Would unmaking them with your mind via dialogue count as combat?Depends on the situation. It would seem implausible if you could "talk" you way out of every situation. Some people are just set to harm you.
Would unmaking them with your mind via dialogue count as combat?
nerf bigwig
"It won't be a story heavy game"
What?! Pledge cancelled.
The plan for combat is to focus on quality of encounters over quantity. It won't be a story heavy game, no grinding or dungeoncrawling, but the goal is to have a combat system better than PS:T's (well, yeah) and to have not-too-frequent but engaging encounters.
Bigwig is like the ultimate barbarian minmaxer. "Charisma, intelligence, wisdom?! Dump stats!"
PS:T brings balance to the industry.One thing I've found kind of frustrating in PS:T so far is that talking ALWAYS seems to give better rewards than fighting. It's a nice change since it's usually the other way around, but can't we have some balance?
So not story heavy, and clearly not combat heavy either.The plan for combat is to focus on quality of encounters over quantity. It won't be a story heavy game, no grinding or dungeoncrawling, but the goal is to have a combat system better than PS:T's (well, yeah) and to have not-too-frequent but engaging encounters.
im thinking thats a typo. i can see "combat heavy." If its not (which to me is completely unpossible) then we have a problem.
Derp. Sorry, it's been a long week.
It won't be a combat heavy game.
im thinking thats a typo. i can see "combat heavy" being where story heavy shows up. If its not (which to me is completely unpossible) then we have a problem.
Derp. Sorry, it's been a long week.
It won't be a combat heavy game.
The plan for combat is to focus on quality of encounters over quantity.
The plan for combat is to focus on quality of encounters over quantity. It won't be a combat heavy game, no grinding or dungeoncrawling, but the goal is to have a combat system better than PS:T's (well, yeah) and to have not-too-frequent but engaging encounters.
Bigwig is like the ultimate barbarian minmaxer. "Charisma, intelligence, wisdom?! Dump stats!"
Yup, either auction them off, license them out or put them in the public domain. Any of those options are better than just sitting on them.
I was thinking the problem with recent D&D games was mainly with Atari, but now I'm seriously thinking WotC just doesn't seem to have a clue/give a shit beyond the core rulebooks, flavor of the week settings, and whatever the hell looks grossly profitable at the moment. Though it may be a control issue, and they ARE stuck in the past in some ways far as I can tell (come on I want digital rule books, far more than I want most books in PDF/eBook form.)It's bizarre what they did with Dragonlance. Sovereign Press (Weiss & Perrin) licensed the setting between '01-'07 and released several rulebooks which (as far as I know) were fairly successful. But after 6 years WotC didn't want to renew the deal.
The setting has been dead ever since. How is that not destruction of capital?
CALL KOTAKU!"It won't be a story heavy game"
It's absurd that D&D lets so many good settings rot. Birthright..
IIRC, for this one in particular, it isn't WoTC that has it anymore but some other guy/outfit that snapped it up somewhere along the line, then it semi-recently went defunct/lapsed, then I'm not sure what happened from there...
Considering the one Birthright game we got before things went all loopy---could definitely stand to benefit immensely from a ground up revival/remake/something.
I don't see how combat would be straying away from the core concepts. I know conversational combat is important to Torment fans, but I just don't see how combat takes away from that. To me, torment was about its story and world building. Having more combat doesn't detract from that.I guess the issue is that developers wouldn't want their excellent combat system limited to just a few encounters?
If you have a great combat system, I imagine it will be pretty tempting not to throw in more combat into the game (to show it off!) but then you're no longer sticking to the core principles of Planescape: Torment.
Soon at 2.4 millions, just one more day for 2.5 millions!
I guess the issue is that developers wouldn't want their excellent combat system limited to just a few encounters?
If you have a great combat system, I imagine it will be pretty tempting not to throw in more combat into the game (to show it off!) but then you're no longer sticking to the core principles of Planescape: Torment.
Soon at 2.4 millions, just one more day for 2.5 millions!
I guess the issue is that developers wouldn't want their excellent combat system limited to just a few encounters?
If you have a great combat system, I imagine it will be pretty tempting to throw in more combat into the game (to show it off!) but then you're no longer sticking to the core principles of Planescape: Torment.
Soon at 2.4 millions, just one more day for 2.5 millions!
Okay, I might be a bit pessimistic
I certainly wouldn't mind a proper combat system.
Folk in the comments are saying this game will have phase-based combat? I dont know what that means.
I guess player phase and enemy phase?
I have no idea what means.
Turn-based combat?
Basically:
1) Everyone rolls to see who goes in what order
2) Actions are decided
3) Sequence is determined
4) Combat begins
5) All actions are executed automatically based on the decisions made before the round
it seems to be something different
does anyone else also feel like he just found out the matrix is real? :S
honestly, I never made this distinction
Take chess. Chess is turn based. Player A goes then Player B goes. Phase based chess would have both come up with their move and then both of their moves execute simultaneously.Yeah, I still don't get how it's any different from turn-based.
I guess it's like in Civ 5 where everyone makes their move, and the "turns" kinda take place in the background?
Not sure im crazy about this system (phase based combat). I like more direct impact in my gameplay, as do most gamers i imagine. Im not sure anything is confirmed though. Someone said there was a vg247 interview or something and they mention it there.
Oh, so it's like Frozen Synapse? I hated that style of combat. :\Take chess. Chess is turn based. Player A goes then Player B goes. Phase based chess would have both come up with their move and then both of their moves execute simultaneously.