Basileus777
Member
what happens with the 200k that fargo and the fan were going to donate?
Does it count for the stretch goals?
It doesn't count for stretch goals. It's to offset the cut taken by Amazon and co.
what happens with the 200k that fargo and the fan were going to donate?
Does it count for the stretch goals?
what happens with the 200k that fargo and the fan were going to donate?
Does it count for the stretch goals?
Pledge $10,000 or more
9 backers Limited (3 of 12 left)
ONE LIFE MATTERS - EXCLUSIVE LAUNCH PARTY AND MORE ============================= ALL Rewards from LEAVE YOUR LEGACY + DIGITAL OR HARD COPY OF EVERY INXILE GAME RELEASED FOR THE NEXT 10 YEARS + INVITATION TO EXCLUSIVE LAUNCH PARTY WITH THE TORMENT TEAM (must be able to arrange travel to Newport Beach, CA) + EXTREMELY LIMITED PERSONALIZED PLAQUE acknowledging your contribution. At this level, we include you (or your company) in the OPENING CREDITS.
And here we all stand setting history with the crowdfunding campaign for Torment: Tides of Numenera. We often speak of paradigm shifts and game changers in our industry but you are truly witnessing it in this groundbreaking new model of connecting creators with the players. You have all heard me speak to this new power, but truly it will shape the kinds of games you play and the policies of the developers and publishers. More than ever we are in sync with the simple goal of making games without ever losing the gamers interests. At Interplay our slogan was By Gamers, For Gamers and this attitude could not be truer today.
There is no way this game would have ever been funded without this new method of connection and without the passion of our backers who didnt just donate but worked as a team to spread the word. You guys rock! The passion of the RPG gamer is like none other.
We are both humbled and excited that you have given us this opportunity. The team we have assembled is pretty unbelievable and I have full faith that together we will create a true classic. I never stopped working to get Chris Avellone aboard to make sure we had the band back together. But it only got better when we brought on guys like Pat Rothfuss and Kevin Saunders to take the game to new heights. The trick is always to surround ones self with brilliant people and to create an environment in which creativity can flourish.
I want to give a special shout-out to my wife Ashley for driving her insane by talking incessantly about Kickstarter, Wasteland 2 and Torment for 24 hours a day. Id also like to thank super fan Steven Dengler who stepped up to match my dollar contribution. The world would be a better place with more Steven Denglers.
Our communication does not stop here. As youve seen, we do have our own creative vision for this game but it will be our regular contact with you that helps us hone in on the right aspects of it all. With this great crowdfunding success comes great responsibility and we could not take it more seriously. My confidence in delivering a classic you will love comes from this open dialogue.
As you may know we have a closing party today in which we will celebrate the success weve had with this campaign and countdown to the final minutes of closing. We are of course ecstatic at our current funding but we are a competitive bunch and would love to beat the total funding record that our dear friends at Obsidian currently hold. We thought it only natural to invite any backers of the game and at last count we had 100 of you RSVP that you are attending. I look forward to meeting you. And for those that cannot attend, you will be able to join us virtually at this link starting at 2:30 PDT:
http://www.twitch.tv/inxile_entertainment
And before I end my writing let me share one more incredible concept piece from Nils Hamm that showcases the male player of Torment: Tides of Numenera.
Once again I would like to thank you for making it possible for me and all my team at inXile to spend many more years creating the best RPGs we can.
Brian Fargo
Leader inXile
you will be able to join us virtually at this link starting at 2:30 PDT:
http://www.twitch.tv/inxile_entertainment
Well, it's not a white guy, so that's definitely a step in the right direction.
It might be good to have him as a relatively generic guy, that change drastically as the different tides take a hold of him (or her).
Not sure if previously posted. But the full Sagus Cliff track by Mark Morgan is here:
http://www.destructoid.com/torment-tides-of-numenera-ost-sample-just-for-you-250844.phtml
Not sure if previously posted. But the full Sagus Cliff track by Mark Morgan is here:
http://www.destructoid.com/torment-tides-of-numenera-ost-sample-just-for-you-250844.phtml
On a related note, GOG has Planescape: Torment and the rest of the D&D games on sale this weekend.
http://www.gog.com/news/weekend_promo_dd_dynamo
So, if you have never played the original Torment pick it up for cheap.
Not sure if previously posted. But the full Sagus Cliff track by Mark Morgan is here:
http://www.destructoid.com/torment-tides-of-numenera-ost-sample-just-for-you-250844.phtml
I'm still shocked that a Torment successor is happening...and with an adequate budget, a new setting that'll maintain the sense of discovery and mystery that Planescape: Torment had, an amazing assemblage of developers, no publisher interference, at a time when there are no meaningful technological barriers, and with lots of good design decisions already made.
I don't know how good the final output will be, but all of the inputs are about as perfect as anyone could've hoped for.
Anyone recall how much Eternity got when Paypal was factored in? I've got it into my head - possibly erroneously - that Torment is a bit behind Eternity on Paypal, which would mean it'd need more than 4M to surpass Eternity overall. It may be quite close.
PayPal
Backers: 3,681
Pledged: $176,279
It's gonna pan back to reveal all of that to be housed in yet another snowglobe in an infinite regress.
Where can you see how much Paypal's total is?
Dont worry that youll have the game spoiled if you read this document. Thats not what were about. We want you to be as excited about Torment as we are, but we also dont want to reveal too much. So heres the deal: not everything we discuss here will be in the final game. The pillars of our game, the Tides, the themesthese things are planned and well-established aspects of our design. But the details about areas, creatures, characters, and even gameplay elements like the Meres are all subject to change. Game development is highly iterative and only our best ideas will survive.
Much will change as our tale evolves and solidifies in our minds. So please enjoy these examples, knowing that the game you play will have more and better secrets.
So wait are there 9 companions or 8? The stretch goals make it confusing.
Not sure if previously posted. But the full Sagus Cliff track by Mark Morgan is here:
http://www.destructoid.com/torment-tides-of-numenera-ost-sample-just-for-you-250844.phtml
$3,998,320 total as of 20h ago.
They're gonna hit 4M.
This is so Torment.
Also:
$3,909,101+$89,000+=More or less $4million!
Onwards to 4,250,000 and 4,500,000!
Need an hourly average of $31,250 for the next 8 hours to reach 4.25millions.
Need an hourly average of $62,500 for the next 8 hours to reach 4.5millions.
Well only got 7 hours from time you posted I think.
Anyway, game will probably get 4 mil even without paypal, but don't see it hitting the later stretch goals unless a few people were holding off backing big till the very end.
Aww, yeah it's 7 hours now.
Trab should have accepted that bet, looks like the 4.5 million is out of reach unless we get a mega push now.