eznark said:like most marketing, there is little evidence to support that higher review scores actually work. The examples both ways are limitless, so saying that publisher are pushing for higher reviews just means they see a number, which they can quantify and incentivize and is something they understand, so they push it.
My point was as much to the controversy though. Message boards clearly overrate themselves. I suppose we can say the jury is still out on review scores.
Kittonwy said:So 1UP and GameInformer represents the rest of the industry now?
They need to tell it like it is with Too Human which is what 1UP did in this instance, instead of holding back their opinions about the game.
Kittonwy said:Really? So he's supposed to force himself to play it 5-10 times so the game can "grow on him" until he likes the game enough to write the review? If he has only played it through 10% and then write the review, then maybe you have a point, if he has finished the game and has played the multiplayer then what's the problem?
You're the one with a Too Human avatar and you're telling ME I have an axe to grind? ROFFLES.
So let's just stop that. Dyack did not own Kittonwy.
I understand that point, but I disagree. If we play through a game multiple times (maybe once for SP and once for MP) and still not "get" what Too Human is, I think that's more of a problem with SK's game design than a problem with us.AzerPhire said:Its an RPG with multiple classes. How you can judge the gameplay if you only play through as one class or try each class for an hour or two? Not to mention that there is a New Game + so you can reach higher levels and get the best equipment.
Zeliard said:The game's actual quality can't be any worse than 1UP's written review of it. That's a stunningly poor review. How is anybody supposed to gather any sort of real info on the game from it? He barely describes anything. I've seen posts on here make far better cases both for and against the game based solely on the demo.
Kittonwy said:If higher review scores don't work then things like metacritic scores would not affect a developer's bonus structure.
I don't see how message boards "overrate" themselves, gaf is just a place for people to talk shit, yeah people pass judgement on games, so what? Are we not allowed to? Says who?
tfur said:I would not be surprised if Eurogamer/Edge reviews it at 8 or 9...
Kittonwy said:I don't.
If IGN and Gamespot give this game a great score I would be curious to find out why though, the same way when I saw the 1UP review giving the game a C-, I actually went and read the review to find out why Giancarlo thought Too Human was so bad.
Zeliard said:The game's actual quality can't be any worse than 1UP's written review of it. That's a stunningly poor review. How is anybody supposed to gather any sort of real info on the game from it? He barely describes anything. I've seen posts on here make far better cases both for and against the game based solely on the demo.
Kittonwy said:I don't.
If IGN and Gamespot give this game a great score I would be curious to find out why though, the same way when I saw the 1UP review giving the game a C-, I actually went and read the review to find out why Giancarlo thought Too Human was so bad.
PSGames said:Jesus H. Christ. So a positive review somehow equates to "not telling it like it is"?
Seems like he's backed up by two reviews from the more prominent gaming news publishers.BenjaminBirdie said:No, Kittonwy, you're not being honest, you're being subjective.
And it wasn't just the loot I found enjoyable. It was the combat, which is the core game mechanic that one needs to be satisfied by in order to even remotely enjoy a game. I accept that this isn't the case for everyone, but the fact is that if it is the case for even anyone, then your blanket preemptive claims of bias are fundamentally wrong.
MattKeil said:So did I, and the only conclusion I can draw from the 1UP review is "Giancarlo didn't enjoy it." A lot of what he calls out as problems with the game are simply not problems from what I've played. The classes play extremely differently from one another, especially at higher levels, and the loot issue becomes less prominent as you find really good equipment that you stick with. Pretty much like any game of this type, really.
And the parting shot about falling through the world is ridiculous. That happened to me in GTA4. I agree with him that it's a problem that should (ideally) not occur in a game, but why is it so egregious in Too Human but glossed over in GTA4? Or maybe it didn't happen to him in GTA4, much as it has not happened to me in Too Human?
Reviews are subjective by definition. I know half the point of these threads is to compile all the reviews and pretend that objectively defines a game's quality, but the only thing that matters in the end is whether or not you like it yourself.
eznark said:like most marketing, there is little evidence to support that higher review scores actually work. The examples both ways are limitless, so saying that publisher are pushing for higher reviews just means they see a number, which they can quantify and incentivize and is something they understand, so they push it.
My point was as much to the controversy though. Message boards clearly overrate themselves. I suppose we can say the jury is still out on review scores.
eznark said:I think you missed the point. Metacritic is easy to quantify (it is a number after all) but I have yet to see any definitive study correlating review scores and sales figures.
MattKeil said:So did I, and the only conclusion I can draw from the 1UP review is "Giancarlo didn't enjoy it." A lot of what he calls out as problems with the game are simply not problems from what I've played. The classes play extremely differently from one another, especially at higher levels, and the loot issue becomes less prominent as you find really good equipment that you stick with. Pretty much like any game of this type, really.
And the parting shot about falling through the world is ridiculous. That happened to me in GTA4. I agree with him that it's a problem that should (ideally) not occur in a game, but why is it so egregious in Too Human but glossed over in GTA4? Or maybe it didn't happen to him in GTA4, much as it has not happened to me in Too Human?
Reviews are subjective by definition. I know half the point of these threads is to compile all the reviews and pretend that objectively defines a game's quality, but the only thing that matters in the end is whether or not you like it yourself.
MattKeil said:What's the line between "big enough scope to excuse game-killing bugs" and "not big enough scope to excuse game-killing bugs"? Further, is the bug Giancarlo ran into a recurring thing? Something he can duplicate? Or is a one-time thing called out simply to make the game seem worse?
Farnack said:Seems like he's backed up by two reviews from the more prominent gaming news publishers.
And who, in the gaming news industry, is backing you up at this time?
Sure he gave reasons, but which ones were actually good?Kittonwy said:Yes people are subjective, that's why while you enjoyed the game, the guy from 1up didn't, but he gave a lot of good reasons why he didn't, and having played the demo I saw the same problems he highlighted.
Mithos Yggdrasill said:Sure. I understand the point. If we admit for a moment that reviews have a positive/negative effect on sales, we should also say that its effect is proportional to its score somehow. But it take a significant effect only if the score is particulary good or bad. So, I think that you could be right about titles that have only an average score, because it finishes as anonyme game. In other words, nobody notice it.
But Too Human is different in my opinion, because it was supposed to be a smashing hit. A bit like Haze somehow, because the pedigree of Free Radical is (was?) way good. I think that many here expected a great title, overall because in the GC short presentation was really promising. But then SK declined and the result is what we can observe now.
So, a title that was expected good, but that result as a disappointment, will suffer its sales.
The fact that reputation and reviews partly counts is still supported by games like Haze, that, as disappointment, sold poorly.
But it's not a rule. Only a trend.
MattKeil said:What's the line between "big enough scope to excuse game-killing bugs" and "not big enough scope to excuse game-killing bugs"? Further, is the bug Giancarlo ran into a recurring thing? Something he can duplicate? Or is a one-time thing called out simply to make the game seem worse?
FieryBalrog said:I honestly don't get what's wrong with this review. Do we need a Gamespot style "here are the graphics, here is the sound, here is the gameplay, here are the controls, here is my conclusion" style of review? The paint-the-numbers review? Or just more words?
BenjaminBirdie said:Matt Keil, Big Time TV Mogul?
Like I said, I'm not surprised the game didn't land for people. That's fine. That's not my problem. Kittonwy is implying that anyone with a positive impression of the game at this point is suspect, before even reading the reviews. That's my problem.
Mithos Yggdrasill said:So, a title that was expected good, but that result as a disappointment, will suffer its sales.
kittonwy said:Yes people are subjective, that's why while you enjoyed the game, the guy from 1up didn't, but he gave a lot of good reasons why he didn't, and having played the demo I saw the same problems he highlighted.
Problems were highlighted, if a review completely ignores the problems wouldn't they be suspect? It's like if a gymnast falls flat on her face or completely steps out of bounds and no points were deducted by a certain judge, wouldn't that look suspicious to you?
Danthrax said:I mean look at the opening sentence. " Too Human is not a good role-playing game." Well it's a good thing the game isn't just an RPG but also a hack-in-slash loot collecting game as well, huh? Way to miss the point.
.
Obviously the game is going to be a divisive one.
JudgeN said:How so exactly? I was honest and what more do you want?
CartridgeBlower said:The review was fine. It's not like he didn't talk about what he felt were problems the game had. And isn't that what a review is?
I'm guessing if he loved the game, no one would be saying this was a 'poorly written' review. Just a hunch, though.
Kittonwy said:Problems were highlighted, if a review completely ignores the problems wouldn't they be suspect? It's like if a gymnast falls flat on her face or completely steps out of bounds and no points were deducted by a certain judge, wouldn't that look suspicious to you?
MattKeil said:I submit that expectations for Too Human are almost entirely within the "hardcore" sphere, and the majority of 360 consumers, the ones who make games big sellers, don't know anything about the drama behind Too Human. All they know is this is the Next 360 Game To Buy.
I disagree, but you're not interested in the positive side of Too Human, it seems. Obviously the game is going to be a divisive one. I expect this will be the new game that gets brought up in other game threads to call out a poster, e.g. "Yeah, but you liked/hated Too Human!"
Horrible comparison. The gymnast either did or did not step out of bounds. Whether or not you think the combat of Too Human is fun or the classes are different enough is entirely opinion.
Interestingly, multiplayer action fares a little better, as long as one player focuses on guns and the other on melee weapons. In fact, Too Human's cooperative mode as a whole is far more entertaining than the single-player experience -- not only does it involve a tiny bit more strategy when two players are going at it, but it also has the additional benefit of not having the horribly animated cut-scenes or rudimentary plot of the single-player experience.
CartridgeBlower said:I'm guessing if he loved the game, no one would be saying this was a 'poorly written' review. Just a hunch, though.
eznark said:guess we'll see, and have more evidence one way or another in a couple weeks.
You don't have to be interested in anything, because that's your opinion! If their review is positive, then in their opinion, it's a good game. If the review is negative, then in their opinion, the game is poor.Kittonwy said:The player's guns are either locked on to already dead enemies or they aren't, in this case it's the former.
I played the demo, didn't really find anything particularly positive about it, while the demo was really easy, having played action games like DMC, God of War and NG I found the combat to be clunky as hell, the dialogue was awkward, the character and vehicle designs were atrociously bad, what "positive side" would you like me to be interested in?
To a degree of countereffect, I actually didn't know Matt Keil. Sorry Matt Keil. XDBenjaminBirdie said:Matt Keil, Big Time TV Mogul?
Like I said, I'm not surprised the game didn't land for people. That's fine. That's not my problem. Kittonwy is implying that anyone with a positive impression of the game at this point is suspect, before even reading the reviews. That's my problem.
So what is the positive side of Too Human?MattKeil said:I disagree, but you're not interested in the positive side of Too Human, it seems. Obviously the game is going to be a divisive one. I expect this will be the new game that gets brought up in other game threads to call out a poster, e.g. "Yeah, but you liked/hated Too Human!"
Too Human is an FPS? Huh?Mithos Yggdrasill said:Too Human could be helped by this factor (it's a FPS, even if somehow it is an hybrid).
border said:Too Human is an FPS? Huh?
Farnack said:So what is the positive side of Too Human?
A) The combat animations and the cutscenes are terrible.
B) The storyline has been called out to be pretty boring that they'd rather play multiplayer to skip it.
C) The environments are plain and barren.
D) The combat and camera systems are completely destroyed by the breaking of game conventions.
E) And the atrocious inventory management menu system undermined the slightly positive loot collecting.
Mithos Yggdrasill said:I wrote it's an hybrid. There are shooting elements. So, the FPS audience, so big on X360, could be an helpful element for the game. That was what I meant. I edited it so that it's clear.