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Torchlight II |OT| Good things come to those who wait

Fugu

Member
Best phase beast challenge yet.
foBfL.jpg
 

MasterShotgun

brazen editing lynx
The next patch got pushed through. It's updating right now.

Patch 1.12.X.7 Notes

This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.

FUNCTIONAL
*Shared stash now creates a backup of itself
*You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
*Can’t drag merchant items onto the buyback tab
*Gambler does not show 'can't equip' X
*CTRL-M will instantly toggle map visibility
*Pet equipment cannot get sockets from enchantment
*Fixed rare crash related to Charming a monster
*Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)
*Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
*Confirmation box added for quitting without saving
*Fixed a few rare hardware related crashes
*Particle update optimizations
*Various rendering optimizations

GAMEPLAY
*Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
*Armor Degrade properties now apply properly - degrade armor values are reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
*Zero walkspeed monsters won't attempt to jump down
*Fixed some display issues with Fame level progress
*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
*Swamp Flier scream debuff will show an appropriate name on debuff icon
*Creep squish blood now has a censored version
*Fixed a few areas where loot from a specific event spawned publicly
*Fixed a few spelling errors
*Act 4 banner should properly display
*Pets can be sent to town from the last 2 boss rooms
*Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
*DOTs now correctly calculate bonuses from +DMG%
*XP and Fame %bonuses from gear are now capped at +/- 100%
*HP bonus gear will properly be reflected in final health of player to other clients post-zoning
*Game can be saved at any time from the options menu
*Onscreen notification in bottom right of screen when saving takes place
*Console-created items now have an effect that displays that they were cheat-created
*Damage reduction effects on the player are capped to 75%
*Stat expenditures when leveling up are properly synchronized in multiplayer
*When leveling up, your health is properly recalculated on other clients
*Skill cycle keys can now be bound to mouse buttons
*Transmuted items are no longer destroyed if an inventory is full with no place to accept them

SKILLS
*Berserkers are still targetable while performing Savage Rush
*Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
*Battle Standard's properties are properly exclusive (they don't stack)
*Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
*Howl duration fixed (Extended)
*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
*Vortex Hex won't target smashables
*Fixed two ranks of Seismic Slam incorrectly doing electrical damage
*Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
*Elemental attunement properly benefits from owner’s level
*Elemental Boon should properly speed up cast time on last rank
*Shadowbind should properly rank up duration
*Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
*Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
*Outlander Long Range Mastery should now affect wands as well
*Prismatic Bolt gains charge at half the previous rate
*Spider Mines should show debuff icons
*Spider Mine summon duration fixed
*Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
*Elemental Attunement shouldn’t attack smashables
*Tremor rank 6 should properly perform its charged effect
*Immobilization Copter damage effect shouldn’t stomp on other damage effects
*Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
*Rapid Fire and Venomous Hail now use DPS instead of Damage


SCRIPTING
*Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
*Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
*Various minor level scripting or layout repairs
*Fixed farmable Gel phasebeast room so that XP gain isn't overblown
*Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
*Fixed a few areas where the player could get stuck

NETWORKING
*Fixed a case where backlog of messages for resend would escalate and disconnect the client
*Friends-only games are fixed to synch correctly across lobbies
*Fixes for various serverside issues
*Erroneous ‘Connection Failed’ messages should be fixed
*Games can now be filtered near your level

GRAPHICAL
*Many wardrobe tweaks and fixes

BORING
*Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading
 

MasterShotgun

brazen editing lynx
awwww prismatic bolt nerf

It just takes a bit longer to reach full Charge. It's still ridiculously powerful.

I'm glad they fixed the buyback issue. I realized it worked with all merchants, not just the Gambler. Cheap spells sure were nice for a day.
 
*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.

Awwww yessss.

It's a shame that they decided the solution to a number of skills was a nerf, rather than increasing the power of other skills to compensate. The problem with Outlander isn't just that Glaive Throw was too powerful, it's also that their weapon skills are too weak. And everybody stopped Glaive Throw at tier 1 anyway to keep mana under control, you didn't get enough power for the expenditure, so now there's even less incentive to take it further?

Same kind of thing applies to Prismatic Bolt. This build's too popular, we'll make it a little tougher on your mana.
 

Fugu

Member
So they nerfed glaive throw and buffed venomous hail.

Things are going well for me.

Awwww yessss.

It's a shame that they decided the solution to a number of skills was a nerf, rather than increasing the power of other skills to compensate. The problem with Outlander isn't just that Glaive Throw was too powerful, it's also that their weapon skills are too weak. And everybody stopped Glaive Throw at tier 1 anyway to keep mana under control, you didn't get enough power for the expenditure, so now there's even less incentive to take it further?

Same kind of thing applies to Prismatic Bolt. This build's too popular, we'll make it a little tougher on your mana.
I found that the even apparently-bugged venomous hail dealt more than enough damage to compete with glaive throw.

EDIT: Game now locks up when I attempt to return to town.
 
*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
Yikes. Just finished the game last night. I put as much as I could into wolf shade...
 
Some of the armor on my character is just white blobs after the patch. Anyone else having these issues?

Edit: Apparently I'm not alone.
 

RankoSD

Member
Your lvl 100, but only on NG+? Have you just been running the mapworks stuff since the end of 2nd playthrough?

I'm finishing NG++, from some odd reason there is not enough space under the character, you can see the L is missing and on the other side one +
 

MasterShotgun

brazen editing lynx
I guess I got lucky with the patch. From the few minutes I ran around, I had no issues. The Prismatic Bolt nerf does suck a bit more than I anticipated. I've been leveling it, so it's a huge drain on my mana pool. Maybe it will curb my abuse of it.
 

Sothpaw

Member
Still zero legendaries, and I've really been pushing the loot envelope. I don't belong in these areas.

Really, really want Ator the Flying Eagle.

Since there are no controls over items in this game, can't you just save yourself the time and place it in your inventory by editing the game files?
 

scy

Member
Interesting changes. Time to test things to see what other oddities came about.

Good to see DoTs fixed, though. They didn't scale with +Damage% before (though, some +Damage% did; Fire and Spark gave +20%/point to Seismic Slam from testing, for instance).
 

Fugu

Member
Since there are no controls over items in this game, can't you just save yourself the time and place it in your inventory by editing the game files?
Yeah, but if I'm going to do that I might as well not play the game.

Incidentally, when you play the game featured in your avatar, do you start by giving everyone the Flail of Ages +5? (I suppose you'd need Tutu for that seeing as that's the BG1 logo, but that's semantics).
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Armor Degrade properties now apply properly

Does that mean -armor items weren't working?

Thats pretty huge for beserkers.

Does that extend to Shred Armor? If so, that IS huge for zerkers.
 
Well my Zerker is sorta shit. Wondering if my build sucks.

Managed to finish the game in vet, but I died a shitload. Build was focused on passives, with wolf strike, battle rage, ravage and storm claw.

Into NG+ and theres some elites that 1shot me. I have 3.1k hp at level 57, 108 str and dex
 
Berzerker's Battle Standard got nerfed :(

With every patch is another step in fucking up my build with no way to repec other than console.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Well my Zerker is sorta shit. Wondering if my build sucks.

Managed to finish the game in vet, but I died a shitload. Build was focused on passives, with wolf strike, battle rage, ravage and storm claw.

Into NG+ and theres some elites that 1shot me. I have 3.1k hp at level 57, 108 str and dex

I'm no Dr. Video Games, but I focused mostly on Shadow Burst, Eviscerate, and Storm Claw for actives, and lean heavily on Red Wolf and Rampage for passives. ( red wolf activates on your target as well, btw, not just other enemies. Storm Claw also crits all chain targets when you crit on your main target, making storm claw damn viable when you have full charge)

Shadow Burst is nutty. You're invincible during burst, and you heal for every enemy you hit, up to whatever tier limit you're at. Maxing it out makes you an LoH machine in large groups.

Berzerker's Battle Standard got nerfed :(

With every patch is another step in fucking up my build with no way to repec other than console.

This is a shitty side effect of the current respeccing model. There needs to be a way to fully respec that doesn't involve the console. There will be mods at some point that do just that, but still!
 

Sothpaw

Member
Yeah, but if I'm going to do that I might as well not play the game.

Incidentally, when you play the game featured in your avatar, do you start by giving everyone the Flail of Ages +5? (I suppose you'd need Tutu for that seeing as that's the BG1 logo, but that's semantics).

No...I don't have to rely on farming/luck to get the FOA. I understand where you are coming from by not simply modding the item into your inventory, but if you're short on time it's always an option given that there is no guarantee that you will ever see it.
 
So I played the hell out of Torchlight 1 and bought TL2 the day the pre-order popped up on Steam but I haven't been able to get into it, I've tried 3 of the classes and about 4 hours or so of gameplay.

I don't know man I think Diablo 3 not only ruined it's own franchise(for me), but simultaneously made me dislike games like these. I literally kept the Steam receipt in my inbox for the entire time just to hype myself daily for the release, even through D3.

Feels bad bro.
 
I'm no Dr. Video Games, but I focused mostly on Shadow Burst, Eviscerate, and Storm Claw for actives, and lean heavily on Red Wolf and Rampage for passives. ( red wolf activates on your target as well, btw, not just other enemies. Storm Claw also crits all chain targets when you crit on your main target, making storm claw damn viable when you have full charge)

Shadow Burst is nutty. You're invincible during burst, and you heal for every enemy you hit, up to whatever tier limit you're at. Maxing it out makes you an LoH machine in large groups.



This is a shitty side effect of the current respeccing model. There needs to be a way to fully respec that doesn't involve the console. There will be mods at some point that do just that, but still!

http://torchlight2armory.com/skill-calc?i=1#ibLtB8JuZbUKRm_ZGnWVRZ8i5f thats my build. At 58.

It's actually ok, got some new items. In desperate need of new weapons though, I can't drop the haymaker even though it's level 47 dat +45% execute. Still elites with non physical damage still destroy me, have to be very careful.
 
Outlanders were starting to become fun to play. They had to make sure that wouldn't happen.

From what I hear, it isn't really even much of a nerf. They cut the max damage by 25% and not the min damage at all, so it's still ridiculously OP. Devs said as much in the update thread. :)
 
Outlander actually got buffed big time, Rapid fire and Venomous Hail now works on damage per second instead of damage per shot and they are a lot better, with more viable builts. Wandlander got buffed too with wands now benefitting from Long Range Mastery. Gun + shield, wand + shield and wand + gun are now going to be the staple for Outlanders in Elite.
 

Fugu

Member
No...I don't have to rely on farming/luck to get the FOA. I understand where you are coming from by not simply modding the item into your inventory, but if you're short on time it's always an option given that there is no guarantee that you will ever see it.
I suppose the analogy is not apt because I don't play Baldur's Gate to get the flail of ages, but I certainly do play games like Torchlight 2 primarily to get loot. So to cheat for the loot sort of takes all of the fun out of it.

Outlander actually got buffed big time, Rapid fire and Venomous Hail now works on damage per second instead of damage per shot and they are a lot better, with more viable builts. Wandlander got buffed too with wands now benefitting from Long Range Mastery. Gun + shield, wand + shield and wand + gun are now going to be the staple for Outlanders in Elite.
Gun + shield has always been one of the more viable builds on elite.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
What's the fun of having an item if you never worked to get it? Where's the pride in possessing it? Maybe I'm looking at this the wrong way.
 

Fugu

Member
They fixed the various gambler bugs, but they didn't fix the infinite gold bug that I talked about a couple of pages ago.

Strange.
 

Luthos

Member
Do people consider healing bot necessary? Not the biggest fan of summons (besides your pet).

Gonna start a 2H engineer on veteran. I wonder if Forcefield and Charge Reconsitution (plus potions) will be enough.
 
Do people consider healing bot necessary? Not the biggest fan of summons (besides your pet).

Gonna start a 2H engineer on veteran. I wonder if Forcefield and Charge Reconsitution (plus potions) will be enough.

Healing bot is broken and one of the main reasons for playing Engineer. The main reason to use Engineers is for their summons so if you don't like summons you should be using another class.
 

Fugu

Member
I'm going to create a mod, and it's going to do one thing.

The one thing it is going to do is remove every charge property attack in the game. This is a stupid balance decision that disproportionately affects one type of character, much in the same way giving oblivion knights the ability to cast iron maiden was a stupid balance decision.

It is not enough that the charge deals stupid amounts of damage, but it also reflects projectiles so the traditional way of dealing with an enemy coming straight at you (kill it) is rendered ineffective. When I encounter these enemies on hardcore, I literally have to roll a new dungeon because fighting them is so unreasonably dangerous compared to everything around them.

EDIT: Anyone else's fame bars do weird things after the patch?
 

Semblance

shhh Graham I'm still compiling this Radiant map
Do people consider healing bot necessary? Not the biggest fan of summons (besides your pet).

Gonna start a 2H engineer on veteran. I wonder if Forcefield and Charge Reconsitution (plus potions) will be enough.

Also got a (tank) Engie on vet currently and I think the healing bot is stupid good. Not just for health either, getting mana back is a big deal as well.

e: Especially if you're rolling with a group.
 
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