Make sure you create an Engima-equivalent chest armor.Welp time to get crackin' on that Paladin class.
Really considering getting Forcefield on my Engineer...Aegis of Fate just isn't reliable enough for boss fights. Afraid I might waste 15 points on a skill I don't need when I'm properly geared, though.
I wonder though. Forcefield uses whatever Charges you have, so I wonder if it will last long enough to use it, then work on charges for Overload after without it going down? I don't know.
Well, I have 50% block, 25% dodge, and Aegis of Fate...hopefully those can keep me up.
You can't respec stat points? Nooooo!
Well I hope 2/2/0/1 for my berserker and 3/0/0/2 for my engineer is the right choice.
Welp time to get crackin' on that Paladin class.
Really considering getting Forcefield on my Engineer...Aegis of Fate just isn't reliable enough for boss fights. Afraid I might waste 15 points on a skill I don't need when I'm properly geared, though.
You can't respec stat points? Nooooo!
Well I hope 2/2/0/1 for my berserker and 3/0/0/2 for my engineer is the right choice.
edit: I think that's right.
Hello everyone!
Torchlight 2 has launched and I.Eat.Games. (ME!) will be interviewing Max Schaefer today at 4PM PST. Post your questions here and I'll pass them on to him.
Thanks!
- Are there any plans to add a character details screen? That is, a window that displays all the information we would want to know (gold find %, crit chance, % Fire damage added, etc.).
You don't have to worry about charges with Forcefield. It works as well without any charge, just goes down faster. Just run around a bit till the short CD ends.
Hello everyone!
Torchlight 2 has launched and I.Eat.Games. (ME!) will be interviewing Max Schaefer today at 4PM PST. Post your questions here and I'll pass them on to him.
Thanks!
Is anyone else having trouble being underleveled? I just beat act 1 on my outlander and I'm only level 16 while the enemies are 22.. I didn't skip monsters and cleared most of all the maps.
Really wish I built my Outlander with higher Focus. Glaive Throw is pretty ridiculous and it's a purely Focus-scaling skill. Need stat point respecs! Thankfully, STR is still useful for the Crit Damage% bonus but ... still.
Really considering getting Forcefield on my Engineer...Aegis of Fate just isn't reliable enough for boss fights. Afraid I might waste 15 points on a skill I don't need when I'm properly geared, though.
Mana leech!
I'm level 50, I've never put a single point into focus (straight dex and str). I have 20 mana leech total on my weapons, and I just alternate between regular shots and glaive throws when I'm refilled. Also helps to keep tossing the pacts down.
Also only get Glaive Throw to 5 points, the first tier. After that the mana costs keep going up and you won't be able to toss many at all.
-How are you guys profitable as a company/how releasing that much content for that cheap works?Hello everyone!
Torchlight 2 has launched and I.Eat.Games. (ME!) will be interviewing Max Schaefer today at 4PM PST. Post your questions here and I'll pass them on to him.
Thanks!
So, sounds like you all are having fun! I haven't bought the game yet, truth is I just have too many other games right now to play. WoW expansion is out tomorrow. FTL is taking all my time. Minecraft needs it's love every couple days. Plus a huge backlog. And then there is Diablo III.
Speaking of D3, what's the general consensus from the peeps who have played TL2 for many hours? Is TL2 a better game? Is it more satisfying to play? I still play D3 now and then but it certainly does not have whatever made Diablo II such an incredible game for me. I get tired and bored with D3, that never happened in D2. And I liked the first Torchlight very much, and from everything I've read TL2 is better in every way than TL1.
But you players having a blast in TL2, do you still see yourself ever playing D3 again, or has TL2 totally overshadowed it?
1. Any chance of beginning new game plus on a harder difficulty?
It's for the +Magic Damage. Focus increases Glaive damage, STR will merely make it crit harder. DEX/Focus until you get to the Dodge cap (~100 DEX) and then just STR/Focus is probably the best use of points for them.
High Focus Glaive Throw with Master of the Elements can become stupid. Like, 20,000+ damage stupid :x
Aegis doesn't seem to scale amazingly well compared to what Forcefield will get to so there's that. Forcefield being an active (that takes Charges) is probably the potentially larger issue since it conflicts with Charges for damage. Engineer Charge mechanic is really kind of fun compared to the others (e.g., Outlander just shoot things to keep it full!)
I kind of wish I didn't pump points into Coup de Grace to be honest. The damage won't scale amazingly well and it's really limited to just trash enemies since you won't be stunning bosses. Then again, my Engineer build has 15 points leftover with nowhere to put them besides maxing Overload "just because" and that's with Forcefield or Aegis. Though, I'm partially thinking Dynamo Field for Charge generation may be better utility in the end.
Maybe get Charge Reconstitution instead ...
Oh, I thought you meant you didn't have the mana to use it.
I dunno, I haven't felt that it lacks in power at all, just at level 5 with base mana. Of course it have probably be twinked better but I'm enjoying myself.
Problem is, there is no charge spending skill that's good for bosses...Forcefield would just be a way to spend charges on bosses. The way I see it: Forcefield on bosses, Overload on packs. Shouldn't be too much of a conflict there.
I really do wish bosses would at least get some sort of debuff instead of a stun just so Coup de Grace would work. Might be a bit too strong then, though.
I didn't know a timed transforming fish would override a permanent one. In the description I thought it meant it would keep the form until it ate another permanent fish. So my cool molebeast went back to a panther. I did find one that permanently transforms it into a jackalbeast, but man that thing is ugly.
Also I have like 15% magic find now and I'm finding things like crazy.
It's already there. It's called the Engineer.
Problem is, there is no charge spending skill that's good for bosses...Forcefield would just be a way to spend charges on bosses. The way I see it: Forcefield on bosses, Overload on packs. Shouldn't be too much of a conflict there.
It's really a shame Coup de Grace can't proc on a lot of enemies...it really does deal a lot of damage, and I believe it does scale really well. 10x your strength as damage at 15/15...and you can get 2-3 procs off before a stun wears off. That's a fair bit of damage. Overload will proc it as well, which is nice.
I really do wish bosses would at least get some sort of debuff instead of a stun just so Coup de Grace would work. Might be a bit too strong then, though.
I have so much money is there anything amazing you can get with it?
re: changing difficulty on NG+
Just make an online/lan game and change the difficulty there. But it looks like you always have to do that, or else if you do SP offline, it'll default to what you originally started with on that character.
Got lucky and found two more pieces of the Feral set. Did find some nice embermage armor, hexenjaeger? 444HP, +20% bonus wand/staff damage.
Flame Hammer hits multiple times on larger enemies, though I suppose it doesn't actually need the Charges for that. Ember Hammer gains bonus damage from Charges and doesn't deplete them, though I don't like how the skill itself works.
I'd love it forever.
Though, in regard to the damage, 9.5 (10?) times the STR isn't bad. ~900-ish base damage is probably pretty good. Maybe? I don't really know what kind of base damage to expect from scaling skills at Levels 70-100.
Maxed Tremor and Coup de Grace is a pretty good combo too. And Tremor doesn't need a charge for its effects, just the damage which is not the main point of the skill.
Most bosses should spawn enough trash mobs for Coup de Grace to work on. Or am I wrong that it's not an AOE skill?
I have so much money is there anything amazing you can get with it?
Most bosses should spawn enough trash mobs for Coup de Grace to work on. Or am I wrong that it's not an AOE skill?
I've got one point of Ember Hammer for the shield breaking ability, but don't really see the point of it otherwise. Maybe maxed out and with Fire and Spark it might be good...I'm just not sure. My shield bash should hopefully be a better way to spend mana.
I am also highly considering Ember Reach. Anyone take this skill? It wouldn't stun bosses, but I'm curious as to how much the "+x% Physical Damage taken" debuff on enemies would reach at 15/15. Could be incredibly useful for bosses.
WTf really? thats so stupid you can't change it in sp lol
Single-target and it can't proc more than once per second. So it only activates on trash enemies but then it's limited to single-target damage. It's rather limited in scope. I'm just holding out on maybe trash enemies on Elite in the end-game will warrant having it still.
Plus, I think you can stun some Unique enemies still, just not bosses.
Well, Ember Hammer has really good damage (off-hand, should be the highest WeaponDPS scaling) and then it gets +75% Damage when maxed out and with full Charge.
I was thinking of Storm Burst myself. Just to have a cool way to charge in or out of fights. Plus, damage reduction and mana recovery is always nice to have.
Finishing off adds (which bosses ALWAYS HAVE) is faster with Coup de Grace. Finishing them off = more chances for Charge thingy to proc giving you full Charge meter. I think that's worth it.
Single-target and it can't proc more than once per second. So it only activates on trash enemies but then it's limited to single-target damage. It's rather limited in scope. I'm just holding out on maybe trash enemies on Elite in the end-game will warrant having it still.
Plus, I think you can stun some Unique enemies still, just not bosses.
Well, Ember Hammer has really good damage (off-hand, should be the highest WeaponDPS scaling) and then it gets +75% Damage when maxed out and with full Charge.
I was thinking of Storm Burst myself. Just to have a cool way to charge in or out of fights. Plus, damage reduction and mana recovery is always nice to have.
Number one all time most important question I could come up with: Why open multiplayer as opposed to server side character storage or a system like Diablo 2's that allowed both? Surely the team is aware of how badly ravaged Diablo's multiplayer was due to cheating, and for many multiplayer centered players like myself, this will likely severely limit the replayability of the game. I think I know the answer but I'd still like to hear it.Hello everyone!
Torchlight 2 has launched and I.Eat.Games. (ME!) will be interviewing Max Schaefer today at 4PM PST. Post your questions here and I'll pass them on to him.
Thanks!
Ah. Coup de Grace sucks then.
Finishing off adds (which bosses ALWAYS HAVE) is faster with Coup de Grace. Finishing them off = more chances for Charge thingy to proc giving you full Charge meter. I think that's worth it.
I'd go elite if you know the game ;PJust hit Act 2 late last night. So, so good.
I haven't found a lot of Embermage abilities I genuinely like so far (just hit 19) but the very first fire ability + Fire Brand + some Charge Mastery is lethal already. I also took Thunder Locus, which is great fire-and-forget damage to throw down near a group of mobs, and I assume will only get even better at tiers 2/3 when it can zap multiple targets.
The other thing I really like: Even this early on in Veteran, I'm already making decisions about what resistances I want. Those extra 40-60 points in Ice Armor I intentionally pumped into my character through item choice saved my ass several times late in Act 1...there were more than a few instances where I was unable to maneuver well and ate something nasty like a couple of ice tornadoes, but barely survived and thought "if I hadn't took that ice armor, I'd have been a corpse."
All that in mind, I'm going to echo the masses and say that anyone remotely familiar with these games should play on Veteran. I'm not usually that dude, but based on my time with the beta + full game, I'd imagine Normal will be a sleepwalk for most.
I'd go elite if you know the game ;P
How play balanced are the individual difficulties? This is specifically in reference to the infinitely respawning adds that accompany every boss.