marvelharvey
Member
I've just failed the tutorial twice, I wish the designers were a little clearer with what they want me to do.
Just right click on the nearest enemy troops.I've just failed the tutorial twice, I wish the designers were a little clearer with what they want me to do.
How long have you been unpacking?
Something is seriously wrong with your HDD or CPU.35 minutes now, not even halfway.
35 minutes now, not even halfway.
Something is seriously wrong with your HDD or CPU.
Decompressing shouldn't take that long.Nah, loads of people are experiencing the same thing, took me ~15 mins to unpack then another ~15 mins to install the Direct X and packages.
EDIT: Double post, sorry.
Whats with the shitty campaign map performance? My frames go from 13 (!!?!?!) to 60 WITHOUT even moving the fucking camera!
i5 3570k OC to 4.4ghz
GTX760
8GB ram
This game is just not optimised. At all.
Something is seriously wrong with your HDD or CPU.
I see. Both SR4 and Rome 2 had been very fast for me.nah just steam being complete shit again. Saint's Row 4 unpacked in 10 minutes a week ago.
I see. Both SR4 and Rome 2 had been very fast for me.
I'm in the Prologue and have control of Salernum. Optional objective is take another town using ships - how do I create a fleet do this?
I have a Shipwright capable of building ships, but I go to the Raise Forces menu and there's no option to create a fleet. Any ideas?
You don't need to build ships anymore to transport units, when an army reaches water it just transforms into a fleet.
This is weird as hell, lol.
No, it's a fantastic change.
No, it's a fantastic change.
Just imagine roman soldiers piling onto each other and then mecha-transforming into a boat.
That is what I just imagined.
May be a good change from a gameplay perspective(I can't judge), but seeing an army regiment becoming a fleet sounds pretty weird.
It's on the campaign map, you have towns the size of countries, 300ft tall soldiers, 6 months going by in a second, armies counting 2000 men strong seen as a single soldier - Don't see why one of the representative army icons turning into a boat is weird.
May be a good change from a gameplay perspective(I can't judge), but seeing an army regiment becoming a fleet sounds pretty weird.
Makes more sense. For whatever reason I was thinking it happened in the battle map.
Shame the game didn't mention that at any point during this tutorial
Whats with the shitty campaign map performance? My frames go from 13 (!!?!?!) to 60 WITHOUT even moving the fucking camera!
i5 3570k OC to 4.4ghz
GTX760
8GB ram
This game is just not optimised. At all.
OK, I worked this one out, it's now dependant on unit orientation.Also, is anyone else experiencing UI oddness? When dragging out a formation, the first click should be the front left corner, but sometimes it's the right corner for me, weird.
You would probably get 25 on high on 1080p.My 650M will fall this day... Fucking hell.
After having played the prologue here's a few changes I noticed from previous Total War games:
- Land armies can set sail and break port sieges without having a ship in port.
- You can't munster armies without generals.
[*]There are a lot more rebels and I couldn't grasp how to effectively reduce unrest in cities. Rebel armies got crushed easily by city levies though.
- The UI during battles is more intrusive and bloated.
- Generals have stances in the campaign map that affects your movement range and upkeep.
Performance seemed worse if compared to Shogun 2. I'm playing at 1440x900 with everything on High (except unit details at Ultra) on a 7850 and i5 3750k @3.4GHZ.
Later I'm gonna tackle some campaign and maybe some multi.