Yeah, I agree with nbthedude. Most of the major gaming Kickstarters I've seen have been guilty of that, though, especially in the relative early going of the drive. There's no way for us to quantify stuff like "200% more gameplay" since there's no real basis for comparison. 200% more than the base game, but what was that? And what does it even mean, anyway?
But it is something other Kickstarters have done - the nebulous "more content!", "bigger world!" types of assertions that we've seen with stretch goals. I think the recently introduced stretch goal forum is a fantastic idea and it should alleviate that to a degree, since they can cast a much wider net for suggestions.
2D background art, plz.
I especially loved Annah and Morte.
TNO wasn't too shabby either, or Deionerra.
All of the voice actors were great in PS:T.
I just hope they find similarly great voice actors, and don't waste money on "big names" when cheaper actresses/actors could do the same job just as good if not better.
Don't do repeat Blizzard's mistake of replacing Kerrigan's OG voice actor with that Battlestar Galactica actor (can't even remember her name).
It was helped in Torment as well by that game's emphasis on regional dialects and slang. Along with the excellent voice acting, it helped to make every major character highly distinctive.