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I just beat it. I told myself that I would go back and grind for salvage + xp to get those last upgrades but I'm not sure I feel like it now, hmm
I've been pretty impressed by the enemy's characterization in this game. Sneaking up on them and just listening to them talk is kinda fun. Most of them are just normal dudes playing chess, or complaining about being stuck on the island themselves. They're just as desperate as Lara to get off, too.I kinda loved it when Lara got the grenade launcher.
All the enemies appropriately lost their shit and started freaking the fuck out. In most games, you get an RPG or a Grenade Launcher, no one cares. It's like just any other gun. But I loved how all the enemies actually noticed and... freak out. That's some serious shit.
lolI kinda loved it when Lara got the grenade launcher.
All the enemies appropriately lost their shit and started freaking the fuck out. In most games, you get an RPG or a Grenade Launcher, no one cares. It's like just any other gun. But I loved how all the enemies actually noticed and... freak out. That's some serious shit. It's a nice touch.
I've been pretty impressed by the enemy's characterization in this game. Sneaking up on them and just listening to them talk is kinda fun. Most of them are just normal dudes playing chess, or complaining about being stuck on the island themselves. They're just as desperate as Lara to get off, too.
But then they start yelling and shooting, and we can't have that.
lol
Didn't one guy yell out "She's killing us all!"
amazing.
lol
Didn't one guy yell out "She's killing us all!"
amazing.
It's pretty funny, later in the game, a few Solarii comment on how one women has pretty much massacred everyone and they're like, "What the fuck is going on!?"
Thanks man, this had me laughing for a good while. Usually in games like this, I get so bored, I spend more time trying to break the game than I do "playing" it. It's so interesting to see the flaws when it's not played exactly how the developer intended.
I got the sense that theDid I miss something in the story because there are no female survivors on the island aside from Lara's crew?
Well, they do seem to have a habit ofDid I miss something in the story because there are no female survivors on the island aside from Lara's crew?
I was about to mention that myself. I actually really like how the enemies actually... feel like brothers. Desperate people, trapped here. They cry for help from their comrades when wounded, tell them to get down, all that stuff. It's great when you can at least get a sense of characterization and camaraderie to the faceless hordes you have to deal with. Even when most of them are broken, psychotic, and just plain insane. Very nice touches from CD.
It's pretty funny, later in the game, a few Solarii comment on how one women has pretty much massacred everyone and they're like, "What the fuck is going on!?"
Did I miss something in the story because there are no female survivors on the island aside from Lara's crew?
By the way in the place where you find your first Tomb in Shantytown, on your runthrough after you complete the game 3 guys are praying really loudly to the Sun goddess or some shit. It was some hilarious stuff.
That bugged me, because through their dialogue it's pretty clear that most of Solarii are victims who just want to survive and go home. Some of them even comment on how they don't want to kill and how the Russians were assholes who killed for fun. Then along comes their angel of death. And as soon as they are alerted, regardless of whatever they said that was counter to violent behavior, the AI would turn into mindless killers. Lara commits an extreme case of fundamental attribution error in this game. She murders because the situation forces her to, but the Solarii are just insane murderers!
The events in the game itself + the documents paint enough of a picture of the island and the inhabitants to justify their villainy.Well, it was pretty clear from the Monastery bit what happened to them.
Well, it's either kill Lara or deal with Brother Mathias.
There are documents that tell what happened to these men to break them. I can find it believable sorta that they're just totally insane and will just try to kill outsiders.
The events in the game itself + the documents paint enough of a picture of the island and the inhabitants to justify their villainy.
The events in the game itself + the documents paint enough of a picture of the island and the inhabitants to justify their villainy.
And if you're someone who is being chased and relentlessly shot at by dozens of dudes on an island, you aren't going to stop and wonder if the next two guys with guns dressed just like the others you see might not 100% agree with them. You're gonna gun em down just the same.
Being complicit against your will doesn't justify apathy towards them. They are still victims. Do you think in cases like Jonestown that the people deserved to die? It would have been better off if they didn't put that dissonance in the game if Lara wasn't going to react to it. She outright gets called out on it and she still doesn't react.The worst part is... we see sympathetic aspects to these people, but then you realize thatevery single one of these men was complicit in the sacrifice, torture, and burning of countless women, amongst all the other atrocities.
Shit, death is a mercy for these people. This island makes the Rook Islands from Far Cry 3 look like fucking Disneyland. It's rare that I encounter villains in games that I wanna kill as much as I wanna kill the Solarii. The Solarii are desperation taken to its furthest extreme.
The worst part is... we see sympathetic aspects to these people
Well damn :/Yea there will be more QTEs in the game.
Well now I know what I should use my next skill point on.You can upgrade in the Brawler category to be able to use the Axe as a melee. It's mapped to F on PC.
Well damn :/
Better practice getting my reaction time up to speed, but at least its good to know that the game let's me restart near the part I messed up.
What exactly happened when Lara gets captured mid-game? The Solarii guys incapacitate her, then those guys get massacred by some giant supernatural Oni warrior....then for no apparent reason she's hanging upside down in a room full of dead, flayed bodies? Is this every explained in any logical way?
What exactly happened when Lara gets captured mid-game? The Solarii guys incapacitate her, then those guys get massacred by some giant supernatural Oni warrior....then for no apparent reason she's hanging upside down in a room full of dead, flayed bodies? Is this every explained in any logical way?
Just play on easy. They're easy.
I think my favorite exchange between two Solarii was where one of them had the sense to realize Lara was an actual threat,
"It's just one girl!"
"Yeah? Well, we're getting our asses handed to us, by one girl!"
Enemy dialogue in this game is great, whether you're in combat or out of it, CD brought the Solarii to life and sometimes, I think twice before killing them.
Yeah, I just wanted to tag onto the discussion here and say that the enemies weren't your typical mercenaries as found in most games. They didn't join into the organization by choice for personal profit. Everyone of them were survivors on the island. This might be a bit spoilerish... Most men, women, and all children were killed immediately after being captured. Some select women were chosen for burning rituals and only the strongest and, for a lack of a better word, simple minded men were given the choice to survive. They didn't want any strong minded men rocking the philosophical-boat. The men who chose to survive were thrown in cages and pits for weeks without food to crop out the weak. To survive they had to murder, and much worse, the other prisoners. If they managed to not die then were allowed into the brotherhood. Yes, they were all once innocent survivors but everyone you fought against were mentally disturbed murders. These weren't like the guys from Deus Ex: Human Revolution who could have just hopped the fence and left the company once stuff started to get crazy.
Yes, several times those lines wouldn't match the personalities they displayed in the conversations they had before you engaged them. You'd have a guy talking about he hated what the cult was doing, then you alert him and he suddenly turns into a generic psychopath.They seem to have a good amount of lines celebrating her death if they kill you, which is pretty cool.
So what is your point exactly?But you just listened to their conversation and they said they were against what they were doing. Why have that dialog if they're just going to turn into mindless enemies as soon as you engage them? And Lara automatically jumps to calling them "insane murderers" to justify her killing of them when it's clear from all the research she does throughout the game that they are victims as much as she is, and she never questions whether she should try to save them as well. Cults are real, and everyone is susceptible to being brainwashed into one. And people can be saved from cults. If a cultist is trying to kill you, of course kill them, but don't try to justify what you did by writing them off as less than human. It's clear most of them haven't lost their humanity since a lot of them care about their brothers to the point of wanting revenge.
Being complicit against your will doesn't justify apathy towards them. They are still victims. Do you think in cases like Jonestown that the people deserved to die? It would have been better off if they didn't put that dissonance in the game if Lara wasn't going to react to it. She outright gets called out on it and she still doesn't react.
Nah, I chose Normal mode like every other time as my first setting when playing a new game. I'm pretty sure I've been tainted into thinking "Easy mode = Baby mode" thanks to my buddies.
And wait are the QTE different on each difficulty setting?
Watch out man, saying that kinda stuff is gonna get you labeled as a lowest common denominator video game industry ruiner by some people here.I always play Easy because my backlog is huge and I just want to see the story / scenery / interfaces, and yes the QTEs are very easy on easy.
So what is your point exactly?
That there should be a "let's be friends" game mechanic implemented, or that CD shouldn't have bothered to humanize the villains at all?
I know I didn't regret killing a single one of the enemies in this game and considering the position that Lara is in, I don't see how it benefits the narrative whatsoever to start to feel remorse for the people she's killing, and nothing in the so far has given her a reason to do so.
Watch out man, saying that kinda stuff is gonna get you labeled as a lowest common denominator video game industry ruiner by some people here.
Watch out man, saying that kinda stuff is gonna get you labeled as a lowest common denominator video game industry ruiner by some people here.
They shouldn't have given the Solarii sympathetic dialog if their behavior wasn't going to match what they said or have any relevance to the plot. Why have a guy talk about how he hates the violence and just wants to go home if he's going to just turn into a bloodthirsty psychopath as soon as he's engaged? Why have documents detailing how the Solarii are victims?
Lara is quick to judge them as if they are bad people rather than normal people in a bad situation with lines like "they're insane murderers" and "That's right you bastards! I'm coming for you all!" She forgets she herself is a normal person in a bad situation killing lots and lots of people. It doesn't even phase her. Why does Crystal Dynamics even bring up these issues in the first place?
They could have had a scene at the endshowing the remaining Solarii rejoicing at their freedom and thanking Lara.
To be honest it just seems like you did not play the same game as I did, because nothing you say is at all what the game itself has inferred to me.They shouldn't have given the Solarii sympathetic dialog if their behavior wasn't going to match what they said or have any relevance to the plot. Why have a guy talk about how he hates the violence and just wants to go home if he's going to just turn into a bloodthirsty psychopath as soon as he's engaged? Why have documents detailing how the Solarii are victims?
Lara is quick to judge them as if they are bad people rather than normal people in a bad situation with lines like "they're insane murderers" and "That's right you bastards! I'm coming for you all!" She forgets she herself is a normal person in a bad situation killing lots and lots of people. It doesn't even phase her. Why does Crystal Dynamics even bring up these issues in the first place?
They could have had a scene at the endshowing the remaining Solarii rejoicing at their freedom and thanking Lara.
To be honest it just seems like you did not play the same game as I did, because nothing you say is at all what the game itself has inferred to me.
The documents may have painted the survivors overall as victims, but its clear none of them are good people. Just because some guy may want to go home is not going to make me rethink shooting him in the face considering the context of the game.!Mathias also wants to leave the Island, doesn't mean he's not worth killing
The documents may have painted the survivors overall as victims, but its clear none of them are good people. Just because some guy may want to go home is not going to make me rethink shooting him in the face considering the context of the game.!Mathias also wants to leave the Island, doesn't mean he's not worth killing
Well yeah. Sucks, but they're corrupted, they kill, torture and kidnap new survivors,Mathias isthe leader of a cult of the most mentally deficient, most easily manipulable people that washed up on the island. Their initiation involves breaking them by starving them in a steaming-hot subterranean cavern until their numbers are depleted and only adding the most hardened of them to his stable. There's nothing to suggest that these guys were criminals or otherwise deserving of this fate. They got put into a shitty situation, just like Lara. Unlike Lara, they don't have the mental acuity to find themselves an out