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Total War: Three Kingdoms |OT| The Romance of Epic PC Strategy Games

Kazza

Member
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Platform: Steam
Developer/Publisher: Creative Assembly/Sega
Release Date: 23rd May 2019




I've noticed that the Total War series doesn't seem to have much of a following on these forums, so perhaps a brief description of the gameplay is in order. They are basically grand strategy games, mixing turn-based strategic map gameplay, with epic real-time battles. In the turn-based overhead map part of the game, you will research technologies, strengthen your empire by building various buildings, and position your armies for battle:

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Whenever any of your armies meet an enemy army on the map, you will be immediately transported to a real-time battle, where you will have to act as general and command your troops to victory:

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Until recently, the game was primarily historical based, being set in various periods of history, from Ancient Rome, to Shogunate Japan. But in 2016 the first fantasy-based game, Total War: Warhammer, was released. Three Kingdoms seeks to satisfy both sets of fans, with a more historically based Records mode, and a more fantastical Romance mode, featuring superhero type characters:

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There have been many tweaks to the formula throughout the years, and Three Kingdoms is no exception. In my opinion, the most interesting improvement this time round is the 关系 (guanxi - relationship) system. Although the Total War games have always had an RPG-style character development system, it looks to be much more involved now. Anyone familiar with the Romance of the Three Kingdoms story will know that attracting intelligent and capable generals/administrators is vital to success, and the game reflects this with its in depth relationship mechanic. Characters will have personal friendships, rivalries and grudges throughout the game and you will have to decide who to promote, appoint and betray as you seek to maintain loyalty and gain allies in your struggle to unite China:

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If you're still reading, then you must at least be a little intrigued by the gameplay. That said, I already imagine people saying "But I'm not Asian and don't know anything about the Three Kingdoms story or history. Maybe I should try the Rome or Napoleon Total War games instead.". It's ok, Sega have you covered with this short sponsored video giving you a simplified overview of the period:




It's a great series and I would encourage anyone with even a passing interest in strategy games to give it a try.
 

Kazza

Member
Reviews have been positive so far, with an average of 83 on Metacritic.




Being a pretty hardcore Total War fan back in the day (from the original Shogun up until Total War: Medieval 2), I'm more interested in what the community as a whole think about the game before jumping in. For me, the AI is the most important factor. Being a strategy game fan, I've learned over the years that although new features sound all well and good, they don't count for much unless the AI can actually utilise them effectively.
 

Kadayi

Banned



It's a great series and I would encourage anyone with even a passing interest in strategy games to give it a try.


That video was pretty cool (Lu Bu was the man), Game looks pretty impressive, but sadly I don't have the time for RTS much these days.
 
Curious about performance. I just got a 4k monitor, but based on TW:WH2, I probably won't be able to play at native resolution without neutering the graphics.
 

Kazza

Member
Curious about performance. I just got a 4k monitor, but based on TW:WH2, I probably won't be able to play at native resolution without neutering the graphics.

The IGN review mentioned that the performance was much better than the Thrones of Britannia game, but I'm not sure how that compares to Warhammer. It's a shame that Digital Foundry doesn't seem to bother with PC strategy games :messenger_persevering:
 
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The IGN review mentioned that the performance was much better than the Thrones of Britannia game, but I'm not sure how that compares to Warhammer. It's a shame that Digital Foundry doesn't seem to bother with PC strategy games :messenger_persevering:

That's good to know! Maybe I can find some info on performance for ToB for reference.
 

Kazza

Member
but sadly I don't have the time for RTS much these days

Me neither, but I still managed to put over 300 hours into Civ 5 over the past 2 years :messenger_tears_of_joy:

I'm studying Chinese and this game has full Chinese localisation, so that will be my excuse (studying, not just playing...)
 
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Kazza

Member
Over 160k concurrent players right now...not bad! It'll probably peak even higher on the weekend. I expected it to be popular with the Chinese fanbase, and it looks like that's proving to be the case.

CURRENT PLAYERS
PEAK TODAY
GAME
777,010​
841,685​
Dota 2
680,888​
715,525​
PLAYERUNKNOWN'S BATTLEGROUNDS
516,056​
518,201​
Counter-Strike: Global Offensive
160,571​
160,571​
Total War: THREE KINGDOMS
96,934​
96,934​
Warframe
89,603​
90,913​
Tom Clancy's Rainbow Six Siege
75,964​
77,092​
Grand Theft Auto V
46,477​
62,263​
Football Manager 2019
39,826​
43,381​
Team Fortress 2
35,213​
37,870​
ARK: Survival Evolved
 

Kazza

Member
For comparison, the two other recent Sega steam releases, Yakuza Kiwami 2 and Team Sonic Racing, are both peaking at around 1,000. I'd say buying Creative Assembly was a pretty wise move on Sega's part!
 

RiccochetJ

Gold Member
I have it installed, but they released it at 1am my time and I have to work. I'm looking forward to jumping into this tonight and over the long weekend!
 
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RiccochetJ

Gold Member
This game is definitely a looker! It's taking me a bit to get used to the new UI though.

I swear the loading times are vastly improved over TW: Warhammer 1 and 2.

Wow there's a lot going on in this game! I think I need to turn the adviser up to help guide me through some of the more in depth systems they have going on here! It's awesome!
 

RiccochetJ

Gold Member
Cao Cao is absolutely hilarious to play right now. As I'm expanding my empire I take a look at where I want to go next. As soon as I find my target I trigger a proxy war between two neighboring best buddies and watch them beat the crap out of each other before I roll in and take over the entire area.
 

Kazza

Member
Cao Cao is absolutely hilarious to play right now. As I'm expanding my empire I take a look at where I want to go next. As soon as I find my target I trigger a proxy war between two neighboring best buddies and watch them beat the crap out of each other before I roll in and take over the entire area.

Yeah, lots of people seem to be enjoying playing as Cao Cao. I've heard the diplomacy is actually very good in this game (it's usually super basic in Total War games)
 

RiccochetJ

Gold Member
Yeah, lots of people seem to be enjoying playing as Cao Cao. I've heard the diplomacy is actually very good in this game (it's usually super basic in Total War games)
Yea, they definitely did a lot of work in that department. In previous TW games, I would minimally use diplomacy and only when really necessary. At least with Cao Cao, I'm using diplomacy quite a bit so far. It's going to take me a bit to see everything it has to offer because there's a lot in there.

How are you liking the real time battles? Any big changes there that you've noticed?
I'm really enjoying it. I don't know if this makes sense, but it feels a lot smoother and cleaner. The UI takes a bit to get used to, but I quite like what they've done here.

The pips over your troops leave a lot to be desired, but I imagine that people will mod that very quickly once CA adds their modding tools and enables Steam Workshop.

There are a number of things that I noticed immediately (note I'm playing in Romance mode):
  • Your archers will blow through their ammo a lot quicker than you expect.
  • Sieges are no joke. Enemy towers will absolutely melt your troops if you're not careful.
  • Your army can be made up of 3 retuines. One champion/general per 6 troops units. The champions are of a specific archetype (Champion, Strategist, etc) and they grant bonuses to specific types of troops. So when you're putting together your army, the type of champion you have will influence the type of units you want under them.
  • Duels between champions is a blast to watch and I absolutely love the addition. I had one instance where a duel happened at the very beginning of the battle and I just watched them fight it out before actually engaging the main army with my other troops. On both sides, we just sat and watched this epic duel play out.
Ultimately though, if you didn't like the battles in previous TW games, this won't change your mind. I absolutely love it though.
 

Pinktaco

Member
AI seems super bad in real time battles on normal.
It often doesn't make much effort to protect its units properly from cavalry.
 

isual

Member
like the game so far. playing as cao cao. only thing i don't like is that you can't interchange units; you can swap them, but not move them around.

took me 113 turns to reach king rank, and its sort of realm divide.
 

BigBooper

Member
Yea, they definitely did a lot of work in that department. In previous TW games, I would minimally use diplomacy and only when really necessary. At least with Cao Cao, I'm using diplomacy quite a bit so far. It's going to take me a bit to see everything it has to offer because there's a lot in there.


I'm really enjoying it. I don't know if this makes sense, but it feels a lot smoother and cleaner. The UI takes a bit to get used to, but I quite like what they've done here.

The pips over your troops leave a lot to be desired, but I imagine that people will mod that very quickly once CA adds their modding tools and enables Steam Workshop.

There are a number of things that I noticed immediately (note I'm playing in Romance mode):
  • Your archers will blow through their ammo a lot quicker than you expect.
  • Sieges are no joke. Enemy towers will absolutely melt your troops if you're not careful.
  • Your army can be made up of 3 retuines. One champion/general per 6 troops units. The champions are of a specific archetype (Champion, Strategist, etc) and they grant bonuses to specific types of troops. So when you're putting together your army, the type of champion you have will influence the type of units you want under them.
  • Duels between champions is a blast to watch and I absolutely love the addition. I had one instance where a duel happened at the very beginning of the battle and I just watched them fight it out before actually engaging the main army with my other troops. On both sides, we just sat and watched this epic duel play out.
Ultimately though, if you didn't like the battles in previous TW games, this won't change your mind. I absolutely love it though.
Thanks for the in depth reply. I liked the real time battles in the previous games, but I've disliked how they've gotten faster and faster paced. Where they used to feel more strategic, lately they've been chasing after Starcraft speed. I've liked it progressively less since Shogun 2.

I think I'll hold off on this for a while to see how the general consensus turns out.
 

Kazza

Member
The first DLC/expansion announced (coming out August 8th):


Total War: THREE KINGDOMS – Eight Princes Chapter Pack

  • New campaign set 100 years after the Three Kingdoms period began
  • Eight new playable princes with substantially different playstyles…
  • Supported by unique buildings, assignments and court options
  • New elite units: pummel your foe with mighty cataphracts!
  • Shape your faction development with four new alignments: Wealth, Spirit, Might, and Mind
  • Key public order and faction-rank changes to reflect this unique conflict

The year is 291 CE, and a generation has passed since the tumultuous events of the Three Kingdoms period began. Despite the tripartite division of power which brought the conflict to a stalemate, and the brief unification of the kingdoms under the Jin dynasty, civil war is no more than a heartbeat away.

For the Jin is a dynasty divided. Its many ruling princes are hungry for greater power, each with ambitions – and methods – of their own. Eight stand above all others… will they rally to their emperor and empress? Or carve a legacy for themselves that will echo through the ages?

The Eight Princes Chapter Pack is set 100 years after the events of Total War: THREE KINGDOMS, and features a new cast of playable factions led by the foremost princes of the Jin Dynasty. These Eight Princes offer feature substantially different campaign mechanics, focussing their playstyles in fascinating and unique ways

Playable princes

Each of the eight playable princes adhere to the five core character classes of the base game, and have their own sets of campaign mechanics which strongly focus their gameplay style.


Sima Yong: the shrewd defender

Class: Vanguard
Playstyle focus: defence and infrastructure

Unique units:
  • Xianbei Horse Archers (harassers, high rate of fire and mobility)
  • Xianbei Riders (shock cav, excellent charge bonuses)

Sima Yong has a particular focus on defence and infrastructure. All garrisoned armies increase reserves and faction support, and help to decrease construction costs in his settlements. His unique Military Security building chain improves noble support, income from all sources, boosts prestige and provides additional garrisons. His unique Military Supervision assignment further boosts income from all sources, but at the cost of noble support.

Known for his talent at identifying capable people, Sima Yong has an increased chance for Man Of The Hour events triggering after battles.


Sima Jiong: the imperious regent

Class: Commander
Playstyle focus: centralised government

Unique units:
  • Qi Guardsmen (polearm infantry, good vs cav, excellent armour)
  • Qi Crossbowmen (armoured crossbowmen, excellent vs armoured units)

Sima Jiong’s unique resource is Control, which increases noble support and decreases corruption. Control is generated by the faction leader, and through military successes, but is lost through military losses and the assignment of ministers at court. To combat the latter and increase control, Sima Jiong has a unique court action enabling him to cast out powerful characters from ministerial positions.

Sima Jiong’s unique administration building chain generates further control while reducing corruption, and his commanderies have access to a unique Micromanage Commandery assignment, boosting income from all sources and reducing corruption, at the cost of some control.


Sima Yue: the imperial overseer

Class: Sentinel
Playstyle focus: politics and internal government

Unique units:
  • Xu Raiders (assault, shock infantry, good charge)
  • Warriors of Xu (Frontline axe infantry, high health, good missile defence)

Sima Yue’s unique resource, Influence, decreases construction costs and time and increases his faction’s research rate. It is generated through special assignments in his commanderies, and lost through military defeats. It also decays naturally over time.

His unique Labour economic building chain boosts population growth and reduces construction costs. His court also features two unique ministerial positions: the military emissary which reduces recruitment costs and enables the Military Interference assignment, and the Provincial Advisor, which reduces corruption and enables the Provincial Inspection assignment.


Sima Ai: the principled administrator

Class: Champion
Playstyle focus: internal development

Unique units:
  • Infantry of Jing (polearm infantry, anti-cav, good morale and armour)
  • Archers of Jing (excellent ranged damage, high ammunition)

Sima Ai’s unique resource is Reformation, which improves trade influence and research speed, while reducing corruption. Reformation is generated by settlement development, as Sima Ai’s unique Reformed Infrastructure trait means that buildings in commandery capitals influence the increase – and decrease – of Reformation.

To further enhance Reformation, Sima Ai’s faction also has access to two unique commandery assignments. Restructure Administration boosts Reformation gain and any Reformation gains from commandery buildings, while Regulate Markets decreases Reformation, but enhances income from commerce, silk and spices.


Sima Ying: the beloved governor

Class: Strategist
Playstyle focus: characters

Unique units:
  • Qiang Hunters (Horse archers, good skirmishers, good melee, fatigue immunity)
  • Qiang Marauders (shock cavalry, flankers, fatigue immunity, poor defence vs missile)
  • Qiang Raiders (melee cavalry, flankers, fatigue immunity, poor defence vs spears)

Sima Ying’s court differs from all others, as characters who are assigned to any ministerial position grant factionwide effects – a trait normally reserved only for the prime minister, heir and faction leader. Assigning a smart combination of characters to Sima Ying’s court can therefore have a powerful and wide-ranging impact.

Sima Ying also has access to a stronger variant of the Government Support agricultural building chain, which grants extra bonuses to income from peasantry and food production from farms in the same commandery.


Sima Lun: the usurper prince

Class: Commander
Playstyle focus: espionage and diplomacy

Unique units:
  • Xiongnu Cavalry: (Shock cav, excellent charge)
  • Xiongnu Cataphracts (assault, excellent charge, excellent armour)

Sima Lun’s unique faction resource is Subterfuge, and his playstyle is heavily dependent on deception and espionage. Sima Lun has extra spy slot available from the start of the campaign, and generates his unique resource through the actions performed by his spies. Subterfuge can be spent on inciting proxy wars, performing diplomatic deceptions, and increasing the effectiveness of the faction’s undercover network. Subterfuge is also generated Sima Lun’s unique Judiciary administration building chain, which also improves income from family estates.


Sima Liang: the rightful regent

Class: Champion
Playstyle focus: lawful rule

Unique units:
  • Imperial Guards (frontline infantry, excellent defence)

Sima Liang’s faction has a unique government type called Domain, which restricts the number of counties which can be governed without incurring penalties. However, his faction also has access to the unique resource of Jurisdiction, which increases his faction’s maximum domain size, and greatly increases income from the faction leader’s estates, replenishment, and the chance to capture characters. The main source for Jurisdiction is factions who submit to his leadership through a unique Cooperation vassalage treaty. Jurisdiction is also generated through Judiciary administration building chain, which also fights corruption.

Sima Wei: the tempestuous general

Class: Vanguard
Playstyle focus: aggressive expansion

Unique units:
  • Chu Infantry (assault, strong VS infantry)
  • Chu Spearmen (anti-cav, strong VS armoured cav)

Sima Wei’s unique faction resource is Fury, and is generated through military victories and conquest options. Fury reduces unit upkeep, increases replenishment, and impacts the diplomatic attitudes of other factions towards Sima Wei. Fury decays over time, so maintaining military momentum is the key to success with Sima Wei. But he also has some tempting tools to release his Fury and to show his generous side: he has two unique administration assignments – Reward the Nobility, which boosts support from nobles, and Rally Conscripts, which further enhances replenishment.

Sima Wei also has a unique court action – Present Gift – which improves the recipient character’s relationship with him.

Sima Wei’s Conscription military building chain brings higher starting ranks for new recruits, a bonus to seasonal retinue deployment, a boost to replenishment and a reduction in redeployment costs.

Faction advancement
A prince’s faction ranks differ from those of the warlords of the Three Kingdoms period, advancing from minor prince to grand prince, then imperial prince.

You also now have the choice of whether to pursue the emperorship for yourself, or preserve the existing emperor and rule as his regent. Your choice between these two positions is based very closely on the alignments paths you choose to follow throughout the campaign.

Alignments

The alignments system grants new choices in how you shape your faction over time. The four alignments – Wealth, Spirit, Might and Mind – all grant different bonuses, and their adoption is driven by a wealth of bespoke new events and dilemmas. As your association with specific alignments grows, you’ll begin to encounter events and dilemmas themed specifically around those alignments.

Your alignments also inform the dilemma you’ll face when you capture the emperor. The outcome of this dilemma in turn defines whether you ascend to the highest faction rank of Emperor or Regent.

Each alignment grants increasing bonuses to aspects of your faction:
Wealth: Increasing your faction’s alignment with this aspect offers rising bonuses to income, trade and prestige.

  • Spirit: Increasing your faction’s alignment with this aspect grants rising bonuses to your faction’s food production, diplomatic relations, noble support and prestige.

  • Might: Increasing your faction’s alignment with Might brings factionwide bonuses to your armies’ campaign movement range, mustering times, retinue upkeep and prestige.

  • Mind: Increasing your faction’s alignment with the Mind boosts character experience gains, your faction’s research rate, available administrator positions and prestige.
Noble Support

The war of the 8 Princes was largely a struggle for supremacy among the nobility. To reflect this, public order is now known as noble support. Low noble support will cause a rebellious noble-led army to spawn.

However, the sources of positive and negative noble support throughout your infrastructure are thematically very different to public order, as the aristocracy’s needs and desires are different to those of the people. Maintaining stability through noble support will depend on different building choices to the Three Kingdoms period. Likewise, unlike public order in the base game, growing commandery populations do not have a negative impact on noble support.
 
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