survival. Nathan Drake never cried after killing a deer or a person only to deal with the realization by killing even more enemies. I've also criticized Uncharted for gameplay that doesn't match its narrative tone, but make no mistake, that tone DOES make a slight difference. It IS easier to forgive Uncharted when you're playing as a more charismatic, likable, sometimes witty, "everyman" than Tomb Raider's more distant, colder, novice protagonist who's supposed to be experiencing everything for the first time.
How are some of you playing this?
Also if you have to divide the game in % for combat, puzzles, platforming/climbing and etc. how you divide it up? Is it really as combat heavy as it's being marketed? Or is fairly balanced in the game?
The more serious tone of Tomb Raider only amplifies how ridiculous the combat scenarios are. Uncharted never came out and actively marketed their game as some kind of character journey where the protagonist has to learn to kill for survival. Nathan Drake never cried after killing a deer or a person only to deal with the realization by killing even more enemies. I've also criticized Uncharted for gameplay that doesn't match its narrative tone, but make no mistake, that tone DOES make a slight difference. It IS easier to forgive Uncharted when you're playing as a more charismatic, likable, sometimes witty, "everyman" than Tomb Raider's more distant, colder, novice protagonist who's supposed to be experiencing everything for the first time.
I am reviewing it for a friend.
Split up, I can't really give exact percentages, but you are mostly making your way around the island followed closely by combat. Puzzles..... RIP in peace.
Also, Lara has air control in this game. You can jump off cliffs at will. There are also multiple pathways through some of the areas. Game kind of lets you make your own way.
I'm not sure how I feel about the Tomb Raider/Uncharted/Assassin's Creed style of platforming.
On one hand, it's kind of cool I guess. It's cinematic. On the other hand, it's completely brain dead and can even feel like filler at times.
Ok. Thank you.
The more serious tone of Tomb Raider only amplifies how ridiculous the combat scenarios are. Uncharted never came out and actively marketed their game as some kind of character journey where the protagonist has to learn to kill for survival. Nathan Drake never cried after killing a deer or a person only to deal with the realization by killing even more enemies. I've also criticized Uncharted for gameplay that doesn't match its narrative tone, but make no mistake, that tone DOES make a slight difference. It IS easier to forgive Uncharted when you're playing as a more charismatic, likable, sometimes witty, "everyman" than Tomb Raider's more distant, colder, novice protagonist who's supposed to be experiencing everything for the first time.
So the next Tomb Raider will be co-op?
Wow! Lara and her guy explorer friend!
I bet he's a somewhat shy awkward guy around Laura.
can't be worse than her radio buddies in Legends and shit? God I wanted an option to rip that head piece off so bad
RE4 of Tomb Raider series, don't worry!
(RE4 maintained so much of what made RE tick that the comparison always falls flat; all RE4 did was shift the perspective to make the controls work better and speed up the action.
RE4 of Tomb Raider series, don't worry!
(RE4 maintained so much of what made RE tick that the comparison always falls flat; all RE4 did was shift the perspective to make the controls work better and speed up the action. But it did all that within the same horror framework - there are jumps, there are frights, there is tension everywhere - and maintaining classical uptuned RE inventory, bosses, replay value, etc.
RE4 may have still split some of the fanbase, but the reason it was so universally adored by 98% of the gaming community was because it WAS the prototype of how to properly reboot a franchise - change, without throwing out the baby with the bathwater. Completely different from TR. RE5/RE6 is actually a far greater example of the issues of what happens when you change too much, and even that isn't quite right)
The key difference is far more easily explained this way imo:
Gamers give less of a shit about your terribly written stories when they DON'T take themselves seriously.
Beaten with 78% complete.
Like I said in the other thread, I have always been a huge Tomb Raider fan. This game isn't really anything like the older ones though. It reinvents itself as an Action/Adventure game much like Resident Evil 4 reinvented that series. It succeeds much the same way, as an incredibly tightly paced game. I feel that it can stand easily next to the Uncharted series. In actuality, it is easily a better game than the first or third and I feel that is indeed better than 2.
For posterity's sake, someone please release a video of experimenting with the platforming.
Is it magnetic? Do you need to hold down forward on the analog stick to complete the jump? Do you have air control? Can you kill yourself?
They removed puzzles, they removed most of the scares. They retained key items like typewriters and herbs, they increased the action severely, introduced set pieces, severely disturbing death animations. RE4 is a pretty different beast compared to the other ones. It's still rooted in horror though. I see what your saying but I just don't exactly agree.
Private, yo.Not really experimenting but here is an area I went back to. Instances like these you surely can fall or miss your jumps but not all areas are like this when climbing.
http://www.youtube.com/watch?v=BznGF2cwcKU&feature=youtu.be
Of course, I learned to stop trying to explain anything of merit on this subject to Tricky ages ago - he's not a serious commentator on Tomb Raider, and he can't describe any position of worth with any depth. Admirable effort though.
That true, but it does a disservice to everyone involved if the story IS trying to take itself seriously, but no one calls out the shortcomings because "Oh, whatever, it's fun to play." That's a copout. If they just wanted to make a brutal third person adventure-shooter that the consumer could take at face value in some 80's action movie way, they could've done that. Put Underworld Lara Croft in this game, remove the crying over dead deers, and you'd have a completely different style of game. One where the rampaging, hardened explorer/survivalist killing in the way she does makes more sense. But don't promise a self-serious narrative and deliver Rambo.
Nah, They still had puzzles. In fact, here is a gamefaq dedicated entirely to JUST the puzzles of Resident Evil 4. They reduced the frequency ever so slightly, but the game was so long anyway that over the course of the title you still encountered enough.
Private, yo.
My view on this game really pisses you off huh? Your whole attitude towards the game and the people that like it is just awful and is what annoys me much more than your actual opinion. It’s your way or no way – that’s how you come across most of the time. Just because you don’t agree with me you always try and brush me off as not knowing what I’m talking about...I've gone into depth numerous times as to why I like the game. Get off your high horse and stop trying to act like your opinion is worth more than others. It's getting really old and quite frankly boring now.
Had no interest in this--but I just got a new gaming PC this past weekend and looking for pretty games to feed it.
The screens look impressive, but I need to see some video. What if it turns out to be poorly implemented and rapes performance? I certainly wouldn't put it past AMD, but I'm interested to see how it turns out.gonna try to tessFX Lara Croft hair?
Off subject but that PC screenshot thread has some Crysis 3 shots that basically look like concept art
gonna try to tessFX Lara Croft hair?
The screens look impressive, but I need to see some video. What if it turns out to be poorly implemented and rapes performance? I certainly wouldn't put it past AMD, but I'm interested to see how it turns out.
FINALBOSS said:Is it the one of the brick building with all those pretty trees? Good lord that shot blew me away.
I am curious about it like you. Actually, the tessFX announcement made me more curious than anything about this game to date. Like, I'm all "fuck, I really want to see if my rig can run that well" lol
Yup. I didn't even realize Crysis 3 could look that good. When I saw it I was basically like :O