Alright.. so, i just had a problem with Cloud support for the game.
I was making some gem transmution and, somehow, jsut after i made the transmution, my computer crashed. I restarted and went for the game again.
obviously, steam said that the files i had locally were newer than the ones on the cloud, and if i wished to load the local files instead. I said ok. (which means, yeah, load the local files instead and update them to the cloud).
I start the game... my char is nowhere to be seen. So i quit off the game and go look at the files. Thye're there, but they're completly blank.
Maybe the game was saving when my computer crashed. Whatever, no biggie. I'll just copy the backup.bin (which is the last save before the current), rename it and load the game again, right?
Wrong. It detects that the save files in the cloud are newer than the one i'm trying to use, and it automatically downloads them from the cloud again, overwriting my good backups.
Good thing i'm a smart person and i backuped the backup pefore trying to do this.
So i had to kill my internet connection, replace my current (corrupted) save with the manually renamed backup, play the game without internet (so it couldn't sync with the cloud), open the character, save the game, then quit out of the game, turn my internet back on and launch the game again, so it wouldn't sync with the cloud.
This time, it worked. Steam never prompted me that my local file was newer than the one in the cloud, but my character is back, just before i made the crystal transmutation.
Weird.
Edit: Also, i just noticed something. I made a couple renames (renamed 0.SVT to WAT.SVT, since it was blank and I was worried). Now, everytime i delete it locally, SteamCloud redownloads it.
I'm posting this info on the official forums