I'm sure Obisidian and especially Avellone are crying they never thought of resurrecting Torment this way.
They thought about it a lot. They had poll on their site what kickstarter they should do.
Their own game aka PE was 1st and Torment second.
I don't think this will be much more successful than PE. Barring some very impactful stretch goal announcements of course.that's actually a bit surprising, comparing the kickstarter success of both now.
They thought about it a lot. They had poll on their site what kickstarter they should do.
Their own game aka PE was 1st and Torment second.
Seems like kickstarter is working again. Just crossed 200%.
I don't think this will be much more successful than PE. Barring some very impactful stretch goal announcements of course.
Well yes, it had a far more successful start. That doesn't mean that the project will be far more successful overall.hmm but it already was kinda more successful just comparing the amount of money raised in a specific time period. people just seem more hyped for some reason
Well yes, it had a far more successful start. That doesn't mean that the project will be far more successful overall.
And the reason people are more hyped is because Planescape: Torment is the best game of all time.
Well yes, it had a far more successful start. That doesn't mean that the project will be far more successful overall.
And the reason people are more hyped is because Planescape: Torment is the best game of all time.
hmm but it already was kinda more successful just comparing the amount of money raised in a specific time period. people just seem more hyped for some reason
that's actually a bit surprising, comparing the kickstarter success of both now.
And I still agree with that result. I just wish Eternity wasn't so... safe.
I know.
yes but that's why it's surprising to me that people didn't vote for it in the first place, or at least not enough
If they do a good campaign I can see this ending at 4.5 millions. They really should've picked a better time to start their campaign though.
Arcanum is victorian world with ogre and elf people. How is that exciting ?
I'm totally convinced that the leads Fargo brought on for this are deeply committed on a personal level to deliver the best Torment spiritual successor they can. The only concern I guess is whether inXile has the talent to help them implement that vision in the best way possible.
I'm still pretty positive on Wasteland 2 though, so hopefully the final product is much better than the early gameplay footage they used to show off how things look at the moment.
Maybe people are more familiar with Obsidian's recent output rather than their former legacy.
And your avatar is part of the explanation why this is so successful at the moment.
Why is this not a good time to start the KS?
DAMN, wanted a physical collector edition. Both the 95, and 110$ level are gone. Now, is paying 153$ for a collector edition worth it, because most of this seem to be digital anyway.
Correct me if I am wrong, but it looks like the physical 125 and 135 tiers are the same exact thing as the $95 and $110 tiers.
So is this a 3D rendered game like WL2 or is it going classic 2D renders like Project Eternity?
So is this a 3D rendered game like WL2 or is it going classic 2D renders like Project Eternity?
Lol, so they could exceed all their current stretch goals by the end of today conceivably. I hope they've got more planned.
Also, I've noticed a tiny bit of fluctuation in the tiers, in terms of slots opening up on the limited offered ones. So there is still movement of people either withdrawing or changing tiers, so if one were to monitor things carefully, they might be able to sneak into one that's currently full should someone leave/change.
Given the overwhelming support thus far. 2D could be a 4 million stretch goal and it is extremely likely it would be met. So yeah, likely a 2D game, if they are serious about it simply being a case of money.
I hope they open some new slots of the collectors edition tier. BrotherNone are you reading? hehe
A guy who would know a bit about this already posted in this thread on the topic. 2D is possible but only with enough money.
Would love to, and it's doable. Obsidian is using Unity for PE and they're doing great work adapting it to 2D's unique needs, I'm sure they won't mind if we "borrow" some of their notes.
That said, it's a significant cost and time investment, 2D of that specific painterly style is more expensive to produce than 3D. Our first goal is to look at 3D emulating a painterly style, with an isometric camera. As funding goes up, we'll look at solidifying towards 2D, perhaps as a stretch goal (it'd be a pretty high stretch goal though).
Currently 3d, with a possible very high stretch goal later being 2d. Source is a few pages back in this thread.
If they get enough money it will be 2D renders (3D plus hand painting) like PE.
I am expecting it to be announced as one of the major stretch goals.
PayPal store is now live, for those that need it!
Granted I am loving PS:T, but why all the hype for 2D? Nostalgia?
At the specs they're likely to target, I'd say focusing on 2D over 3D is always better for ease of viewing and reading (it's gonna have lots to read on-screen) as well as easier on the host device when it comes to going for best possible image quality. Either way, they had better prioritize legibility/readability for constant and long passages of text in both WL2 and T: ToN.
it didn't look too bad in WL2 imo
...should I even think twice about this?
Granted I am loving PS:T, but why all the hype for 2D? Nostalgia?
Well, that was an early rough cut/mock-up of the final game, I'm sure. Looking at some video of text for ten minutes isn't the same as staring at the screen for hours, reading multiple big paragraphs of descriptive prose and punctuation-heavy dialogue.
.
I remember when a simaler debate over 2D vs 3D came up in the Wasteland 2 thread as well. I haven't played Planescape Torment, but everything I've seen of it showed that the game used pre-rendered sprites and backgrounds. Whichever direction they go in will still require them to model and texture everything from polygons, though with pre-rendered BG's they could get away with a lot more details in the landscape, but it would probably require some extra artists to clean up everything for tiling. Going with real time does make more sense these days economically, but it would be cool to see this one go 2D.
I honestly think that high quality pre-rendered backgrounds with polygon character models might be the best way to go. I just don't see many benefits with using pre-rendered sprites over models these days. You can make real time polygon models look just as good, and they are much more flexible with visual customizations (different armour sets) and easier to animate without using tons of sprite frame data.
And dear god... $1,862,209 in less than two days. Brian Fargo had the Midas touch when it comes to starting Kickstarter projects, I almost get this feeling that inXile entertainment could quickly become one of the new big name developers for old school RPG's if this and Wasteland 2 pan out well.
I also like the huge emphasis on good concept art. It's great to see Fargo hire some high quality concept artists for this and Wasteland 2. Both games definitely need artbooks for them.
I remember when a simaler debate over 2D vs 3D came up in the Wasteland 2 thread as well. I haven't played Planescape Torment, but everything I've seen of it showed that the game used pre-rendered sprites and backgrounds. Whichever direction they go in will still require them to model and texture everything from polygons, though with pre-rendered BG's they could get away with a lot more details in the landscape, but it would probably require some extra artists to clean up everything for tiling. Going with real time does make more sense these days economically, but it would be cool to see this one go 2D.
I honestly think that high quality pre-rendered backgrounds with polygon character models might be the best way to go. I just don't see many benefits with using pre-rendered sprites over models these days. You can make real time polygon models look just as good, and they are much more flexible with visual customizations (different armour sets) and easier to animate without using tons of sprite frame data.
And dear god... $1,862,209 in less than two days. Brian Fargo had the Midas touch when it comes to starting Kickstarter projects, I almost get this feeling that inXile entertainment could quickly become one of the new big name developers for old school RPG's if this and Wasteland 2 pan out well.
I also like the huge emphasis on good concept art. It's great to see Fargo hire some high quality concept artists for this and Wasteland 2. Both games definitely need artbooks for them.
Yeah. Hopefully they and Obsidian will usher in a new era. Perhaps they will be able to self-fund after a few more successful projects.