Basileus777
Member
So the only question left is whether we are getting that codex.
I caved. In for 28.
Topic deatials should be changed to get people informed that we're in the final push.
Aww, yeah it's 7 hours now.
Trab should have accepted that bet, looks like the 4.5 million is out of reach unless we get a mega push now.
Aww, yeah it's 7 hours now.
Trab should have accepted that bet, looks like the 4.5 million is out of reach unless we get a mega push now.
Paypal is pushing it up a lot, they only need to get to about 4.4 million to get the last stretch goal.
Crafting in Torment would concern me too. For reference, here's the description:4.25 seems within striking distance when you include Paypal. Which means we get crafting. Not totally sure if want, but they said they'll tie that in to the narrative and setting, which is what would mainly interest me about it.
Crafting that emphasizes non-combat could be cool, and it could also be effective as a mechanic that rewards and drives the player more towards exploration.
Crafting Numenera
The numenera may be beyond our understanding, but they aren't beyond our use. This Stretch Goal will allow you to learn the tricks to combining the numenera into your own custom cyphers and artifacts. This would not be a rote crafting system, but one that includes some puzzle-solving elements (though not what you'd call a mini-game) and that is tied into the world and narrative. This is yet another idea we started to explore early on for the game, but that felt out of scope for our original budget. But at this Stretch Goal, we can confidently commit to restoring this aspect of our design vision as well.
we can still do it now! :O
I'd be totally down.
ARGH... my brain!
ARGH... my brain!
What's outside the window
This makes no sense.
This makes no sense.
Crafting in Torment would concern me too. For reference, here's the description:
It sounds potentially interesting in this case, but crafting can add lots of problems to a game. Will I have to scour the game world to collect crafting materials, and spend lots of time sorting junk in inventory screens? Will highly-customized, unpredictable crafted items be balanced with non-crafted items? Let's say I don't want to engage in crafting--will I miss out on important worldbuilding and narrative?
Crafting in single-players games is done wrong so often that I'd probably prefer if it just wasn't in this game.
I fucking spit out my drink, bravo.*Inception horn*
I completely agree. Crafting is as boring as grocery shopping. I'd rather want 1 % more reactivity and 3,5 % gameplay, honestly.
How about the same bet, but for the 4.25million tier?
If it reaches 4.25, I win, if it doesn't, you win.
Y/N?
Heads up, GOG has a crazy D&D bundle deal right now with Torment as well as Baldur's Gate I & II and Icewind Dale and NWN.
Heads up, GOG has a crazy D&D bundle deal right now with Torment as well as Baldur's Gate I & II and Icewind Dale and NWN.
Good man. I'd up my pledge if I could afford it. Keep the money rollin' folks!
We had another 10k backer come in through PayPal, this time from Singapore. With this and others we now stand at $127,505!