GenericUserName
Banned
They better retro the stretch goals
ITT: IRL example of "SHUT UP AND TAKE MY MONEY!"
[As soon as the Paypal/store/whatev is up, I'm chipping in too.]
They better retro the stretch goals
I really don't like the precedent this sets. People are going to turn Kickstarter from a cool way to help creative teams that need it to a shitty store where consumers take on all the risk, but the businesses get all the profit.
Alright, I bought it. I'll make sure to play it within the next month.
A testament probably to both the pedigree and the deep desire to see more of these kinds of games with high production values, which seems to be entirely absent in more popular markets.This thing is still going at a level rate of one-hundred thousand per hour...with no stretch goals announced yet.
BETA access is cool, but I'm not sure I want to play a BETA of a single-player game. Plus no cloth map at that tier
Who is Ryan Davis?
Alright, I bought it. I'll make sure to play it within the next month.
No. I want to beat Fire Emblem: Awakening first.No. Tonight
$10 isn't a huge investment. Also, it was solicited by EviLore!Peer pressure always works.
Don't.Sigh...
Sigh...
vs
Sigh...
vs
Sheesh, really puts the differing concepts of the projects in stark contrast. One of the reasons I couldn't get really motivated behind Eternity.
Sigh...
The character art is actually far too good for a spiritual sequel to PS:T. Not very authentic
Sigh...
vs
....not Bioware....I hope I can romance that pale lady.
Better have some M rated cutscenes.
I hope I can romance that pale lady.
Better have some M rated cutscenes.
Deserves reposting:
This is the statuette from the $2000 tier.
Sheesh, really puts the differing concepts of the projects in stark contrast. One of the reasons I couldn't get really motivated behind Eternity.
I'll be disappointed if the difference is that big in game. Somehow I don't think that'll be the case.
$275 tier is now up. Seems to be the same as the $250.
Agreed. For me it wasn't just the quality of the concepts, but the "uniqueness" in the style that caught my eye. Eternity's first concept art was hardly unique, and neither was the high fantasy setting.It has improved since:
I'm mostly speaking on how it affects the perception of each respective project during the kickstarter campaign. Perception is everything. Having drop-dead gorgeous amazing concept art front and center will probably influence backing in the range of seven figures.
It has improved since:
I'm mostly speaking on how it affects the perception of each respective project during the kickstarter campaign. Perception is everything. Having drop-dead gorgeous amazing concept art front and center will probably influence backing in the range of seven figures.
Had they not had this massive success with Wasteland 2, that would probably be true, and I'd have no problem with it. But they did, which means they could have found a publisher to fund their next game (maybe even this one), and self-funded using Wasteland 2's profits.Like the original Double Fine pitch puts it, these games would likely not have happened outside this scenario. It is a case of gamers going "I would pay so much money for a new Torment game" and then allowing them to put their money where their mouth is.
Had they not had this massive success with Wasteland 2, that would probably be true, and I'd have no problem with it. But they did, which means they could have found a publisher to fund their next game (maybe even this one), and self-funded using Wasteland 2's profits.
I get why this is a better deal for them, but I don't like scenario where gamers are continually asked to shoulder all the risk, while the businesses get to keep all the profits. I don't mind doing that once in a while when someone needs something to get started, but coming back for seconds is a whole other matter.
They even hint in the video that now publishers are interested in them. They have other opportunities, but they would involve having to pay back loans or let a publisher get part of the cut, and they'd rather have you take on the burden instead. It's not so sympathetic this time.
Anyway, I don't want to start a whole debate about. Clearly most people don't think about it the way I do, and they just see Kickstarter as a big store to buy games. I'm certainly not here to tell anyone how to spend their money, but I'm sticking to my "one kickstarter per lifetime" rule.
I can see where you are coming from with that, but for me this is a case of the end justifying the means. If Wasteland 2 turns out well, I wouldn't be opposed to backing even a third inXile kickstarter. I would, however, most likely cut back to a minimum pledge.Frogacuda said:Anyway, I don't want to start a whole debate about. Clearly most people don't think about it the way I do, and they just see Kickstarter as a big store to buy games. I'm certainly not here to tell anyone how to spend their money, but I'm sticking to my "one kickstarter per lifetime" rule.
Fuck the notion of an EA, Activision, or Ubisoft published Torment sequel.
Fuck the notion of an EA, Activision, or Ubisoft published Torment sequel.
Fuck the notion of an EA, Activision, or Ubisoft published Torment sequel.
There would hopefully be other publishers willing to take this on and have the funding to do so, but I'd only really be frustrated if these games were great, smash successes and they STILL wanted to go to Kickstarter for each game. Once they have steady revenue coming in I'd rather it be saved for a particularly risky thing on the side as the doubles as a way to see just how many people are REALLY interested in it.this can't be stressed enough.
Fuck the notion of an EA, Activision, or Ubisoft published Torment sequel.
Repeating this to strengthen the point.Fuck the notion of an EA, Activision, or Ubisoft published Torment sequel.
Still waiting for stretch goals too. They better think carefully about how to present them. It'll look disingenuous if their first originally planned stretch goal hasn't already been met.1.2 million in nine hours.
Fuck the notion of an EA, Activision, or Ubisoft published Torment sequel.