Neato.
Indeed you can, also I've noticed a lot of block paths, can't really see the point of blocking a cave unless its DLC?You can go back in and do collectibles when you finish the game right?
I think this OT takes the award for "percentage of time spent talking about other games." I never thought I would see LA Noire being discussed in a Tomb Raider thread. Like, what the hell mang?
And the bell/chime whatever. "Secret" should never be put in the same sentence as these optional tombs. Dammit, I just did.I wish the secret tombs were a little more secret. I like how you get a little popup every time you get near one, and then there's these obvious markings all over the walls with bright white arrows pointing you to a path that wasn't all that hard to see in the first place. Kinda lame
And the bell/chime whatever. "Secret" should never be put in the same sentence as these optional tombs.
What gets me is that there are a few similar micro-puzzles in the story areas themselves, so I still don't know why the optional tombs even exist. Did they finish the main storyline and say to themselves that they needed a few more mini puzzles?
I played another few hours last night and while the combat mechanics are really fun, the lack of challenge does kind of kill the fun, which then kills the feeling of this being an epic adventure, at least for me. In Uncharted you at least had the threat of dying if you didn't play well, but here you can pretty much breeze through the game rather easily, so the gameplay has trouble maintaining the narrative's sense of danger. I'm still enjoying it mind you, but not as much as most people in here seem to be.
I just encountered a glitch that has stopped my progression through the story.
I've restarted the checkpoints and quit the game but it's still the same story every time.On the boat after you kill shotgun bro and you get the winch, the box you are supposed to be able to pull just stays there but the crane its attatched to moves.
Any suggestions?
PS3 btw
Here's a picture:http://i.imgur.com/9pzqs7v.jpg
it's a critical flaw,not kinda kills the fun, it completely killed the fun and turned the game into very repetitive non unenjoyable experience,because that what the game focus on now it's not a classic TR that do other stuff this game focus on the fights,it's what you do most of the time and with wave of easy fights with no challenge and enemies who got bad AI the core of the game just fall down and dragged the entire thing with it.
I just encountered a glitch that has stopped my progression through the story.
I've restarted the checkpoints and quit the game but it's still the same story every time.On the boat after you kill shotgun bro and you get the winch, the box you are supposed to be able to pull just stays there but the crane its attatched to moves.
Any suggestions?
PS3 btw
Here's a picture:http://i.imgur.com/9pzqs7v.jpg
People who like this type of game aren't really looking for a challenging game. Usually if a segment is too hard they will complain about it being frustrating and "cheap" because let's be honest, the mechanics aren't top notch and can easily be exploitable by both the player and the AI.
Just like the puzzles and platforming, the combat being easy/simple is part of their design choice to appeal to a broader audience. It's not really a design flaw, it's a design choice. They could easily have made this game harder if they wanted to.
And another of the many reasons this game bums some people out.Just like the puzzles and platforming, the combat being easy/simple is part of their design choice to appeal to a broader audience. It's not really a design flaw, it's a design choice. They could easily have made this game harder if they wanted to.
Well you can't really fault the game for being beatable in a few sittings... the game has very good length easily 10 hours plus with solid pacing. It could easily have been a 5 hour pop corn game but they went the extra mile by fleshing out the game with more with stuff to do and more environments to traverse.Well said. The praise for this game is most likely coming from people who like games that aren't very challenging and can be completed in a few sittings.
Depends on the sales I guess. This formula has been received well so I can't see them straying too far away from it. At the very least I just hope they tone the QTEs.What are the honest chances that future Tomb Raiders expand and extend the puzzles and difficulty?
Nah, dude, it's cool. I get you.People just don't get my style of humor I guess. I have to have my fun sometimes.
Same. I think its easier to relate when you actually agree though ;PNah, dude, it's cool. I get you.
The praise for this game is most likely coming from people who like games that aren't very challenging and can be completed in a few sittings.
There has to be some reason why people are liking this, and since I already explained how the combat, platforming and stealth has no depth or challenge at all then it has to be something else right?
Well you can't really fault the game for being beatable in a few sittings... the game has very good length easily 10 hours plus with solid pacing. It could easily have been a 5 hour pop corn game but they went the extra mile by fleshing out the game with more with stuff to do and more environments to traverse.
There has to be some reason why people are liking this, and since I already explained how the combat, platforming and stealth has no depth or challenge at all then it has to be something else right?
That's a bit of a generalisation. I, for example, love complex and challenging games, but I sometimes I want to play something a little more straightforward. Games like this are a great way to unwind, as they don't demand too much from the player. You just go along with the flow and have a damn good time.
Edit: In regards to the combat, I'm not even using cover. I'm standing right out in the open, dodging, and waiting for head shots.
Like I said above, the open-world aspect is at least compelling. I think you're putting a magnifying glass on the absolute weakest aspects of the game.
Yes, there is solution
http://www.neogaf.com/forum/showpost.php?p=48854760&postcount=3150
Here you go, the solution
http://www.youtube.com/watch?v=2pJ1htML6As
or here if you want more details about what the users are telling.
http://www.youtube.com/watch?v=0BmRKZFZX84
Like I said above, the open-world aspect is at least compelling. I think you're putting a magnifying glass on the absolute weakest aspects of the game.
That's a bit of a generalisation. I, for example, love complex and challenging games, but I sometimes I want to play something a little more straightforward. Games like this are a great way to unwind, as they don't demand too much from the player. You just go along with the flow and have a damn good time.
Hey Guys I have one doubt in the story. Don't highlight unless you have ended the game!
We see Himiko's body in the grave in the chamber earlier in the game. Then again we see it in the end at the top of the tower.
How did that happen? Was the earlier one not the body of Himiko? Or was it the body of her last vessel?
Maybe the real himiko's body [the real himiko] was always at the top of tower where the vessels were brought for the ascension.
Its a bit confusing.
I value quality and good game design,and for every game challenging and the satisfaction of doing hard things is a must,when games don't require any skill or use of head then the developer doing something wrong and I prefer to just watch a movie than wasting my time with a shallow experience like this.
I will 100% agree with this.Least favourite part of the game so far is. Just kind of ruins the emmersion so far.Lara getting herself caught by firing an arrow and the game taking away so much control
Least favourite part of the game so far is. Just kind of ruins the emmersion so far.Lara getting herself caught by firing an arrow and the game taking away so much control
The worst part is that she doesn't even aim at the right person.
Ya, but Thug C had it coming.This made me roll my eyes so hard. Let's shoot at random thug guy and not the leader.
It is rather remarkable given that she is a hardened killing machine at that point.
It is rather remarkable given that she is a hardened killing machine at that point.
We had Dora the Explorer and now we have Lara the Destroyer.It is rather remarkable given that she is a hardened killing machine at that point.
Lara the Destroyer.
Ots pure Die Hard stuff. I see no problem with it. Obviously they fixed the stupider plot ideas before release. Lara is already a Croft and we are made to think shes at least got some knowledge of things.
Generally I find the game uses intelligence than regen health; which btw doesn't last long. She seems believable within the context.