You want a lot of Dex for 1H+Shield as well. Boosts your dodge chance.
53 DEX (10% Dodge) or 113 DEX (20% Dodge) generally; any more is cutting severely into your damage output and you're realistically better off just getting Dodge% from itemization from here on out.
Now, that said, there is a Block Chance cap (50%) and that isn't even that hard to hit (100 VIT is 18%, 150 VIT is 25.5%, 200 VIT is 32% and you can find ~15% Block Chance even on low level items) so you could just keep raising DEX for survivability rather than VIT. Or just pump more STR for more damage at this point.
You put too much emphasis on dex. It appears to be coming out that dex is one of the least useful stats for DPS (sort of as scy was saying).
This guy claims to have done the math and found it lacking:
What it basically comes down to is that Crit Chance (or Crit Damage) are terrible ways to raise your total Damage% by themselves. They serve as a function of your base damage and you have a reliable way that doesn't suffer diminishing returns for raising it. Now, STR raises your Damage% as well so it comes out ahead for builds that utilize it; the same applies for Focus related builds. DEX for the sake of damage is a terrible idea, hence the suggestions for the 53 DEX or 113 DEX stopping points for Dodge chance. What it comes down to is that you stat for Damage% and itemize for Crit Chance/Crit Damage.
Also of note, the way Armor/Resists function makes this even more apparent. They linearly reduce damage so Damage works out as needing a minimum amount to overcome defenses entirely.
Focus outlander using what? Glaive Throw or Venemous Hail, or something else? And obviously investing heavily in the elemental passive, what else?
Glaive Throw (5/15) and Cursed Daggers are the staple for the build. Glaive Throw at 5/15 deals 4600 average damage per use at 100 (~5900 at 15/15 for triple the mana cost, hence why its stopped at 5/15) and Cursed Daggers deals around 8700 damage, though as a DoT. Cursed Daggers also gives you Movement Speed, Crit Chance, and Damage% for every target you hit so it's a really good self buff as well.
So the barebones part of the build:
Warfare:
15/15 Cursed Daggers
Lore:
5/15 Glaive Throw
15/15 Dodge Mastery
15/15 Share the Wealth
Sigil:
1*/15 Blade Pact
5*/15 Repulsion Hex
5*/15 Stone Pact
15/15 Master of the Elements
*More if you want, you'll probably max them anyway.
This is 76 total spent so you have 57 free points. 15 for Venomous Hail, 10 for Repulsion Hex and Stone Pact and even 14 more for Blade Pact still leaves you with 6 points to spend. Bramble Wall is the only skill I'd mention as skippable since Glaive Throw interacts with it oddly. Well, Poison Burst and Shadowling Ammo are also bad choices since you won't be proccing them due to how you're actually killing things.
5/15 Flaming Glaives might be worth consideration for the debuff.
I've found your stats aren't really as important as your gear and skill setup, although the Outlander is really tough on Veteran/Elite playing alone. I wouldn't restart just because you put too much in dex though, besides dex is still a good stat for Outlanders. If you hold off a bit though you'll run into an enchanter who can imbue items with attributes bonus, I remember running into one around your level and I just found another one in Act 3. I've got a massive amount of skill points just by getting one level of enchantment done on most my items by him. I'm an Engineer with a base focus of 10 and after enchanting it's like 70 odd I think.
If there was a stat cap, I'd probably agree with you. Or, well, if I wasn't a min/maxer I'd probably agree with you. But there's no stat cap so misplaced points really does hurt builds, especially for Elite playing.
...but, yeah, you can just not care and just itemize around it in the end.
Totally fucked up my Outlander. Focused way too much on Dex at the beginning, and now I'm seriously hurting because of it. I really wish they'd allow respecs for at least the first month because now I've got a useless level 35 character that I'm going to end up deleting. Really sucks.
How many points in DEX? Outlanders still want DEX to hit the Dodge Cap (75%) and they get around 50% from their skills so you still need over 100 DEX to cap out.