Not bad. From what I've played of TR so far, thankfully didn't have to pay for it, my view is this - they had a good idea and pretty much decided to do everything possible to destroy it through the process of the game's development.
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In which Lara screams a lot
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The concept is a fairly decent one, if you only look at it on the surface - a giant island, metroidvania-esque (although this element is almost comically exaggerated by the game's defenders, so far as I can tell so far), maybe some disparate survival elements and some BASIC platforming mechanics that wouldn't necessarily be a bad foundation for a game which didn't have platforming designed by (or at least inspired by) someone who is a nearly blind 80 year old grandfather whose hands are contorted into a shape like a truck ran over them and whose entire idea of games is 'i think that is something on the screen; I like when things are on the screen' and whose sole idea about life is 'i think the whole point of sex and human interaction in general is to be a serial killer'.
But I'll try to break it down
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Proof of a nearly blind 80-year old grandfather with crippled hands who is also a serial killer being the inspiration for the game's design
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● Why do we have the ability to change platforming jumps mid-air? There's essentially no real way to fail at platforming unless you actively try to kill yourself just to remember what games used to be like, back before they sucked:
http://i184.photobucket.com/albums/x55/Amir0x/LaraCroftLOL.png
Pic is only slightly exaggerated for effect. I guess this is one of those bulletpoints so they can say "see, control" even though the actual effect through level design is that it means less than jack and only microscopically more than shit? Seriously, this game has some of the most ill conceived and bullshit "platforming" segments I've encountered this gen. You have a foundation that could work for platforming with depth... but hey, why don't we just toss that all out the window? At least Uncharted knew what it was so you didn't feel like it should be something more, because it was just all suck. TR makes you feel like it could be more and then diarrhea's in your face for thinking it.
● Why is the whole island littered with bullshit? Because an 80 year-year old grandfather who is also blind would need the potential of just randomly stumbling into shit every other second, so they can pretend they're making "progress" toward a goal of some sort. Of course the fact that the goal is so pathetic that it makes DK64 look competent by comparison is beside the point; the old blind man just wants to hear the the satisfying "i found something" sound. Although, to Tomb Raider's credit, it was sort of nice they implemented the ability to look around at some of your items and find out a bit more about it. +.03 for that effort.
● Why is there a WIN button? (survival instincts) Because an 80 year old nearly blind grandfather needs to be sure he can see GIANT GLOWING MARKERS over anything of import. It's not even remotely subtle, it's like a fucking satellite guided ULTRA beam, of the sort government militaries might be capable of summoning with a 500 million dollar budget. I'm sure Lara Croft can manage, she is rich after all.
● Combat is definitely improved from past TR games; of course every self-respecting Tomb Raider fan knows that is because nobody wanted fucking gobs of nonsense combat in their TR games. But by necessity, because after the first 2 or 3 hours you'll be running into somebody every 3 seconds, and that's really the meat of the game... it is better. But of course it's completely unbalanced in every way and like any good nearly blind 80 year old grandfathers require by necessity, QTEs are liberally peppered everywhere in these encounters so that even he has the potential to win by luck. And naturally because it's also just stupidly unbalanced, you really don't need to do anything but shoot people with arrows all day, unless you waste time with a shotgun. I guess the reason they might exist besides that is the multiplayer, but of course that's just a bullshit mode not worth even a second of anyone's time. Yes, yes, I know [i]you[/i] - whoever it is that will respond to this and predictably claim I'm stating my opinions as fact, even though it's self-evident it's all opinions - liked the multiplayer, but imo (look I'm writing it out!) that just means you like garbage multiplayer modes. Hey, everyone has one of those. Some reason I stick around to play Kingdom Hearts games, and those games fucking blow more than fucking...I dunno, some volcano that blows a lot.
● This game has to be the most pointlessly sadistic game ever. Lara Croft just dies endlessly in the most brutal ways imaginable if you let her, or you fail some QTE. Of course you're far more likely to randomly fail a QTE than anything else in this game on Hard difficulty, because I'd say the game is easy as pie but that's probably an insult to pie. Lara Croft is sad and completely horrified every time she has to overcome some new hurdle (EX: "oh god I have to climb THERE!? I was afraid you'd say that..." Even though she had already run out of a burning building, been nearly eaten by wolves, made hugely exaggerated leaps with considerable height), and then literally within 10 seconds she is fucking Gabe Walker in Cliffhanger or Rocky Balboa. There is incongruity between narrative and gameplay and then there is THIS. Game has no idea what it wants to be at any point.
● The visuals are fairly nice on a top of the line rig, which I do own. But the important element is the atmosphere, does it pull it off? It pulls off [u]A[/u] atmosphere that is nice on its own terms. Of course for me it pales in comparison to the ultra isolationist feel of the best TR segments of the best TR games (of which this one isn't even on any best-of TR list, since it's not a Tomb Raider game), which actually made you feel at times like you were exploring ancient tombs weathered by centuries of disuse, but I will at least give it credit where it's owed. I guess even a nearly blind 80 year old grandfather prefers pretty looking blurry screens to just shit blurred out on a screen. +3
● The story... LOL. I mean I'll not post more on this until I beat it, but seriously... LOL.
● Can this game glitch out more often (PC)? I've had Lara Croft get stuck between rocks to force a reset; Lara Croft's face turned black; Lara Croft's arrow got like stuck floating in front of her; one time a dead bunnies carcass stuck to my leg for like 30 seconds. Let's see, one time instead of grabbing onto a pole she just decided to randomly hit it and not grab on... one time she died because the QTE didn't work no matter how hard I tried to ram the button, etc etc. The list goes on. As with my experience with Uncharted 2 and [url=http://i184.photobucket.com/albums/x55/Amir0x/UnchartedGlitch02.jpg]how buggy[/url] [url=http://i184.photobucket.com/albums/x55/Amir0x/UnchartedGlitch01.jpg]that was[/url], your personal experience may vary. Since none of my bugs were really game breaking, I'll just slightly deduct points. As this relates to a nearly blind 80 year old grandfather, I'm unsure, but my current working theory is that the designers just felt how would he notice? Dude's nearly blind!
● Set pieces. Here they are, the much vaunted (lol) core of the Uncharted copycatting, and it's probably more shameless than even the worst detractors would expect. Most of them are tension-less minute or two long segments of dumb nonsense which are sometimes almost literally ripped straight out of an Uncharted game or some other game which copied Uncharted. Oh look she's climbing up an airplane fuselage, oh look it creaks and falls down slightly with no danger to Lara Croft's personage whatsoever. What a shock! Oh look, a building is on fire, now you have to run out of it before it falls on you - of course, you'd basically have to be petrified by some enemy in FFVI to actually fail this part... or, conveniently, be a nearly blind 80 year old grandfather. Hey, some bridge or boardwalk is collapsing. Hey, blah blah blah. You could probably predict what else I would say just based on how much time you've wasted with modern AAA videogames. Shamefully, I've wasted more than I care to admit. Segments are neither enjoyable or particularly well designed spectacle... just dumb. They are always devoid of challenge, with an extremely obvious exit out of the fake danger, and act basically as a cutscene where you can occasionally press forward or maybe stab an enemy quickly. Or maybe QTEs!
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[b]The End[/b]
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The list can go on forever, but I'll just limit it here until I finish the game. I give the game [b]a 3/10, maybe a 4[/b] because I fucking adored the way Camille Luddington or whatever her name says that bit of dialogue on the green fan: "Could have been used by a villager or a noble, maybe." Her voice acting was shit basically, but she had some adorable way of saying some words.[/QUOTE]
Nice to finally read your thoughts on the game.
many here in this thread had a similar feel about the game([URL="http://neogaf.com/forum/showpost.php?p=49328547&postcount=6703"]I gave it 5/10 [/URL]),it's just weird to see professional games reviewers not seeing all the big issues(and there are many) with the game here.