Net_Wrecker
Member
...Since when Uncharted series does not take their stories seriously?
It may "appear" lighthearted (maybe due to all of the beautiful colors?), but they did take their stories seriously.
"Seriously" in that they were attempting to present them well, have good characterization, good voice acting, solid writing, etc. They want Uncharted games to have a great presentation, but they've never really promised some kind of character study, or a serious arc. They're popcorn games. There's nothing wrong with that.
You don't have to execute the enemies, though. I think this whole discussion wouldnt have gotten that big if it werent for those finishing moves. It makes far more sense for her to kill enemies from a distance with her bow than executing them in melee fights.
TR kinda breaks the mold of traditional games, it's a different experience if you see Lara as a videogame character (&empathize with her) and not as the ingame manifestation of the player.
It would make far more sense for her to be AVOIDING combat, and for any eventual enemy encounters to be small, messy, and infrequent enough that the character's change would make an impact, and work with the tone they're aiming for. The finishing moves are a part of the problem, but combat as a whole is at odds with the kind of story they've presented.
And I don't see Lara as a manifestation of the player. That's the reason I'm arguing in favor of a toned down approach. It makes no sense for this character to take on hoards of enemies head on. The game is built as a shooter, but the story is trying to go somewhere else.