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Total War: Warhammer |OT| WAAAGHcraft 4

If the Beastmen are just camping out in your province, kill them ASAP. Especially if they're raiding; they will eventually brayherd it up and start razing settlements. If they escape at any point, they can be real trouble. (Beastmen aren't always visible on the map, lying in ambush, which makes things more difficult.)

Also, if you have a large empire, never, ever let Beastmen behind your front lines. They will wreak absolute havoc and be difficult to catch.
I think its too late for me lol

Oh my. Oh dear.
 

Palmer_v1

Member
Playing Brettonia on Hard, and it's been pretty easy so far. I took Marienburg almost immediately to get some cash rolling in, then crushed the nearby greenskins and mousillion by turn 60. The only annoyance has been a beastman group raiding my southern lands while I was rebuilding my main army composition, and now I've got like 5ish stacks of chaos and norsca stuff raiding the crap out of the Wastelands. For my errantry war, I chose Chaos, so I might just say screw it, summon a Green Knight, and try it out.

I haven't touched foot archers at all. Mostly using 8ish infantry units, my lord, a mage, and a paladin to form my front line with artillery behind it. Everything else goes into a mix of cavalry.

Pegasus Knights don't seem very good. They lose most 1v1 battles, so I end up just flanking with them, but there are other units more useful for that.
 

FLD

Member
If the Beastmen are just camping out in your province, kill them ASAP. Especially if they're raiding; they will eventually brayherd it up and start razing settlements. If they escape at any point, they can be real trouble. (Beastmen aren't always visible on the map, lying in ambush, which makes things more difficult.)

Also, if you have a large empire, never, ever let Beastmen behind your front lines. They will wreak absolute havoc and be difficult to catch.

YEah, the longer you let Beastmen sit, the stronger they get. Kill 'em early if at all possible.

Alright, good to know. I just thought it was weird because they weren't attacking or even raiding, they're just sitting there. Gonna deal with them first thing once I fire up the game later on.
 

Violet_0

Banned
Yikes!

Have you got any mods that affect army composition? I always get halfway into a campaign and give up when I get attacked by armies made of half heroes and half artillery.

check for "army composition" and "AI campaign" mods in the workshop, there are a few of those
Pegasus Knights don't seem very good. They lose most 1v1 battles, so I end up just flanking with them, but there are other units more useful for that.
I read that pegasus knights are supposed to be the best Bret unit in multiplayer. I barely used them myself in the campaign, I tend to always go with mass > class and use lots of cheapo knights
 

Violet_0

Banned
How come the ai randomly gets these extra powerful names units that are also rank 9.

Regiments of Reknown (mercenaries). You can unlock them for Empire/VC/Dwarfs/Orks by getting the dlc, they also add a couple more units for these factions. They definitely make the game easier since you can instantly recruit them for any army in the middle of nowhere. The Goblin RoR in particular are really good I think, the spider queen might just be the best unit in the game

Yeah, it's a total rebalance/overhaul patch. Also adds a couple of new units.

I'm sorta considering it, but I dunno if I want to venture that far from vanilla lol.
ah, thanks. I might consider trying that on my next campaign but atm I need a break from the game
 
No, they can as well since they are technically still those races, even if different factions. Beastmen, Wood Elves, and Bretonnia have no RoR though :(

Ah, excellent.

Thanks!


I do wonder if they'll ever make RoRs for DLC factions. It would be... rather weird. On the other hand, it's this bizarre competitive edge for those primary factions, who already have a natural edge via confederations.
 

Violet_0

Banned
I do wonder if they'll ever make RoRs for DLC factions. It would be... rather weird. On the other hand, it's this bizarre competitive edge for those primary factions, who already have a natural edge via confederations.
I don't think the RoR require that much work, just a bit of re-modelling. I could imagine that the Brets/WE get a pack together though I still think it's not very likely because of the dlc for dlc issue

I bet people would love a Sisters of Twilight (WE legendary lord) campaign
400px-Sisters_of_Twilight.png
https://1d4chan.org/wiki/Sisters_of_Twilight

regarding missing units, Brets are complete and WE only miss the Spellweaver caster lord and their own magic lore I think, could be a simple free dlc - Chaos is most definitely getting an extensive rework in game 3 and Beastmen are probably just too unpopular to get anything more
 
Yeah, it's a total rebalance/overhaul patch. Also adds a couple of new units.

I'm sorta considering it, but I dunno if I want to venture that far from vanilla lol.

I was hesitant at first too. But four campaigns or so later I will never go back to playing without SFO.
And you don't have to worry that it changes the game too much. It's still TWW, just much better in most aspects.
 

Giran

Member
I still think it's not very likely because of the dlc for dlc issue

The Beastmen and the Chaos packs both got expanded so that's a good sign. I'd be really disappointed if they didn't deliver a third LL for Wood Elves. I don't think the twilight sisters have a chance though, just from a game design point of view. Araloth, Drycha or even Ariel is more likely.
 
I just won my Bretonnia campaign. Not too bad. My main army was a bunch of cav, with some archers and trebuchets for some range. It would let you auto-resolve with great margins but it's too much fun watching the glorious charge. It was really cool because the Empire's largest force was being besieged by Archaon the Everchosen at Middenheim while Sigvald, Kholek, and Sarthorael were besieging Altdorf with another Empire force. My massive cavalry force with Louen Leoncoeur atop Beaquis rode down the armies of chaos at the gates and slew Archaon with the Sword of Couronne then swung south to break the siege of Altdorf and chased down the remnants of Chaos, destroying them for good. It was awesome.


PS: Make sure you have enough backup generals with Grail Vow and shit. I had a full cavalry army as a speedy reinforcing force. I'm talking Grail Knights, Grail Guardians, Royal hippogryphs, and royal pegasus units. A full stack of that and my general was wounded in an assassination. Went from being in the positive to losing 10k per turn lol. I had to disband nearly the whole army but by that time I was already about to right the last battle of the errantry war with chaos. Could have been a disaster though. Set my economy back hard. I had like 50k in the bank plus no deficit all the way to I have to disband an army or we are bankrupt.
 

FLD

Member
One more question. In the early game, it seemed like I would've been able to have other factions of my race (Dwarfs) join my confederation without too much trouble. I didn't do it then because I was still learning the ropes and didn't want to feel overwhelmed from having to manage a huge territory, so I just made some non-aggression pacts and military alliances.

Now I have a better handle on things and I want to start unifying the Dwarfs for the victory objective about reclaiming all the holds or whatever they're called. The problem is that despite most of them still having a positive view of me, they all seem to hate me now. Relationships are deteriorating and they refuse pretty much anything I suggest. I can't even get non-aggression pacts or alliances with the few extra Dwarf factions that have since popped up on the map. From what I can tell, this is due to me quickly expanding to a second province directly south of me as well as 2-3 settlements right next to them. They were all occupied by Greenskins when I attacked, so I'm not sure what their damn problem is.

So, how can I fix this? Anything I can do to make up for my quick expansion? I've already tried sweetening the pot with some gold payments but they still turn down everything. I've read that once Chaos starts invading everyone should be more aggreeable but I kinda don't want to just turtle up and wait for that...
 

Violet_0

Banned
One more question. In the early game, it seemed like I would've been able to have other factions of my race (Dwarfs) join my confederation without too much trouble. I didn't do it then because I was still learning the ropes and didn't want to feel overwhelmed from having to manage a huge territory, so I just made some non-aggression pacts and military alliances.

Now I have a better handle on things and I want to start unifying the Dwarfs for the victory objective about reclaiming all the holds or whatever they're called. The problem is that despite most of them still having a positive view of me, they all seem to hate me now. Relationships are deteriorating and they refuse pretty much anything I suggest. I can't even get non-aggression pacts or alliances with the few extra Dwarf factions that have since popped up on the map. From what I can tell, this is due to me quickly expanding to a second province directly south of me as well as 2-3 settlements right next to them. They were all occupied by Greenskins when I attacked, so I'm not sure what their damn problem is.

So, how can I fix this? Anything I can do to make up for my quick expansion? I've already tried sweetening the pot with some gold payments but they still turn down everything. I've read that once Chaos starts invading everyone should be more aggreeable but I kinda don't want to just turtle up and wait for that...

hover the mouse pointer over the the smiley symbol below the portrait and you get a detailed list of the +/- diplomatic points. If you have enough cash, there isn't anything that money can't fix. One tipp regarding confederations - they'll only want to confederate if they are in a severly weakened state, like down to 1-2 cities and a couple vampire armies are knocking on the door. If you protect them and have alliances with them, they'll feel more secure - and don't actually want to confederate anymore ¯\_(ツ)_/¯
 

FLD

Member
hover the mouse pointer over the the smiley symbol below the portrait and you get a detailed list of the +/- diplomatic points. If you have enough cash, there isn't anything that money can't fix. One tipp regarding confederations - they'll only want to confederate if they are in a severly weakened state, like down to 1-2 cities and a couple vampire armies are knocking on the door. If you protect them and have alliances with them, they'll feel more secure - and don't actually want to confederate anymore ¯\_(ツ)_/¯

Yeah, the mouse over only said aversion and great power. Some googling told me it was likely due to quickly expanding.

Anyway, I spent a bunch of turns not doing much and the problem just went away on its own. Ended up having to go the military alliance route instead of confederation, though. Good to know it's only viable when they're weak. That actually makes sense as the faction I could've done it with was in a pretty bad situation, now that I think about it. Now I just need to go kick Chaos' ass and victory should be mine!
 
I never saw Kholek or Prince Sigvald in my campaigns. Maybe because I don't have the Chaos DLC?

No they're present regardless, but they might have lost a fight somewhere out of sight or they didn't follow the main army or whatever? Kinda depends on how the Chaos invasion went in your game but they also spawn along with Archaon and each have their own stack.
 

Llyranor

Member
I just had my 2 Wood Elves armies wrecked by a 4 full stacks of Chaos, bwahahaha. Fortunately, half my troops survived, so I was able to escape with them and regroup them into a full army (but needing 3 turns to nicely replenish). Since the battle took place in Vampire Counts territory where I had been expanding, it gives me ample time to field extra armies since a full new one takes 2 turns (thank you 7-slot global recruitment)
 

Carl7

Member
check for "army composition" and "AI campaign" mods in the workshop, there are a few of those

I read that pegasus knights are supposed to be the best Bret unit in multiplayer. I barely used them myself in the campaign, I tend to always go with mass > class and use lots of cheapo knights

Pegasus knights are amazing to kill enemy generals. I would keep 2 in each stack.

Charge, retreat, charge again.
 
Dwarves are definitely easy if you manage them right. I have like 80k gold and 8K income per turn with three massive armies. Keep the grudges flowing and everyone is happy though I can see that the train can be derailed. They are marked easy though so nothing unexpected. Fighting undead is super easy because they are still on starting units and my dwarves just chew through them. Those quarrelers too, just absolutely shred people. Makes up for the lack of cavalry because you don't really have to chase people down, they'll decimate ranged cav.
 

NEO0MJ

Member
Did you play as Dwarfs with the tutorial enabled?

With what do you struggle with?

I was playing empire, figuring they'd be the best place to start.

I think​ right now my biggest problems I'd battle. I'm struggling with moving my units around and surveying the battlefield.
Might have more problems when I get into the nitty gritty of managing the estates and diplomacy.
Any reason to encircle instead of fighting a town when there's no walls?
 
I was playing empire, figuring they'd be the best place to start.

1) I think​ right now my biggest problems I'd battle. I'm struggling with moving my units around and surveying the battlefield.
2) Might have more problems when I get into the nitty gritty of managing the estates and diplomacy.
3) Any reason to encircle instead of fighting a town when there's no walls?

1) Use P to pause the game in battle and give orders. Hold down mouse button so you can change to formation of your unit (tight block e.g. for ranged units, long lines if you don't have enough melee infantry compared to enemy etc.) as part of the move order. The basic plan should be having a melee unit line supported by ranged units/artillery in the back, ideally on a hill. Place cavalry on flanks and a bit of a distance to the sides and behind your lines, use them to intercept enemy cavalry and flank the enemy melee line and charge into it's back when it engages with yours.

2) Takes practice. Right click on a building in the drop down menu for new buildings that can be constructed to open the entire building tree of that settlement. Read through all the buildings and decide what you want the province to do (remember, all settlements in a province share all the buildings functions, except for walls), pay extra attention to ressource buildings/unique legendary and regional buildings and build the rest of the infrasctructure around them if they give recruitement bonuses. Specialize your provinces if you can e.g. for money generation, cavalry or artillery, ideally with regional buildings that gives bonuses. There is no point in having several recruitment centers for any unit type, it just wastes building slots.
Use the mod for tier 4 minor settlements to make the game balanced and the campaign AI functional.

Ah, and AWAYS build walls (the garrision buildings usually give them at tier 3) in minor settlements that are remotely close to the enemy, the AI loves bypassing strongholds and taking out weak settlements without walls in one turn.

Diplomacy takes practice, but ideally you want non aggression pacts always unless you plan to go to war with that faction (relationship boost), all the trade agreements you can get and defensive alliances if you think another one of your allies won't attack them. Only use Military Alliances if you really need them (e.g. no risk of them attacking one of your other allies) or if the faction is part of the settlements/provinces you need conquer, if they are your military ally/vassal they count for the victory condition, basically being a diplomatic victory.Confederate smart, only do it if it doesn't overextend you too much and a buffer state wouldn't be more useful and the payoff is worth it (e.g unique buildings).


3) See the hourwatch symbol? That tells you how many turns you need to siege for an auto-win without fight. See the skull symbol? That shows you after how many turns of siege the defenders take serious attrition damage. Usually after 2-3 turns of attrition the assault becomes a walk in the park with zero risk.

Also I recommend starting as Dwarfes, Empire is not an easy campaign (one of the hardest ones) and easily overwhelms you with enemies and things you need to pay attention to. Also the extremely varied and flexible army roster is not for beginners, there is just too much of it (6 types of different mages alone) and if you don't know what you do you will easily end up with a bad army composition. Dwarfs ease you into the game the best.
 

Violet_0

Banned
don't do sieges mid-late game, get a monster type unit and several armies and just brute-force every siege battle. If you don't have monsters, build a battering ram and then do the same. Having your armies sit next to an enemy town for 10+ turns is a huge waste of time
 
don't do sieges mid-late game, get a monster type unit and several armies and just brute-force every siege battle. If you don't have monsters, build a battering ram and then do the same. Having your armies sit next to an enemy town for 10+ turns is a huge waste of time
Most siege weapons (e.g. catapults, cannons, etc.) allow you to attack right away too. That said, sometimes sieging for the defender attritition (you never have to siege for the full duration anyway, in the last 3 rounds or so there will only be 30 dudes defending the castle left anyway) is still worth it if your army can't overpower the enemy or if you have an infantry heavy army... in which case siege towers are the best options to assault a castle.
 

Violet_0

Banned
I gotta admit that I only ever fought two siege battles, one to see what they are like (awful, this is what the siege of Rome in TW:A looked like, the Warhammer siege maps are super low effort in comparsion) and one because I thought I could weaken the enemy army somewhat (not worth it, you "win" the game on the campaign map not the battlefield), Otherwise I always just resolve them
 
Did anyone ever disable the Chaos Invasion?
It was a challenge in the first couple campaigns but now it's just annoying and repetitive. The game is basically over once you defeat Chaos because the majority of all factions are gone.
 
Can you disable the invasion as an campaign option, or do you have to use a mod? Because yea, after beating them 5-6 times in my Empire & Dwarf games, I have no real interest in it anymore.
 

BibiMaghoo

Member
I gotta admit that I only ever fought two siege battles, one to see what they are like (awful, this is what the siege of Rome in TW:A looked like, the Warhammer siege maps are super low effort in comparsion) and one because I thought I could weaken the enemy army somewhat (not worth it, you "win" the game on the campaign map not the battlefield), Otherwise I always just resolve them

Auto resolving combat is good because it spreads casualties evenly across units, but otherwise it is terrible. You can often easily win a fight that auto resolve insists you will lose by actually fighting it. A player is far more skilled with units than the AI method of calculating who wins.

There are actually a large number of mods now that replace standard battle maps of cities and towns with custom ones for each race. I have them installed for my current game, and already what would otherwise have been samey plain map battles have had thematic buildings and are much improved. So much that it had me a little disappointed they shipped the combat maps as they did. Check them out.
 

Violet_0

Banned
Auto resolving combat is good because it spreads casualties evenly across units, but otherwise it is terrible. You can often easily win a fight that auto resolve insists you will lose by actually fighting it. A player is far more skilled with units than the AI method of calculating who wins.

There are actually a large number of mods now that replace standard battle maps of cities and towns with custom ones for each race. I have them installed for my current game, and already what would otherwise have been samey plain map battles have had thematic buildings and are much improved. So much that it had me a little disappointed they shipped the combat maps as they did. Check them out.

in the first 20-30 turns I fight some of the important/bad win% chance battles myself, afterwards I will just auto-resolve most unless it's necessary to intervene. It just takes far less time to complete a campaign this way and the extra losses from autobattles mostly don't matter in the grand scheme of things, and most of the time you are going to heal up your army after a battle anyway. Later on I have 4-10 armies running around and there will probably be only like one battle that I have to fight myself outside of quest battles
 
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