All this negative trick talk is really unfortunate. It was my one worry with this game. I hope they patch it to make the tricks inconsequential during regular events.
As I understand it, the tricks is a completely different mode.
All this negative trick talk is really unfortunate. It was my one worry with this game. I hope they patch it to make the tricks inconsequential during regular events.
Yes, BUT go look at the top replays for several of the tracks. People are using the tricks to physically propel them faster over certain jumps and whatnot. To me this ruins the game. I hate the tricks and wish they were impossible to even perform outside of the trick tracks. Keep that separate from core Trials.
Don't tricks affect your speed in certain modes?Tricks aren't a separate mode per se (there's a couple of track challenges which require you to pull off a specific trick on a specific jump, for example), but the whole scoring mechanic only applies to specific tracks.
I've been playing for several hours and I'm still loving it. I don't think you have to much to worry about if you think it's going to be a train wreck. I loved Trials HD, and this just seems like a way better version of that.
Yes, BUT go look at the top replays for several of the tracks. People are using the tricks to physically propel them faster over certain jumps and whatnot. To me this ruins the game. I hate the tricks and wish they were impossible to even perform outside of the trick tracks. Keep that separate from core Trials.
Yes, BUT go look at the top replays for several of the tracks. People are using the tricks to physically propel them faster over certain jumps and whatnot. To me this ruins the game. I hate the tricks and wish they were impossible to even perform outside of the trick tracks. Keep that separate from core Trials.
Sounds like an exploit, surely that's something that can be fixed. It doesn't make any sense that doing a trick would let you jump higher or farther if the physics are accurate.Yes, BUT go look at the top replays for several of the tracks. People are using the tricks to physically propel them faster over certain jumps and whatnot. To me this ruins the game. I hate the tricks and wish they were impossible to even perform outside of the trick tracks. Keep that separate from core Trials.
My guess it has to do being able to make yourself spin faster doing certain tricks. That way you can make more speed than normally.Sounds like an exploit, surely that's something that can be fixed. It doesn't make any sense that doing a trick would let you jump higher or farther if the physics are accurate.
Sounds like an exploit, surely that's something that can be fixed. It doesn't make any sense that doing a trick would let you jump higher or farther if the physics are accurate.
wtf is going on here.
You can perform tricks during regular trials mode runs? I thought devs said they would remain totally separate modes?
are skill games mixed in as well during trials mode?
someone clear this up please. this isn't making sense.
Tricks in regular runs is severely depleting my hype
Can't you just... not use tricks in regular runs?
Tricks affecting jump distance wouldn't even be in the top 10 physics abuses on the leaderboards, if the game is like its predecessors. And they're nowhere near as arcane. I think people are making more fuss about it than the situation warrants.Tricks in regular runs is severely depleting my hype
Sounds like an exploit, surely that's something that can be fixed. It doesn't make any sense that doing a trick would let you jump higher or farther if the physics are accurate.
wtf is going on here.
You can perform tricks during regular trials mode runs? I thought devs said they would remain totally separate modes? (flips affected speed in previous games so this isn't a total deal breaker necessarily)
are skill games mixed in as well during trials mode, what about trials leader boards? please let this not be the case.
someone clear this up please. this isn't making sense.
oh that kinda blows I wish they had kept skills and tricks as a separate modes, I am still looking forward to the game but man.. I feel they fucked up there
Ruins the whole game IMO
I'll wait to see how the tricks affect the game before making up my mind. I'll be getting this game on Xbox One so if anyone wants to add me to their friend list to compare scores, feel free.
Vercingtorax
Skill games (and FMX trick tracks) are now part of the regular progression of Trials. Instead of an entirely separate mode, there are skill games planted right into the middle of say a medium difficulty track pack. The medals you get there contribute towards unlocking the next pack of tracks. So in essence, skill games and FMX are required to keep advancing.
I wish I could actually get into the game to show you the perfect example of how the tricks are impacting regular trials runs but the latest beta update broke the game for Windows 8.1 users. For those that can get in, there's a track that's at nighttime where you start off on kind of a high hill that looks more like the Trials Evo aesthetic and then it blends into the Fusion high tech look. There's a jump right at the beginning that people are using the FMX system to boost past a checkpoint that sits on a large rock for better times. Just watch the top replays.
When you go down that first hill, don't hold gas. Coasting lets you go faster than the bike's maximum speed while holding gas. You can easily skip that checkpoint island like that. This was something I learned in Evo on the rollercoaster track. If you check those top replays you should see that they aren't holding the gas down like that person did in the video.* It's this track. Tricks are being used to propel the riders on the first jump entirely past the first checkpoint without even touching it all the way to the 2nd checkpoint on the smaller rock. I'm sure there are more examples but like I said I can't get into the game right now to view other top replays.
Shifting your weight can change your ramp launch angles and speed, and tricks shift your weight. Ipso facto...If tricks really do propel you further in the air in non-trick-mode... not good. I'm fine having tricks in the game as their own little separate thing but that isn't what I come back to this series for.
There are some tricks that do make you jump farther. For instance there's one where if you are doing say a frontflip, the rider lets his feet off the bike while still holding both handlebars and sort of flings the bike around faster. When he comes back upright the weight of the bike has actually thrown both rider and bike farther than if it was just a regular frontflip.
Skill games (and FMX trick tracks) are now part of the regular progression of Trials. Instead of an entirely separate mode, there are skill games planted right into the middle of say a medium difficulty track pack. The medals you get there contribute towards unlocking the next pack if tracks. So in essence, skill games and FMX are required to keep advancing.
I wish I could actually get into the game to show you the perfect example of how the tricks are impacting regular trials runs but the latest beta update broke the gaminime for Windows 8.1 users. For those that can get in, there's a track that's at nighttime where you start off on kind of a high hill that looks more like the Trials Evo aesthetic and then it blends into the Fusion high tech look. There's a jump right at the beginning that people are using the FMX system to boost past a checkpoint that sits on a large rock for better times. Just watch the top replays.
nope nope nope nope NOPEGrabbed this screen from a youtube video but you can see how the skill games are blended in with the regular tracks now. FMX are the same in the other sets of tracks.
If tricks really do propel you further in the air in non-trick-mode... not good. I'm fine having tricks in the game as their own little separate thing but that isn't what I come back to this series for.
Tricks allowing you to jump larger distances is exactly the sort of stuff I was worried about when I learned that the game was gonna have them. Not good. Now everyone's gonna have to do this to even attempt reaching good leaderboard positions, and I don't like that at all. I don't mind tricks being in the game overall, but they really should have kept them to their own mode and kept the regular trial events "pure". This isn't gonna stop me from getting the game, but hype slightly deflated.
I saw the old top spot replay make that jump the patche before the FMX tricks were unlocked, so I'm going to go ahead and guess the guy on the current top spot only did it for show.* It's this track. Tricks are being used to propel the riders on the first jump entirely past the first checkpoint without even touching it all the way to the 2nd checkpoint on the smaller rock. I'm sure there are more examples but like I said I can't get into the game right now to view other top replays.
It is a problem when you consider yourself to be in that top-tier group of players and you want to compete for the top spotI cannot see how trick momentum will affect anyone's enjoyment of this game - outside of the very small group of top-tier players who compete for the top spots. I platinumed every track in the previous games and I'm not on that level. I rarely use even flipping to exploit momentum, as most of the platinum times are not balanced around that.
I saw the old top spot replay make that jump the patche before the FMX tricks were unlocked, so I'm going to go ahead and guess the guy on the current top spot only did it for show.
You could be right and let's hope so. I'll take a closer look when the game is patched again.
You're not missing much, the new tracks all force you to use that boring-ass ATV. With that thing the leaning part of the game pretty much goes out the window.