ButchCat
Member
Man is a piece of cake but without the right abilities snapshot can be very tedious to beat because it's very evasive, Hostile Cells and Lady are equally annoying.Absolutely correct. The Man is a close second.
Man is a piece of cake but without the right abilities snapshot can be very tedious to beat because it's very evasive, Hostile Cells and Lady are equally annoying.Absolutely correct. The Man is a close second.
Took me just over 3 hours to complete the game. Absolutely incredible. Loved it.
Solid 9/10.
Only 3 hours long? I was planning on getting it this weekend. Not at that length, though.
It took me 8 hours to beat on my first playthrough probably more, I don't know how people managed to beat it under 4 hours and enjoy it.It took me like 5-7 hours. It entirely depends on the person. I was taking my time letting the transistor talk, making changes to my powers and planning shit out, and doing the challenge maps the game gives you.
Man is a piece of cake but without the right abilities snapshot can be very tedious to beat because it's very evasive, Hostile Cells and Lady are equally annoying.
Absolutely correct. The Man is a close second.
Fetch's are the worst, but the "Man"..their projectiles take off 80% health, holy hell I was not prepared for that. Luckily I discovered you can hit them back and use them as bombs.
Fetch's are the worst, but the "Man"..their projectiles take off 80% health, holy hell I was not prepared for that. Luckily I discovered you can hit them back and use them as bombs.
Only 3 hours long? I was planning on getting it this weekend. Not at that length, though.
Only 3 hours long? I was planning on getting it this weekend. Not at that length, though.
It took me like 5-7 hours. It entirely depends on the person. I was taking my time letting the transistor talk, making changes to my powers and planning shit out, and doing the challenge maps the game gives you.
It took me 8 hours to beat on my first playthrough probably more, I don't know how people managed to beat it under 4 hours and enjoy it.
It took me nearly 10 hours. I think I only overloaded three or four functions the entire game (meaning I had very little trouble with any of the battles) and only did a small handful of the challenges. Three hours is blazing through the game.
The projectiles were a problem until I figured I could lure them and lead them back to the source and annihilate them,Fetch's are the worst, but the "Man"..their projectiles take off 80% health, holy hell I was not prepared for that. Luckily I discovered you can hit them back and use them as bombs.
Those guys are probably the most annoying, only because if you Turn() at the wrong time you waste it because they go in and out of stealth.
Hundred Waters - Cavity. Sorta, first thing I thought of. Murmurs and Xtalk are from the same band to give you more of an idea.Music was mindblowingly good. Especially liked the guitar backing in tracks like Gateless, The Spine and Old Friends. Not sure how to describe it, kinda moody/atmospheric but with a strong beat behind it? Not a very good description but does anyone know of some more artists that have that kind of style?
I've been struggling recently against the LV3 Fetch and Jerk enemies. Fetch is just way too fast and durable for me to deal with before they tear into my health, and I have no idea how to deal with Jerk3's magnet stuff. Are there any suggestions for that?
For Fetch, I've been primarily using Crash with Jaunt subbed to it so I can instantly hit the Fetches and stun them before they do too much damage, as well as keep them off me during the Turn cooldown, but it's not working out as well as I had hoped. Beyond that, I just try to kill them as fast as I can with Void and that powerful uppercut-slash function.
The narrative of Transistor seems to be the classic argument against Democracy.
In the City of Cloudbank, everyone votes on changes. From the color of the sky, to what public works they wish to see built, to taxation rates.
"The best argument against democracy is a five-minute conversation with the average voter."
-Winston Churchill
"When everything changes, nothing changes."
-The Camerata
The Camerata sought to take over Cloudbank to leverage change. They thought they would be able to control the direction the city was going in, rather than the people who constantly voted on arbitrary changes.
I took my time and made sure to do everything I could and it took me around 10 hours in my first playthrough too. Not hard when you enjoy the scenery and music.
Any tips on the Risk() trophy? It's the one about completing five encounters with all 10 limiters on, should I just do it as soon as possible or wait? I have 32 MEM, think that may be the max, so I'm thinking it would be best to do it now. Also how do you unlock Process() (inspect all completed limiter files)?
Thanks gaf.
But they did so with eccentric personalities, infighting, personal aspirations and, eventually, monsters.
Took me just over 3 hours to complete the game. Absolutely incredible. Loved it.
Solid 9/10.
You want to destroy ANY boss in 1 turn?
Shit, destroy fucking any enemy in 1 turn. Its simple.
-First, get void. Void weakens the enemy.
-On void, put a passive of spark. What this does is double's voids effects.
-Secondly, get Cull. The thing is just a flat-out damage fucker.
-On cull, put a passive of mask. This deals more backstab damage.
-Also, put load. Increases the damge, plus gives it a nice area of effect which can hit multiple enemies.
I was killing minibosses like they were fucking nothing. The last boss was a joke.
When you go into turn mode, hit an enemy twice with void. Jaunt behind them, if you have enough turn left, feel free to use breach then cull, if not, just use cull.
Overall graphics are great,
I did Speed Test 6 on my second try.
I was mostly making it more difficult than it needed to be, just needed to spam planning mode as soon as it was available.
I'm too used to doing everything in real-time now, but Speed Tests need to be completely solely in planning mode as anything else is just wasting the clock.
The limiters in this game that scream "don't play how you want! Don't experiment!" are so terrible. Looking at you, Permanence and Responsibility.
Hundred Waters - Cavity. Sorta, first thing I thought of. Murmurs and Xtalk are from the same band to give you more of an idea.
The limiters in this game that scream "don't play how you want! Don't experiment!" are so terrible. Looking at you, Permanence and Responsibility.
I'm not saying the ends justified the means.
The attained their power through assassinating important people and through force, in this case the process.
Wiston Churchill also had another interesting quote.
"Democracy is the worst form of government, except all the others."
You want to destroy ANY boss in 1 turn?
Shit, destroy fucking any enemy in 1 turn. Its simple.
-First, get void. Void weakens the enemy.
-On void, put a passive of spark. What this does is double's voids effects.
-Secondly, get Cull. The thing is just a flat-out damage fucker.
-On cull, put a passive of mask. This deals more backstab damage.
-Also, put load. Increases the damge, plus gives it a nice area of effect which can hit multiple enemies.
I was killing minibosses like they were fucking nothing. The last boss was a joke.
When you go into turn mode, hit an enemy twice with void. Jaunt behind them, if you have enough turn left, feel free to use breach then cull, if not, just use cull.
But they did so with eccentric personalities, infighting, personal aspirations and, eventually, monsters.