captainnapalm
Member
PCGAMER Review
75
Visually stunning and meticulously staged, but hindered by limited depth and stifling linearity.
Games like this, their depth comes from being meticulously staged and beautifully designed and directed, and combining solid and varied gameplay within that. He's praising the game's aesthetic and polish, and then bashes the game for having features that flow from what he's praising.
Linear does not equal stifling. Not all games need to be open and have multiple ways to do the same thing. The advantage of being linear is you get to have the player exactly where you want him in order to direct your story around it. And if its done with as much polish as it is here, it can make for a great game. Being non-linear has its own advantages, but that's not the game they tried to make.
I agree with him about the writing, though. The plot itself is fine for the genre, but the writing, outside of how Lara is handled, isn't that great. Supporting characters aren't given enough screentime to develop (at least not yet), and the villain is pretty lame. Thankfully, Lara carries the show, because she really is handled well for the most part.