I posted that because I thought it was funny, not because I didn't like his pitch
Edit: I also laughed at this:
Guys, I think this might be funded on the first day!
I get the impression with Avellone that he wants to make sure Obsidian is taken care of if he's off helping out with inXile projects. So WHEN Torment smashes through it's funding limit inXile will use some of the funds to 'rent' Avellone away from Obsidian for some writing and design duties.
So is this Numenera tabletop setting available yet?
Maybe for a stretch goal they could get him to do an expansion. I would imagine that Project Eternity design would be wrapped up by then and he could have time to work on other things.
Maybe for a stretch goal they could get him to do an expansion. I would imagine that Project Eternity design would be wrapped up by then and he could have time to work on other things.
A story-driven CRPG crafted in the tradition of Planescape: Torment & set in the world of Monte Cook's Numenera.
Kickstarter.com
Numenera is a brand-new, science fantasy rpg set in the distant future. It focuses on story and ideas over mechanics.
Just went over $800,000.
Why did they pick such a conservative amount, anyway? They must have had some inkling that this would be popular.
Why did they pick such a conservative amount, anyway? They must have had some inkling that this would be popular.
Why did they pick such a conservative amount, anyway? They must have had some inkling that this would be popular.
Minimal funding that can materialize game. RPG games scale very well with budget so they won't have problem like Tim kickstarter when they funded game without stretch goals.
Also we should remind people that it was Wasteland 2 that started stretch goals idea and kick it forward. No wonder their pitch is so good.
While I am sure they knew the game would do well, I don't think they expected anything like this. One of the line producers at inXile (forgot his name) posts over at the Something Awful forums and based off his posts they are really surprised this is getting off to a better start than Wasteland 2, much less Project: Eternity.
Kickstarter: Tides of Money.
I'm surprised too. I thought it would do 200 000$ on the first day, 400 000$ tops.
It seems like PS:T resonated with a lot of people back in the day (and in the next 5 years after the release).
Better to aim low and sell high than vice versa (I can recall a few kickstarters that aimed too high and didn't make it).Why did they pick such a conservative amount, anyway? They must have had some inkling that this would be popular.
Hopefully this can succeed in an age where Kickstarter isn't as popular as it used to be.
The Dreamfall kickstarter is over 1 million btw.Yes you are right, the pitch is what makes it, but having a good pitch doesn't mean the kickstarter trend is still firing on all cylinders. Recent failures, like Wildman and Project Awakened, both with solid pitches and talent behind them, failed. Not to mention every game you commented was successful while the Kickstarter train was still moving pretty strongly(and every game you mentioned all filled a niche, the CRPG, the Space Sim, and PA was successful because it was trying to innovate on Total Annihilation, again, another title that people wanted to see a proper successor to). These are the things that drive kickstarter success and sadly titles like Wildman and Project Awakened tried to be to ambitious. It is obvious that the high profile more expensive Kickstarters are slowing down. Again, this project is coasting on the success of Numenera, Wasteland 2 and a void that the PS:T community have been aching for. A community that most high profile video game kickstarters wish they had. It might reignite success in more high profile titles, but it doesn't ultimately prove that the Kickstarter trend is still a viable market for high profile video games (I don't consider smaller projects like Delvers drop to be High profile, FYI, i DO believe that Kickstarter is still very huge for these sub 100k projects)
I am certainly not disagreeing with you in anything you said, but it is hard to argue that Kickstarter is still a valid tool for these high profile titles. I would be willing to bet If projects like Wildman or Project Awakened tried there hand at kickstarter last year, they would have both found success. Unless you are looking for like sub 100k or fill some niche, you likely aren't going to find much success anymore.
5 years? Try 14.
What's that?
Google: Monte Cook Numenera
So Torment: ToD is a kickstarter game based on someone's kickstarter game? Yo dawg.
this actually confused the shit out of me. I thought they made a kickstarter for the torment game already, but it turned out Numenera is a self-contained game of its own :S it's just the names, they're too similar
To ponder on this:
if Tim Schafer hasn't done his kickstarter there would be much less people doing what they love today.
One man can make a difference (yes, I know that a lot of people worked on their pitch and it wasn't solely his idea but his execution made this whole thing fly).
I'm honestly kind of shocked this is getting funded so quickly. What has inXile done in the past ten years that would make anyone think the parties involved are still capable of CRPG gold? Like Wasteland 2 I think I'll just wait until the game is released before I drop any money on it.
15,956
Backers
$853,384
pledged of $900,000 goal
30
days to go
lol
Kickstarter: Tides of Money.
I'm honestly kind of shocked this is getting funded so quickly. What has inXile done in the past ten years that would make anyone think the parties involved are still capable of CRPG gold? Like Wasteland 2 I think I'll just wait until the game is released before I drop any money on it.
15,956
Backers
$853,384
pledged of $900,000 goal
30
days to go
lol
I'm honestly kind of shocked this is getting funded so quickly. What has inXile done in the past ten years that would make anyone think the parties involved are still capable of CRPG gold? Like Wasteland 2 I think I'll just wait until the game is released before I drop any money on it.
I'm honestly kind of shocked this is getting funded so quickly. What has inXile done in the past ten years that would make anyone think the parties involved are still capable of CRPG gold? Like Wasteland 2 I think I'll just wait until the game is released before I drop any money on it.
I'm honestly kind of shocked this is getting funded so quickly. What has inXile done in the past ten years that would make anyone think the parties involved are still capable of CRPG gold? Like Wasteland 2 I think I'll just wait until the game is released before I drop any money on it.
Kickstarter fatigue can take a break for some Torment.Yep totally Kickstarter Fatigue there lol.