The game has a lot of tension, but it is not because you're afraid the enemies will kill you in a straight up firefight.
Yeah, it's this creepy ambiance- the Island has a lot of mystery!
It just feels a bit spooky/alive in other ways.
The game has a lot of tension, but it is not because you're afraid the enemies will kill you in a straight up firefight.
Okay, what the fuck do you press I tried every button at different times but the closest I got was some yellow sign when I press LMB.
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Okay, what the fuck do you press I tried every button at different times but the closest I got was some yellow sign when I press LMB.
You have my sword.Instant death QTEs need to be banned from games. This is awful.
I can't believe how good this game looks. And it's not even an exclusive. It's really stunning.
Instant death QTEs need to be banned from games. This is awful.
Wow... Lara really is a young female Captain Walker.
Do enemies respawn when you leave and reenter an area?
Yes some enemies do return!
On PS3 I encountered 6-7 tombs [still not finished with the game]. All are very small.
Really? That sounds very disappointing. So not a single big tomb encountered yet?
So are you ready to say it's better than you expected?Holy damn I got to an area that's....pretty big to put it in simple terms. Now this is more like it.
It's stressing my PC too, getting drops to the high 30s because there's so much to load at once.
So are you ready to say it's better than you expected?
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The more I play this, the more I'm realizing that if it came out last year it might have been my second pick for GOTY.
Spec Ops.Behind what?
I'd say it's on the list for Action GOTY this year. I'm really enjoying it. Looking forward to them cranking out sequels.
Not the game they wanted to make. Embrace the change.
The King is dead, long live the King.embrace the death of a genre.
embrace the death of a genre.
embrace the death of a genre.
At 20% completion, tops? Hell no lol. There are still a lot of gameplay issues here and who knows how many I haven't come across yet.
Speaking of which, this game has audiologs that you have to listen to in a menu. What the fuck.I'm really tired of cutscenes (no matter how long) that involve my character figuring something out, finding tracks, etc. At worst, it's the kind of thing that could be done via VoiceOver as I play and run around; at best it should be built in somehow as a gameplay mechanic. I feel cutscenes definitely have their place but they've gotta be showing me things I can't do during gameplay, or should just be impressive showpieces to demonstrate the consequences of my actions, etc.
I dunno; I used to be fine with it in other games, but I find myself annoyed here with how often I'm finding myself stopping to watch another cut scene.
Speaking of which, this game has audiologs that you have to listen to in a menu. What the fuck.
Speaking of which, this game has audiologs that you have to listen to in a menu. What the fuck.
Speaking of which, this game has audiologs that you have to listen to in a menu. What the fuck.
Seriously. I'm not sure if Bioshock did it first but I loved that I could listen to those (and they were masterfully done) as I proceeded to run around and do other things that might otherwise be mundane (looting the room, looking for secrets, etc). Really kept the pace up.
I kind of like them. They add more of a background to the narrative, and they help split up some exploration.
Quick breather!
Still waiting for Digital Foundry.
To those who have the PS3 or both versions, how does it hold up? Is it good?
No ... Just no.