So am I the only one who feels like this game just can't live up to PS:T?
- Chris Avellone is not on the team (yet). They might have a stretch goal prepared for him to join though.
- Using unity engine, this to me is a big no no. PS:T is a classic thanks to the beautiful 2D backgrounds and characters. I feel with this 3D engine and the budget they have, the characters and maps simply won't have the necessary details to give the game its "soul".
- The writing will probably try to mimick PS:T too much to the point of being uninspired.
- PS:T required a large team of artists and programmers to work on it for two years. This game has a 14 month schedule with a much smaller team.
1. They have cowritter of PST Avellone didn't write himself whole PST
2. They have onboard original creators of Planescape setting and now Numenera. Remember that PST factions language religions etc it was not Avellone work but original Planescape writters.
3. Yes Avellone as stretch goal is highly believable
4. Unity engine is as good as people using it. We saw already what it is capable of with Project Eternity places and this doesn't mean it will be 3D. We don't know if it will be full 3D or just like PE 2,5D
5. They clearly said they will fight with troopes even those in PST
6. They have large team of artists. They have on board original artists of Numenera PnP and their own tallents. Just look at the art. It is amazing art.
7. We don't know how kickstarter will end up. If they will get far more money they will probably delay game.