So I just beat Act 1 and I'm at level 17 or 18, which seems pretty low since the next area is 20+
Now I'm not having any trouble playing on normal, but should I grind a bit or something so I dont end up underleveled later?
I must have these:
http://torchlight2armory.com/item?i=-1042231489615284213
http://torchlight2armory.com/item?i=5521255432102122596
http://torchlight2armory.com/item?i=-4333025891388137150
http://torchlight2armory.com/item?i=-5894530065507175626
http://torchlight2armory.com/item?i=-94040131189687854
I now have a true goal in sight.
I'm saying this having done this on an outlander on veteran.
Pet + Minions + My pet's minionsAre you wanting your pet to do all the work?
I think any build and class is easy in normal.
I was thinking maybe this: Berserker 37/30/65Any good berserker spec/builds out there? With the limited respec, would like to find a good one
Outlander needs to use potions so much until lvl28 when you can finally use Stone Pact.Every boss fight is a potion chugfest, I used to be able to go toe-to-toe with my buffs on but that's not working so well anymore with at-level stuff.
I'm on normal but I'm ending fights at full health. I feel like I could definately do veteran and not break a sweat, and maybe elite if I was careful.
Any good berserker spec/builds out there? With the limited respec, would like to find a good one
I was thinking maybe this: Berserker 37/30/65
Apparently Shield Bash scales with Focus...kind of a downer. =\
Apparently Shield Bash scales with Focus...kind of a downer. =\
Because outlander is way too squishy and there's way too many bullshit fightsWhy'd you go from veteran to normal?
Anyone with a flagged character want to investigate how focus scales the damage?
I have it so I can berserk without worries. Combining that with Shred Armor (which saps armor) makes me pretty much invincible while I'm going berserk and Shadow Burst (plus Wolf Shade if things get really bad) is for when I'm in a bind. Do you end up needing to flee more often on higher levels? Maybe I'll transfer 5 from Blood Hunger into Shadow Burst.Just to note, Blood Hunger is a buff that heals over time. It's a nice skill, and certainly nice healing to have, but I wouldn't max it. It's not a reliable way to sustain yourself on higher difficulties. Shadow Burst is a better option as you can escape with it and heal up with the distance it creates. I'd definitely opt for Battle Rage as it's Damage Reduction% so it'll help immensely with just wading into groups of enemies (and it's a huge damage buff itself).
Maxed Shadow Burst can hit 5 enemies and heal 12% of your life for each one and a maxed wolf shade steals life to you for 70% of the damage it does.Do any of the Berserker actives proc on-hit effects(life/mana steal in particular)?
Oh, and whats a good STR/DEX/FOC/VIT ratio for a full frost mage? I assume you lean hard to STR/FOC (in equal measure?) and use teleport plus freezing to keep from getting hit? I have no idea what kind of balance is best. I feel like it'd really depend on equipment.
I have it so I can berserk without worries. Combining that with Shred Armor (which saps armor) makes me pretty much invincible while I'm going berserk and Shadow Burst (plus Wolf Shade if things get really bad) is for when I'm in a bind. Do you end up needing to flee more often on higher levels? Maybe I'll transfer 5 from Blood Hunger into Shadow Burst.
Do any of the Berserker actives proc on-hit effects(life/mana steal in particular)?
I've been using Wolf Shade, but I wasn't planning on putting points into Shadow Burst. I suppose I should given the praise it's getting.Maxed Shadow Burst can hit 5 enemies and heal 12% of your life for each one and a maxed wolf shade steals life to you for 70% of the damage it does.
Balls.Off-hand, I actually want to say only Tier III Frost Breath will proc life/mana steal. Not sure if other on-hit effects apply.
I've been using Wolf Shade, but I wasn't planning on putting points into Shadow Burst. I suppose I should given the praise it's getting.
I was mainly asking to see if on-hit enchantments/socketables were worth using, however.
It's not consistently, sometimes it would be 30-45 fps, but in a dungeon or with lots of enemies it would go to 15-20 fps. It may be my computer but I thought I saw at least one of the other players also mention it.The game must not be as optimized as the first one. Gets choppy on everyone's PC with 6 players and all kinds of skills going on, but I don't know how you would consistently be at 15 fps.
Oh and one last question, is there any way to build charge with a low-level engineer besides fast attack speed weapons or shield bash? I'm trying to use two-handed hammers and cannons, and it seems to take maybe 15-20 attack to build a single dot of charge...does the left thing count, or only the glowing dot? And if you have a single glowing dot is it supposed to update the tooltip for the force shield? On my game the force shield seems to remain exactly the same at level 15 or so (182 damage) whether I have a glowing charge dot available or not.
To add to the charge woes, 15-20 attacks with high damage weapons might build a single charge dot, but takes like 20 seconds, and charge seems to go away almost immediately, maybe in 5 seconds or so after you leave combat. Maybe charge is just supposed to be for sword or shield engineers. :/
Cool, thanks. Embermage 0/131/1You can largely ignore STR and itemize for Crit Damage% rather than raising STR. 53/113 DEX (10% or 20% Crit/Dodge) with the rest in Focus or around 100 in VIT and the rest in Focus. That's arguably the best spread.
As far as a defensive stat is concerned, VIT isn't really that great at it. Especially if you don't use a Shield. The Health per point (3.5) is negligible and the +Armor%/Resist% isn't that big of a deal due to how they function (linear damage reduction).
Does it automatically. Don't even have to relaunch the game.Is there a way to transfer my character and saves from the Demo to the full game? I just want to know before I invest any more time in the demo.
Start a LAN/Internet game and play by yourself. There's a difficulty toggle there.Finished it earlier today.
Normal was really easy. Still had fun, but I think I would have enjoyed it more on Veteran.
It's a pity New Game+ doesn't allow for a difficulty change :/
Just finished the King of Masks fight. Wow. The best ARPG encounter I've seen in a long time.
Just realized that Embermage has a charge mastery passive, but I also just realized I'll be playing with wands, not staves. Booyah.
If you don't mind using the console, you can change your difficulty. Otherwise, you have to make an online or lan game in order to play on a different difficulty.Finished it earlier today.
Normal was really easy. Still had fun, but I think I would have enjoyed it more on Veteran.
It's a pity New Game+ doesn't allow for a difficulty change :/
Holy shit, Act 3 is such a breath of fresh air. The game is downright gorgeous in places, the particles in particular are fantastic.
Also, the Outlander is friggin squishy. I'll randomly just fall over and not know why. Kind of frustrating at times. At least I'm not playing hardcore, I suppose.
Just realized that Embermage has a charge mastery passive, but I also just realized I'll be playing with wands, not staves. Booyah.
I'm playing outlander and my glaive thing is doing critical damage all over the place, over 2000 in some cases (I'm level 48). I'm duel wielding and i only get 300-500 dmg + critical. I also find shotguns are useless unless they fire quickly (<1s) and have substantial knockback. If you're just starting out, don't pick outlander, it's a bit of a grind (on Veteran, at least).
Yeah... I'm at level 15 and already have it at 5 which provides 30% decay slowing and 20% charge boost. It's happening pretty often so yeah I don't think I'll be needing more since I'm still on the most basic equipment. Even aside from stuff that makes it go faster directly, landing more crits and doing more damage will make it go faster anyway.Personally, I don't like Charge Mastery. There's a lot of Charge itemization so it's not a skill to max. A few points will be more than enough.
Say whaaaaat? I thought you had to physically smack them with the staff to get the benefit. This changes everything! (especially since I have 5 unique staves from lvl16 to 40 from my other games that I passed down to this) I think I'll still keep a nice wand & shield backup for rough times, though.Also, Staff Mastery scales better than Wand Mastery, though the chaos procs on Wand Mastery are so much fun. Icy Blast is also probably the best spell to proc Staff Mastery since you can point-blank shotgun uniques/bosses to apply 5/7 stacks in a single cast. It's also why Staff Mastery doesn't really need too many points; 5/15 will hit -98% Resists with a 7-shot Icy Blast, for instance.
http://torchlight2armory.com/set?i=BERSERKER_U75Been dual wielding these two legendary axes: http://torchlight2armory.com/item?i=...03899003591749 haven't really found anything worth switching over to and I'm around level 80 or some garbage like that.
Could someone offer a little insight into speccing my low level Engineer?
I currently have about 6 skillpoints waiting to be spent, and I'm unsure where to put them. My current build is a pure 2h str build, with 5 points in the three passives in blitz, healing bot and forcefield. I also have 1 point in Seismic Slam, to proc some stuns for Coup de Grace.
It's mostly an autoattack build, using charges for forcefield (which is fantastic) and healing bot which gives me a little mana and health when the shield is down.
Any recommendations where I should drop the points?
Personally I've been thinking of just upping the passives, or getting either Charge Domination or Ember Hammer.. I'm really unsure about EH, I spent a point in earlier and respecced it quickly, since it kinda feels I don't really *need* it because I'm doing so much damage with my regular attack, due to the passives..
Then again, I don't have any other charge spenders except forcefield, and EH already gets a damage boost from charges at 5 points.