No, I mean that if you dealt no elemental damage to begin with, then points into focus would be boosting a value of zero by a percentage. So for you to distinguish whether or not focus was influencing the DPS of skills tied to DPS, you would have to do a test incorporating elemental damage as well.
EDIT: I did not see your edit. Ignore.
I'm a little confused by the wording of the Staff Mastery skill for ember mages. Am I supposed to strike them with the stave itself to lower their elemental resistance, or can I hit them with any spell to lower their resistance?
It works on whacking them with the staff and any ability that uses weapon damage in its damage calculation (arc beam, the starting frost spell).
Sorry if this has been answered, but can someone explain to me exactly what changing the difficulty does in this game? Is there any beneficial aspect to it?
I've been playing with my wife, and we're finding normal to be a bit too easy. However, when we switched to Veteran, we were getting absolutely destroyed by monsters (dying in 3 or 4 hits).
With that said, I didn't really notice any increase in the quality or frequency of drops while on the harder difficulty.
What exactly does the difficulty setting affect?
Are chinese names allowed in game?
Just started this game today and got to lvl 10 on an embermage. Question about stats, should I be just focusing primarily on Focus for damage or does strength play a factor on embermage skills? Anyone have any newbie builds for this class yet?
The difficulty of monsters. You do not get a better item drop rate or anything. Devs say that this is because in voluntarily choosing a difficult mode, they're not going to give you better items to reduce the impact of that decision.
In my opinion it simply means you're playing the game for longer for no real benefit, but everyone has that point they feel comfortable with, and different reasons they're playing the game.
I would say keep playing normal, act 1 is easy in every difficulty (IMO, didn't have too much trouble in Elite), every new act bumps up the difficulty quite a bit until you're nearly getting one shot in act 4 even in normal mode. New game + just keeps getting harder too, it goes all the way up to NG+++++ when monsters are level 120.
No. The game only supports white people.
Strength increases all weapon damage including physical and elemental, but only weapon damage.
Focus increases all elemental damage, both on your weapon and on skills.
Thus skills that say they deal damage as a percentage of weapon DPS use strength.
Skills that say they deal a flat amount of damage (or scaled to your level) and make no mention of your weapon use focus.
So whichever affects the abilities you are using the most. Generally embermages will go all focus, though.
The newbie build is 1 point in Prismatic Bolt and 1 point in each of the three passive Brands, that alone could probably get you through the whole game, though it'd be quite boring. Max the Brands first to keep Prismatic's mana cost low.
Invest in Charge Mastery, it's super important to get your meter full and have 12 seconds of 0 mana costs!
Put exactly 1 point in Frost Phase, it is amazing and you will love it.
People like to invest in Blazing Pillar or Thunder Locus (to a lesser extent) to go along with Prismatic Bolt because they keep doing their own thing while you can run around or keep spamming those bolts. Great to toss out when your bar is full.
I'm a little confused by the wording of the Staff Mastery skill for ember mages. Am I supposed to strike them with the stave itself to lower their elemental resistance, or can I hit them with any spell to lower their resistance?
I think it only triggers off Magma Spear, Icy Blast, and Shockbolts. Magma Spear is best if you want to quickly reduce a single target's resistances (and anyone behind him). Icy Blast is best if you want to work on a crowd's resistances. It's a bit slower, but at Tier 1, it also reduces any damage they deal by 20%. Shockbolts just sucks in my experience.
Thanks this helps a ton. As for defense do you suggest putting points in vitality or dexterity? Or should I just focus on Focus for now?
Blasphemy. Prismatic bolts rock!
Blasphemy. Prismatic bolts rock!
Thanks for the explanation.
I... I don't think I really like this idea at all. Games like this really need some incentive for harder difficulties. They are skill based to a certain extent, but depending on your class or playstyle, the difficulty is far more often just a gear check. Without the incentive of more or better loot, or even more interesting encounters, it seems like an odd choice to simply increase the damage output and survivability of enemies.
So wait... are there still different difficulty levels in new game+? I started on veteran, but I'm kinda hoping that doesn't mean I'll end up playing through a dumbed down version of NG+.
You can choose to play elite once you get to NG+ IIRC.
You can choose to play elite once you get to NG+ IIRC.
Different spell. Shockbolts is the level 35 spell in the Shock tree. They run randomly all over the ground. In order to reliably hit anything, you have to get closer than I'd be comfortable with.
Shockbolts is unlocked at a later level than prismatics. I'm not a fan of it.
Prismatic will not trigger the staff/wand passives.
I can't get into the game
Tried re-installing (as well as re-installing Steam), no dice.
Tried re-scanning the game cache, no luck.
Tried disabling my anti-virus as others have hinted, not a chance.
Just keep getting "Torchlight II is unavailable" every single time. Bloody Runic, only started happening after the recent patch.
Anyway, I'm building a crit based dual wielding beserker. Right now crit is at 26% (99 dexterity). My weapons are 0.46 speed with crit dmg bonuses. I've chosen talents that augment the crit bonuses including Blood Hunger, which heals me every time I crit. The speed generates my Frenzy very quickly and I end up mauling through enemies without taking much damage at all. I can enter instances a few levels above mine and finish them without difficulty. I'm on normal difficulty btw.
I'm curious at what point the dexterity crit bonuses start showing diminishing returns though. I haven't put that many points in strength yet (and none in focus or vitality), but maybe I should since I'm at 26% crit chance.
Anyone doing Hardcore elite as a Engineer. Just died at level 35 on mine and I'm interested to see some other builds that other people had. I was playing with a cannon since I'm just not too sure how to build a viable 1hand+shield and get good damage for hardcore elite.
I don't think you can play hardcore without a shield due to the limited use of dodge. Hardcore comes down to first mitigating damage so that you can't be killed in one hit and then mitigating the number of hits you take; blocking gives you the ability to flat out remove half of the attacks you take.Anyone doing Hardcore elite as a Engineer. Just died at level 35 on mine and I'm interested to see some other builds that other people had. I was playing with a cannon since I'm just not too sure how to build a viable 1hand+shield and get good damage for hardcore elite.
Just to note, Blood Hunger doesn't directly heal you, it gives you a +HP Regen buff that lasts for 1s when you crit. Critting again just replaces that buff with a new one. It's semantics, I suppose, but Blood Hunger really loses out in usefulness on Veteran/Elite because of that. Then again, if it stacked, Berserker would be broken.
Every +10% Crit/Dodge% it slows down. So 53 DEX (10%), 113 DEX (20%), 184 DEX (30%), 276 DEX (40%), and 500 DEX (50%). I generally recommend around 113 DEX for most builds as that's where you'll get the most out of it offensively. 184 DEX is worthwhile for Hardcore builds, though maybe 146 DEX (25%) is enough.
Random help, before TLII used to always show me the names of stuff on the ground. I liked that. For some reason it's not doing that anymore. Everything under item display is still checked, I just have to hold down ALT now to see everything. How do I fix this?
I'm planning on a 1H Engineer for Elite Hardcore. Focus build that uses Seismic Stun for CC, Dynamo to generate Charges, and Emberquake for Damage eventually.
I don't think you can play hardcore without a shield due to the limited use of dodge. Hardcore comes down to first mitigating damage so that you can't be killed in one hit and then mitigating the number of hits you take; blocking gives you the ability to flat out remove half of the attacks you take.
how many total skill points can you get when you factor in fame levels? 150? 200?
Click the magnifying glass icon on the bar at the bottom of the screen. It should be green to automatically show items and stuff.
Click the magnifying glass icon on the bar at the bottom of the screen. It should be green to automatically show items and stuff.
Fame goes up to level 33, so you can get up to 132 points.
scy said:For the curious, the setup is 15 STR, 5 Focus with a 457 DPS Weapon (329 Damage @ 1.35 APS; stat screen displays 453-453 as WeaponDamage) with 15/15 Frost Breath (37% WeaponDPS as Ice).
0% Ice Damage: 266*
25% Ice Damage: 333
50% Ice Damage: 395
90% Ice Damage: 495
115% Ice Damage: 560
*This does have 5 Focus behind it so this damage multiplier at this point might be +2.5% than listed. Same would apply to the rest of the values.
And just to show that Focus = STR for Frost Breath:
0% Ice Damage, 10,005 Focus: 13,005
115% Ice Damage, 10,005 Focus: 13,068
[Note: That Focus = +5002.5% Multiplier]
0% Ice Damage, 10,015 STR: 13,006
115% Ice Damage, 10,015 STR: 13,069
[Note: That Strength = +5007.5% Multiplier]
Also: Despite the fact that I used an Axe (no damage variance) ... well, there was damage variance. I didn't test a huge sample size (~20 hits per Ice Damage%) but it was enough to at least see them around where the numbers should be.
Talk to the same NPC that brought you there. You can't portal between Acts, but you can go back to them without any issues.Ok this may be a dumb question, but can I return to a previous act? It says I dont have any portals
Ok this may be a dumb question, but can I return to a previous act? It says I dont have any portals
Once you unlock the Mapworks you can travel to any city from there by portal as well.
So somehow my Hardcore character has come back to life without my doing. Tempted to delete it, doesn't feel right continuing on with it.