Brian Fargo ‏@BrianFargo
All this extra money just means #torment is going to be that much better.
Looks like the $20 tier may run out soon, and maybe even the $125 one. I don't really understand why the latter is limited.
Hmm why has no one done a Bioware Kickstarter parody yet...
Every 500k another NPC becomes romanceable, every million one color gets added to the ending, etc.
Thanks, he was indeed. He's already on Project Eternity with Avellone too.He was the writer for Mask of The Betrayer.
Having both Ziets and Avellone on a Torment "sequel" might be more exciting than Project Eternity, they have to do this.
At this rate, maybe someone will pick up and rehabilitate Warren Spector...I continue to be impressed with how well Brian Fargo orchestrates the acquisition of talent. It's one of the most important aspects of the Kickstarter pitches. The name power here is already plenty sufficient for it to turn out well, but if we end up getting Avellone and Ziets as stretch goals it'll reach another level of excitement.
Looks like the $20 tier may run out soon, and maybe even the $125 one. I don't really understand why the latter is limited.
Or Tom Hall. Poor guy's not doin' too hot lately.At this rate, maybe someone will pick up and rehabilitate Warren Spector...
I continue to be impressed with how well Brian Fargo orchestrates the acquisition of talent. It's one of the most important aspects of the Kickstarter pitches. The name power here is already plenty sufficient for it to turn out well, but if we end up getting Avellone and Ziets as stretch goals it'll reach another level of excitement.
Holy shit!
Awesome work.
Do you get to create an item now?
Aquamarine Infused armlet of the Knights who highfive!!!
Oh, and in yer face Kickstarter and old school CRPG haters. In yer face. Hopefully publishers wake up and take note that this is what we want, not that new fangled microtransaction and MMO always online multiplayer crap. This is truly turning out to be the year of the old school RPG gamer.
A very valid concern. That's basically how Ultima died (it was 8 which killed it, with its action-ified gameplay, not 9; 9 merely put the coffin lid on).Eventually the lust for money becomes too strong and they will make the developers appeal to a more mainstream audience and end up with stuff like Dragon Age 2.
I suppose this is kind of a highschool reunion for these guys, except without the accumulated bitterness and resentment.I continue to be impressed with how well Brian Fargo orchestrates the acquisition of talent. It's one of the most important aspects of the Kickstarter pitches. The name power here is already plenty sufficient for it to turn out well, but if we end up getting Avellone and Ziets as stretch goals it'll reach another level of excitement.
Hmm why no one has done a Bioware Kickstarter parody yet...
Every 500k another NPC becomes romanceable, every million one color gets added to the ending, etc.
Well even if they become more popular again, I don't really want big publishers involved. Eventually the lust for money becomes too strong and they will make the developers appeal to a more mainstream audience and end up with stuff like Dragon Age 2.
Someone should make a heist movie-style montage of putting a team together and saving people from making facebook games, drinking or leading boring ordinary lives.Or Tom Hall. Poor guy's not doin' too hot lately.
Someone should make a CRPG about the rise, downfall, and glorious return of the CRPG.Oh, and in yer face Kickstarter and old school CRPG haters. In yer face. Hopefully publishers wake up and take note that this is what we want, not that new fangled microtransaction and MMO always online paymium multiplayer crap. This is truly turning out to be the year of the old school RPG gamer.
Whoah there, fella! The point of this is basically that megapublishers can go fuck themselves. Same as with things like Pledgemusic, from which in the past year I've picked up several absolutely amazing albums that would never, ever have been released through a traditional record label. The point is that we can have these things and we don't need the backing of 'the man' to get it. It's a brave new world.Oh, and in yer face Kickstarter and old school CRPG haters. In yer face. Hopefully publishers wake up and take note that this is what we want, not that new fangled microtransaction and MMO always online paymium multiplayer crap. This is truly turning out to be the year of the old school RPG gamer.
A key facet in this process is keeping the production budget low, and the teams small. That phenomenon you're describing is a unique symptom of "AAA games" with massive overhead and impatient investors.
A $3 million budget and a small team of 20 guys....now THAT's the real CRPG experience. I really hope Mr. Fargo will maintain that tight-knit development philosophy going forward, regardless of how successful he becomes.
I think this is an interesting point. Could there be a situation where investing too much money into a single game is to its detriment?A $3 million budget and a small team of 20 guys....now THAT's the real CRPG experience. I really hope Mr. Fargo will maintain that tight-knit development philosophy going forward, regardless of how successful he becomes.
You were born for this.Every 100k: One new coinkydink run in with "an old frend" occurs with the theme song "It is a Small World Afterall" playing in the background.
Every 300k: A new "tough moral choice" scenario that asks you to punch a baby or rescue a basket of kittens.
Every 1 million: A brand new retconned ending that completely erases the significance of all the previous endings.
I think this is an interesting point. Could there be a situation where investing too much money into a single game is to its detriment?
I think this is an interesting point. Could there be a situation where investing too much money into a single game is to its detriment?
I think this is an interesting point. Could there be a situation where investing too much money into a single game is to its detriment?
Only if the money is in the hands of the wrong people, but yes.I think this is an interesting point. Could there be a situation where investing too much money into a single game is to its detriment?
Congratulations!
You are now an official backer of Torment: Tides of Numenera. Time to tell the world about it!
Wasteland 2 has now 15 people working in full production (not counting VA and QA).
3mln at 100k salary/year = 15 people for 2 years or 30 people a year.
Went with the $125 tier.
This is true when you have to recoup your investment, but in a hypothetical ultra-successful kickstarter scenario that wouldn't be the case.More investment necessitates targeting bigger audience, and... I don't need to say any more.
I doubt this will hit that point, but it does bear mentioning that there is absolutely no reason why they can't just keep any excess money and buy Ferraris with it. Tim Shafer pledged to put all the money raised into the game's budget, and most others have carried that tradition on, but there's nothing about Kickstarter that says says you have to do that or that you can't make a profit.I think this is an interesting point. Could there be a situation where investing too much money into a single game is to its detriment?
It's probably because of the setting, but I'm not sold on this at all. I've never play Planescape: Torment and I'd feel more confident backing it if I'd played Wasteland 2 first. The Kickstarter video was as good as the Wasteland 2 one either.
This is true when you have to recoup your investment, but in a hypothetical ultra-successful kickstarter scenario that wouldn't be the case.
Alright, I bought it. I'll make sure to play it within the next month.Yeah this isn't even a question. You need to play Planescape: Torment. Yesterday.
More investment necessitates targeting bigger audience, and... I don't need to say any more.
This is a question though, do they put 'stretch goals' beyond say 1.3 million to try to get extra funding or will they put up their original plans?
950 K Stretch Goal: Already funded LOL
1 Mill Stretch Goal: DONE DONE DONE
I really don't like the precedent this sets. People are going to turn Kickstarter from a cool way to help creative teams that need it to a shitty store where consumers take on all the risk, but the businesses get all the profit.
It's not that simple since you have to factor in insurance and other fixed costs but your premise is more or less correct in that small teams have much more leeway to maneuver the more they are funded.
People are going to turn Kickstarter from a cool way to help creative teams that need it to a shitty store
Can't it be both?I really don't like the precedent this sets. People are going to turn Kickstarter from a cool way to help creative teams that need it to a shitty store where consumers take on all the risk, but the businesses get all the profit.
We'll see.
But if it goes that far, I highly doubt it will stay that way for long. Yes, sure, there are lots of people that blindly donate, expecting ULTIMATE VIDEO GAEM, but the majority of folks (hopefully) know what's what.