Lactose_Intolerant
Member
I'm actually really glad for the extra monsters with every boss. It seems like most classes can take advantage of them, exploding their corpse to produce some result. A summon-focused outlander would be totally screwed without little mobs to spawn more bats. It makes blindness/fear/stun/debuff focused characters viable by letting you shut them out so you can focus on the boss. Berserker's Rupture explosion, or Rampage, or Battle Rage that gives buffs for number of nearby enemies (same as equipment providing these effects too).
I know that doesn't mean it's effective in practice, but I'm glad they made the decision all the same. Looking over my outlander's skill list initially I was worried about his viability on bosses, but they made an attempt to have mob-killing/distracting a good part of boss fights as well.
Yeah, my whole strategy wouldn't work vs big bosses without all the smaller mobs around the bosses.