Best phase beast challenge yet.
Found my first legendary, took me only 100 levels heh...
Best phase beast challenge yet.
Patch 1.12.X.7 Notes
This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.
FUNCTIONAL
*Shared stash now creates a backup of itself
*You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
*Can’t drag merchant items onto the buyback tab
*Gambler does not show 'can't equip' X
*CTRL-M will instantly toggle map visibility
*Pet equipment cannot get sockets from enchantment
*Fixed rare crash related to Charming a monster
*Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)
*Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
*Confirmation box added for quitting without saving
*Fixed a few rare hardware related crashes
*Particle update optimizations
*Various rendering optimizations
GAMEPLAY
*Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
*Armor Degrade properties now apply properly - degrade armor values are reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
*Zero walkspeed monsters won't attempt to jump down
*Fixed some display issues with Fame level progress
*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
*Swamp Flier scream debuff will show an appropriate name on debuff icon
*Creep squish blood now has a censored version
*Fixed a few areas where loot from a specific event spawned publicly
*Fixed a few spelling errors
*Act 4 banner should properly display
*Pets can be sent to town from the last 2 boss rooms
*Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
*DOTs now correctly calculate bonuses from +DMG%
*XP and Fame %bonuses from gear are now capped at +/- 100%
*HP bonus gear will properly be reflected in final health of player to other clients post-zoning
*Game can be saved at any time from the options menu
*Onscreen notification in bottom right of screen when saving takes place
*Console-created items now have an effect that displays that they were cheat-created
*Damage reduction effects on the player are capped to 75%
*Stat expenditures when leveling up are properly synchronized in multiplayer
*When leveling up, your health is properly recalculated on other clients
*Skill cycle keys can now be bound to mouse buttons
*Transmuted items are no longer destroyed if an inventory is full with no place to accept them
SKILLS
*Berserkers are still targetable while performing Savage Rush
*Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
*Battle Standard's properties are properly exclusive (they don't stack)
*Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
*Howl duration fixed (Extended)
*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
*Vortex Hex won't target smashables
*Fixed two ranks of Seismic Slam incorrectly doing electrical damage
*Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
*Elemental attunement properly benefits from owner’s level
*Elemental Boon should properly speed up cast time on last rank
*Shadowbind should properly rank up duration
*Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
*Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
*Outlander Long Range Mastery should now affect wands as well
*Prismatic Bolt gains charge at half the previous rate
*Spider Mines should show debuff icons
*Spider Mine summon duration fixed
*Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
*Elemental Attunement shouldn’t attack smashables
*Tremor rank 6 should properly perform its charged effect
*Immobilization Copter damage effect shouldn’t stomp on other damage effects
*Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
*Rapid Fire and Venomous Hail now use DPS instead of Damage
SCRIPTING
*Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
*Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
*Various minor level scripting or layout repairs
*Fixed farmable Gel phasebeast room so that XP gain isn't overblown
*Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
*Fixed a few areas where the player could get stuck
NETWORKING
*Fixed a case where backlog of messages for resend would escalate and disconnect the client
*Friends-only games are fixed to synch correctly across lobbies
*Fixes for various serverside issues
*Erroneous ‘Connection Failed’ messages should be fixed
*Games can now be filtered near your level
GRAPHICAL
*Many wardrobe tweaks and fixes
BORING
*Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading
Your lvl 100, but only on NG+? Have you just been running the mapworks stuff since the end of 2nd playthrough?
awwww prismatic bolt nerf
Awesomepatchnotes said:*CTRL-M will instantly toggle map visibility
I'll stop complaining now*Console-created items now have an effect that displays that they were cheat-created
*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
Legitimately the first thing that popped into my head when I saw this.I'm going to open door #3 and reveal that a goat is behind it. Now, what is your selection?
I found that the even apparently-bugged venomous hail dealt more than enough damage to compete with glaive throw.Awwww yessss.
It's a shame that they decided the solution to a number of skills was a nerf, rather than increasing the power of other skills to compensate. The problem with Outlander isn't just that Glaive Throw was too powerful, it's also that their weapon skills are too weak. And everybody stopped Glaive Throw at tier 1 anyway to keep mana under control, you didn't get enough power for the expenditure, so now there's even less incentive to take it further?
Same kind of thing applies to Prismatic Bolt. This build's too popular, we'll make it a little tougher on your mana.
Yikes. Just finished the game last night. I put as much as I could into wolf shade...*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
EDIT: Game now locks up when I attempt to return to town.
It worked, but only after a lot of loading.No way am I updating tonight. I wonder if I can get Steam in offline mode before I exit the game...
The patch broke some of my armor textures. They are all white now.
Your lvl 100, but only on NG+? Have you just been running the mapworks stuff since the end of 2nd playthrough?
Still zero legendaries, and I've really been pushing the loot envelope. I don't belong in these areas.
Really, really want Ator the Flying Eagle.
oh no*Cant drag merchant items onto the buyback tab
awesome lolBORING
*Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading
I should have gambled more before they fixed the socket thing.
Yeah, but if I'm going to do that I might as well not play the game.Since there are no controls over items in this game, can't you just save yourself the time and place it in your inventory by editing the game files?
Armor Degrade properties now apply properly
Does that mean -armor items weren't working?
Thats pretty huge for beserkers.
Does that extend to Shred Armor? If so, that IS huge for zerkers.
and claws? lol.
Well my Zerker is sorta shit. Wondering if my build sucks.
Managed to finish the game in vet, but I died a shitload. Build was focused on passives, with wolf strike, battle rage, ravage and storm claw.
Into NG+ and theres some elites that 1shot me. I have 3.1k hp at level 57, 108 str and dex
Berzerker's Battle Standard got nerfed
With every patch is another step in fucking up my build with no way to repec other than console.
Yeah, but if I'm going to do that I might as well not play the game.
Incidentally, when you play the game featured in your avatar, do you start by giving everyone the Flail of Ages +5? (I suppose you'd need Tutu for that seeing as that's the BG1 logo, but that's semantics).
Dammit the glaive throw has been nerfed. SOB.
I'm no Dr. Video Games, but I focused mostly on Shadow Burst, Eviscerate, and Storm Claw for actives, and lean heavily on Red Wolf and Rampage for passives. ( red wolf activates on your target as well, btw, not just other enemies. Storm Claw also crits all chain targets when you crit on your main target, making storm claw damn viable when you have full charge)
Shadow Burst is nutty. You're invincible during burst, and you heal for every enemy you hit, up to whatever tier limit you're at. Maxing it out makes you an LoH machine in large groups.
This is a shitty side effect of the current respeccing model. There needs to be a way to fully respec that doesn't involve the console. There will be mods at some point that do just that, but still!
Outlanders were starting to become fun to play. They had to make sure that wouldn't happen.
I suppose the analogy is not apt because I don't play Baldur's Gate to get the flail of ages, but I certainly do play games like Torchlight 2 primarily to get loot. So to cheat for the loot sort of takes all of the fun out of it.No...I don't have to rely on farming/luck to get the FOA. I understand where you are coming from by not simply modding the item into your inventory, but if you're short on time it's always an option given that there is no guarantee that you will ever see it.
Gun + shield has always been one of the more viable builds on elite.Outlander actually got buffed big time, Rapid fire and Venomous Hail now works on damage per second instead of damage per shot and they are a lot better, with more viable builts. Wandlander got buffed too with wands now benefitting from Long Range Mastery. Gun + shield, wand + shield and wand + gun are now going to be the staple for Outlanders in Elite.
Do people consider healing bot necessary? Not the biggest fan of summons (besides your pet).
Gonna start a 2H engineer on veteran. I wonder if Forcefield and Charge Reconsitution (plus potions) will be enough.
Do people consider healing bot necessary? Not the biggest fan of summons (besides your pet).
Gonna start a 2H engineer on veteran. I wonder if Forcefield and Charge Reconsitution (plus potions) will be enough.
Also got a (tank) Engie on vet currently and I think the healing bot is stupid good. Not just for health either, getting mana back is a big deal as well.
e: Especially if you're rolling with a group.