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Total War: Warhammer |OT| WAAAGHcraft 4

Violet_0

Banned
rewatched the trailer

noticed how the armies split on the shot from above?

are they gonna let us battle 2 different enemies in the same moment?

you already can. I've had a number of siege battles where an allied armied joined in, presumably the same goes for the AI
just not 1v1v1 I guess
 
That combined map news. No idea what type of armies skaven, lizardmen, dark elves, or high elves will have though. Do they hold to traditional archetypes like high elves are spellcasters? Also we're still on the main page. Feels weird.
 
you already can. I've had a number of siege battles where an allied armied joined in, presumably the same goes for the AI
just not 1v1v1 I guess

but there's always an ally, on one side or the other

a 3 way battle all VS all is not possible at the moment

edit:

GIF5.jpg
 

4Tran

Member
That combined map news. No idea what type of armies skaven, lizardmen, dark elves, or high elves will have though. Do they hold to traditional archetypes like high elves are spellcasters? Also we're still on the main page. Feels weird.
Skaven are the crazy faction. They have all sorts of very powerful weapons, both steampunk and disease related, but these weapons have a tendency to backfire and cause as much damage to friend as foe. It's highly in-character to have lots of friendly fire on purpose.

High elves do field some very strong spellcasters, but so do the dark elves, and both of these groups are weaker than the Lizardmen slann.

I'd imagine that high elves and dark elves are going to play somewhat similarly, with hard hitting elite units, excellent ranged units, and decent infantry. Dark elves should have more monsters and high elves are probably going to be a bit more mobile. I'm not sure what unique mechanic high elves will have, but dark elves are probably going to get bonuses for killing things since they worship the God of Murder.

Lizardmen will have good quality heavy infantry, lots of monsters, and the aforementioned super spellcasters. Their weakness should be that they don't have much in the way of ranged units.

but there's always an ally, on one side or the other

a 3 way battle all VS all is not possible at the moment

edit:

GIF5.jpg
I don't think that CA would implement 3-way battles, but I don't think that they're that big a loss. 3-way battles were extremely rare historically, so not modelling them is a reasonable approach to take.

That link is wrong because the Lizardmen exist. Raptor knights are cool and all, but they're not nearly as cool as dinosaurs riding even bigger dinosaurs.
 

karnage10

Banned
The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.

After reading the store page the southlands part gave a bit of hope that tomb kings are the pre-order DLC race. CA could make the land between southlands and the old world empty like with athel loren on the base game but i'm hopefull that they would instead have the tomb kings like warriors of chaos.
 

4Tran

Member
After reading the store page the southlands part gave a bit of hope that tomb kings are the pre-order DLC race. CA could make the land between southlands and the old world empty like with athel loren on the base game but i'm hopefull that they would instead have the tomb kings like warriors of chaos.
It's not a bad idea, but the Tomb Kings would be awfully isolated from the Lustria factions; especially if you don't have the base game. I think that CA would like to sell Warhammer 2 to newcomers so it wouldn't be that great a fit. I'd love to see Tomb Kings though, and the sooner they show up the better!
 

karnage10

Banned
It's not a bad idea, but the Tomb Kings would be awfully isolated from the Lustria factions; especially if you don't have the base game. I think that CA would like to sell Warhammer 2 to newcomers so it wouldn't be that great a fit. I'd love to see Tomb Kings though, and the sooner they show up the better!

Aren't the southlands right below tomb kings? If so they should be close enough to interact with both the old world and the lizardmen in the southlands.
 

4Tran

Member
Aren't the southlands right below tomb kings? If so they should be close enough to interact with both the old world and the lizardmen in the southlands.
The problem is that they're too far from the other playable factions. If they could interact with the Old World factions, it wouldn't be so bad, but that's not something that can be counted on in a standalone game.
 

Giran

Member
That trailer was pretty damn lame but I'm really excited for the game anyway. Wonder how they'll solve traveling between the continents on the combined map and who'll serve as the armies for the lategame Chaos invasion type event.
 

Violet_0

Banned
That combined map news. No idea what type of armies skaven, lizardmen, dark elves, or high elves will have though. Do they hold to traditional archetypes like high elves are spellcasters? Also we're still on the main page. Feels weird.

High Elves are pretty tradional, elves in general are supposed to be somewhat more elite/skilled. Afaik they have the second-best mages after the Slann. They've got armored infantry, specialized archers, strong cav, chariots, a number of flyers - three different types of dragons, two phoenixes, great eagles and a flying chariot/warmachine - and ballistas for artillery. They're just all-around good at everything, really, only missing monstrous infantry and giant-type units

Dark Elves are pirates with a slightly more agressive army, perhaps. They also got armored infantry, elite melee units (Executers are sort of their HE White Lions), repeater crossbowmen that have an increased firerate at short distance, lizard and caster cav, unarmored witch elves (the half-naked female elves in the trailer), monsters (two types of "Hydras" and the awesome Medusa). A strong magic lore that focuses on buffing their units. DE and HE were sort of the OP armies in the last edition of WHFB I believe

the Lizardmen have the best mages in the game (Slanns), slow durable melee core units (Saurus Warriors), Ogre-type units (Kroxigors) and smaller skirmishing skinks that fire a lots of poisonous blowdarts from a short distance and a bunch of huge dinosaur units of course. They don't seek to expand their realm, they protect their ruins and breeding pools from invaders and believe they were created to stop Chaos

the Skaven have a lot of cheap expendable ratmen (literal cannonfodder as their rules allow them to fire into and through their own units). They have four major clans:
Pestilens - sort of cultist-like, they specialized in spreading diseases
Eshin - assassins and infiltrators
Skryre - they build dangerous and unstable experimental weapons that tend to explode a lot, killing their users/crew
Moulder - the breeder clan, they create mutated rat ogres, giant rats and so on
there's usually quite a bit of infighting between those clans. They are guided by the Grey Seers, mages who follow the Horned Rat who later became one of the Chaos Gods in Age of Sigmar. They can also summon a rat demon
 
Soooooo does the second game have "old world" style campaign or something more structured like what the beastmen and welfs had?

Also hyyyyyyyyyyyyyyyyyypeeeeeeeed, I have like 300 hours in warhammer. xD
 

4Tran

Member
Sändersson;233120183 said:
Soooooo does the second game have "old world" style campaign or something more structured like what the beastmen and welfs had?

Also hyyyyyyyyyyyyyyyyyypeeeeeeeed, I have like 300 hours in warhammer. xD
It's going to have the full blown campaign, and if you have both games, the campaign will include both world maps.
 
It's going to have the full blown campaign, and if you have both games, the campaign will include both world maps.

my god..........

Just to clarify, full blown campaign means that it happens in one huge map which consists of the old world + this new one?
 

4Tran

Member
Sändersson;233120525 said:
my god..........

Just to clarify, full blown campaign means that it happens in one huge map which consists of the old world + this new one?
That's right, and the third game is supposed to enlargen the map yet again. It's going to be the largest Total War campaign by far.
 
High Elves are pretty tradional, elves in general are supposed to be somewhat more elite/skilled. Afaik they have the second-best mages after the Slann. They've got armored infantry, specialized archers, strong cav, chariots, a number of flyers - three different types of dragons, two phoenixes, great eagles and a flying chariot/warmachine - and ballistas for artillery. They're just all-around good at everything, really, only missing monstrous infantry and giant-type units

Dark Elves are pirates with a slightly more agressive army, perhaps. They also got armored infantry, elite melee units (Executers are sort of their HE White Lions), repeater crossbowmen that have an increased firerate at short distance, lizard and caster cav, unarmored witch elves (the half-naked female elves in the trailer), monsters (two types of "Hydras" and the awesome Medusa). A strong magic lore that focuses on buffing their units. DE and HE were sort of the OP armies in the last edition of WHFB I believe

the Lizardmen have the best mages in the game (Slanns), slow durable melee core units (Saurus Warriors), Ogre-type units (Kroxigors) and smaller skirmishing skinks that fire a lots of poisonous blowdarts from a short distance and a bunch of huge dinosaur units of course. They don't seek to expand their realm, they protect their ruins and breeding pools from invaders and believe they were created to stop Chaos

the Skaven have a lot of cheap expendable ratmen (literal cannonfodder as their rules allow them to fire into and through their own units). They have four major clans:
Pestilens - sort of cultist-like, they specialized in spreading diseases
Eshin - assassins and infiltrators
Skryre - they build dangerous and unstable experimental weapons that tend to explode a lot, killing their users/crew
Moulder - the breeder clan, they create mutated rat ogres, giant rats and so on
there's usually quite a bit of infighting between those clans. They are guided by the Grey Seers, mages who follow the Horned Rat who later became one of the Chaos Gods in Age of Sigmar. They can also summon a rat demon

Damn sounds cool. I know I made the OT but I know nothing about Warhammer besides this game. Except I think I read that the skaven get better the more of them there are in a group. Think they will incorporate that?
 

Violet_0

Banned
Damn sounds cool. I know I made the OT but I know nothing about Warhammer besides this game. Except I think I read that the skaven get better the more of them there are in a group. Think they will incorporate that?

I haven't ever played a game of Warhammer but I think they are unbreakable as long as enough other Skaven are around? They usually have low moral, they are cowardly rats after all
 

Nezzhil

Member
The more rows a Skaven unit have, the more leadership (morale) it will gain. The Skavens in the back row push the ones in front of them, making them more frenzy or something like that (I haven't played a Warhammer game in the last 15 years, so my memory could fail me or they could have change the rules and lore on that time).
So, if CA want to follow the lore/rules, they can link the Skaven's morale with his health or formation, but I think that the second option could be a bit clunky.

Strength in Numbers
Thanks for sharing the rule. Seems that GW haven't changed the rule since the last time I played.
 

Violet_0

Banned
Strength in Numbers

as a rule it allows Skaven units to add +1 to their LD value for every full rank they have to any LD based check, up to a maximum of +3
---

probably the best/easiest way to represent this is by counting the number of other skaven units around them. The more units there are, the harder it is to break them. Send them solo somewhere on the battefield? Expect them to run away immediately
 
Ok people. I just saw the trailer for Warhammer 2 and thought it was good.

I have been playing Total War games for ages since Rome 1. I am not that great of a player (I played a bit of Atilla and though it was way too hard - I guess Im a casual lol)

I have been thinking of picking up TW: Warhammer. However I have never really played a Warhammer game and I know nothing about the lore.

Will I enjoy the game anyway? Is it more arcadey/easy like Rome 2 or harder like Atilla?

Thanks for the help.
 

Nezzhil

Member
Will I enjoy the game anyway? Is it more arcadey/easy like Rome 2 or harder like Atilla?

Thanks for the help.

I'm not a TW expert (I only played Shogun I & II, Rome and this), but the general opinion here is that TW Warhammer is on the arcadey/easy side, but with some new mechanics like the exclusive mechanics for each faction, monsters, flyign units and magic for battles, and some more for the strategic map like different types of settlements (Dwarfs and Orcs can conquer holds meanwhile the towns are limited to the human factions and Vampires).

Edit:
This is the best/crazy fantasy machine created by a human beign.
A giant hamster wheel pulled by rats that fires energy beams like crazy to anyone near it
 

Zunja

Member
This means they are going to have to redo some of the magic right I mean slann are next level mages and a lot of the current direct damage ones stink. Even high elves and dark are a tier above most. I'd love to have some really strong bombardment and vortex spells.
 

Violet_0

Banned
This is the best/crazy fantasy machine created by a human beign.

A giant hamster wheel pulled by rats that fires energy beams like crazy to anyone near it
I still have one of those, unopened. Got it for cheap on some sale, one of my favorite models

it will randomly shoot at your own units or lose control and drive into your own ranks and squash them. And it moves into random directions, though they will probably leave that rule out

it will be a tragedy if the Skaven don't explode or kill themselves on a regular basis in TW. Their spells are meant to be at least as harmful to your own troops as to the enemy. I mean, the Orks and Gobbos are supposed to be completely unreliable and suicidal as well
 
I still have one of those, unopened. Got it for cheap on some sale, one of my favorite models

it will randomly shoot at your own units or lose control and drive into your own ranks and squash them. And it moves into random directions, though they will probably leave that rule out

it will be a tragedy if the Skaven don't explode or kill themselves on a regular basis in TW. Their spells are meant to be at least as harmful to your own troops as to the enemy. I mean, the Orks and Gobbos are supposed to be completely unreliable and suicidal as well

I mean... they have to, right? It'll be frustrating for some players, but those people just straight up shouldn't play Skaven. Give the ratmen all their toys, make 'em as good or better than every equivalent, but then have them randomly blow up your own guys half the time.
 
I'm not a TW expert (I only played Shogun I & II, Rome and this), but the general opinion here is that TW Warhammer is on the arcadey/easy side, but with some new mechanics like the exclusive mechanics for each faction, monsters, flyign units and magic for battles, and some more for the strategic map like different types of settlements (Dwarfs and Orcs can conquer holds meanwhile the towns are limited to the human factions and Vampires).

Edit:
This is the best/crazy fantasy machine created by a human beign.

A giant hamster wheel pulled by rats that fires energy beams like crazy to anyone near it

Thanks. Like that it is more arcadey. With the lore I will just have to pick it up. I hope with the announcement of II they do a sale on the first one :p

Thanks for the answer. :)
 

Violet_0

Banned
I mean... they have to, right? It'll be frustrating for some players, but those people just straight up shouldn't play Skaven. Give the ratmen all their toys, make 'em as good or better than every equivalent, but then have them randomly blow up your own guys half the time.

a typical Skaven battle in which everything goes according to plan should always end with a pyrrhic victory message
 
the Lizardmen have the best mages in the game (Slanns), slow durable melee core units (Saurus Warriors), Ogre-type units (Kroxigors) and smaller skirmishing skinks that fire a lots of poisonous blowdarts from a short distance and a bunch of huge dinosaur units of course. They don't seek to expand their realm, they protect their ruins and breeding pools from invaders and believe they were created to stop Chaos

Huh, so Lizardmen are 'good guys' essentially? In the lore, do they ever team up with like, the Empire to fight Chaos?

Total War: Warhammer II |OT| World of WAAAGHcraft

Oh my god it has to be this
 
Just positing but I feel that magic might play a bigger role in this one?

Lizardmen, High Elves, Dark Elves, all have in common of being powerful casters(And to a lesser extent, Skaven, but they're more technological.)

Compared to the first one, the best spellcasters were Vampire Counts compared to Empire and Orcs(Not counting any of the DLC races or Dwarves...because they have a book.). So naturally you have to assume that magic will play a bigger role in this game because the majority of races in the title greatly use magic, and also controlling the vortex is the goal which is a huge font of power.

Hopefully we'll get some grand magic. I wonder if terrain warping would be possible? That'd be neat.
 

Violet_0

Banned
Huh, so Lizardmen are 'good guys' essentially? In the lore, do they ever team up with like, the Empire to fight Chaos?

you gotta ask one of the resident lore experts, they may have teamed up with the other factions before. Usually, they fight the Empire invaders, sort of Aztek vs Spain. The Warhammer world is generally written in a way which allows any faction to fight pretty much everyone else. They are considered to be one of the good factions, though, pretty much the opposite of Chaos - rigid order
 

Violet_0

Banned
I mean, hey, the Dark Elves are part of a Grand Alliance together with the HE, not-Chaos humans, WE, Lizardmen and Dwarfs in Age of Sigmar, anything is possible
 

Nikodemos

Member
a typical Skaven battle in which everything goes according to plan should always end with a pyrrhic victory message
A Skaven victory where you only lose 40% of your forces is considered a flawless victory.

I mean, hey, the Dark Elves are part of a Grand Alliance together with the HE, not-Chaos humans, WE, Lizardmen and Dwarfs in Age of Sigmar, anything is possible
We don't talk about the Age of Sigmar.
 
I thought the Tomb Kings and Brets died on the way to their home planet

Brets yes (which tbh is probably kinder than making them live with the realization they were a centuries-long joke by the Wood Elves), but there were a fair few indicators that Settra was the Celestant-Prime. Sadly since the last time I checked it's apparently more likely to be Franz.

Dammit GW!
 

Violet_0

Banned
Brets yes (which tbh is probably kinder than making them live with the realization they were a centuries-long joke by the Wood Elves), but there were a fair few indicators that Settra was the Celestant-Prime. Sadly since the last time I checked it's apparently more likely to be Franz.

Dammit GW!

to be honest I don't know who or what a Celestant-Prime is since I basically have no idea what's going on in AoS - which does not stop me from laughing at the fantasy marines even to this day - but I strongly feel that the model needs a flaming sword and a storm bolter
 
So Skavenblight is near Tilea? I wonder how that will work for people that don't own Total Warhammer 1. This is assuming the Skaven are one of the four core factions of Total Warhammer 2.

Also apparently the Skaven have warrens beneath... everywhere. Curious how that will manifest in-game. The thought someone had of "under-cities" below normal cities is a fascinating one; a faction that grows ceaselessly and uncontrollably would be cool, if they balance it right.
 
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