D
Deleted member 102362
Unconfirmed Member
When crowdsourcing, you always aim low no matter what. The funding goal should be the minimal sum you need to make the product you promise, and then you expand from there when it gets funded.
While I am sure they knew the game would do well, I don't think they expected anything like this. One of the line producers at inXile (forgot his name) posts over at the Something Awful forums and based off his posts they are really surprised this is getting off to a better start than Wasteland 2, much less Project: Eternity.
Minimal funding that can materialize game. RPG games scale very well with budget so they won't have problem like Tim kickstarter when they funded game without stretch goals.
Also we should remind people that it was Wasteland 2 that started stretch goals idea and kick it forward. No wonder their pitch is so good.
Better to aim low and sell high than vice versa (I can recall a few kickstarters that aimed too high and didn't make it).
But I too am actually surprised it is doing well. I figured after Wasteland and Eternity (not to mention current backlash against kickstarter in general), people would be out of funds or too tired to donate.
Thanks for the replies.
Also, funded in six hours? It's interesting, Ragner Tonquist said that prior to launching the Dreamfall Chapters KS, he dreamed that they would hit their goal in six hours. That didn't happen for them -- it took a bit longer -- so perhaps he somehow had one of Brian Fargo's dreams by accident?