I have the weirdest feelings about this game. On the one hand, I feel like it's a well-made nicely balanced action adventure game. The combat is solid. The exploration is a lot of fun particularly in the larger hubs. Looked at as a sort of more-open Uncharted-esque game, it is a good one. And the platforming is better than in that series I think (though clearly that is not nearly good enough for a TR game).
But as a Tomb Raider game, I just feel like it has gotten too far from what I love about the series. The platforming and puzzles have taken a bit of a backseat and more than anything have become way too easy. I think what makes it hurt most is there are so few games like TR. I'm not sure there is a currently running series that scratches the itch it typically does. Last gen Prince of Persia and I suppose Mirror's Edge being the two, but those aren't exactly popping out new entries lately. It was a series focused on challenging platforming and puzzles with combat being a mild distraction at times.
As I go to bed I'm leaning more towards the disappointment for what it's not. I think it particularly bothers me because they easily could have had stuff like the series is known for in place of the setpieces and the game been a much better game. The open hubs, improved combat and gear-gating stuff I think would have added to the game, but then it still would have kept its focus where it was supposed to be while taking the series into a new direction. Again, totally torn on this game now.