Nope, it's wired. What could they possibly be doing during gameplay that's causing this? I even turned off ghosts and the problem sticks around. It's weird. It's probably also noteworthy that at the main menu screen the song constantly skips. And those little animated pictures on the level selection menu take about 10 seconds before they start playing smoothly each time I log into the game.
Have you bought or played a lot of games? Have you downloaded lots of demos, deleted them later? Basically, has your hard drive seen a lot of action?
Love the game, but I will probably avoid the PS4 version of trials in the future. Dualshock 4 is one of my favorite controllers of all time, but the triggers were not designed for a game that requires this kind of accuracy.
Same here Pretty disappointing
I don't think there is a list for that console. You're welcome to add me though.
BruiserBear76
FYI, if you add people on XB1 you cannot see their times. They need to add you back for that to happen. It shouldn't work that way, but it does for this game because the devs screwed it up. Probably will be fixed in a future patch though.
If anyone needs anybody on their Xbox One leaderboards add me and send me a message on Xbox Live.
Edit: meant to say quote for my gamertag.
Droopy06
Added you!
And you too!
First go at this fucker. Whoever made that damn jump at the end can go and screw himself with a rusty pole.
What I don't like about the game is, that the physics and behavior doesn't seem to be very consistent so that you can't really "extrapolate" what to do for certain obstacles, especially in terms of leaning. Above all that, the leaning is too sensitive. Too much trial and error and lucky random jumps imho.
Love the game, but I will probably avoid the PS4 version of trials in the future. Dualshock 4 is one of my favorite controllers of all time, but the triggers were not designed for a game that requires this kind of accuracy.
how are People doing this cheese move with the Fender?
What I don't like about the game is, that the physics and behavior doesn't seem to be very consistent so that you can't really "extrapolate" what to do for certain obstacles, especially in terms of leaning. Above all that, the leaning is too sensitive. Too much trial and error and lucky random jumps imho.
how are People doing this cheese move with the Fender?
I find this an odd criticism because if it was true, you wouldn't have a top-tier of players who were platinumming every track. You're basically saying that every track (the extremes particularly) come down to luck and that can't be true.
Maybe luck was the wrong word but for certain obstacles you can't use techniques you learned earlier although they should work so you try until you find a way to pass it.
But maybe I'm just a bad player.
What I don't like about the game is, that the physics and behavior doesn't seem to be very consistent so that you can't really "extrapolate" what to do for certain obstacles, especially in terms of leaning. Above all that, the leaning is too sensitive. Too much trial and error and lucky random jumps imho.
Whenever I try to access my bikes or items in the garage, I just get a permanent loading symbol. Is this a common issue?
Cheese move?how are People doing this cheese move with the Fender?
This game is amazing. I played Trials 2 on 360 and enjoyed it, but I finally 'get' the game this time around. The physics are just sublime, and the graphics on PS4 are beautiful. Nevertheless, I'm not that great at the game so I'm really putting in a lot of effort to get Gold on the 'Hard' levels. I'm glad I picked up the version with the season pass because when I eventually get to the end game, I know I'm going to want more eventually.
Oh I see! Um.. I played the second iteration of Trials on 360 then. Either way, Fusion has really opened my eyes to this series and has hit the right notes for me in terms of variety, challenges and presentation.Pretty sure you didn't! Trials 2 was PC only.
...oh, are you one of those people who think Trials HD was the first Trials game? Well, it wasn't! It was really Trials 3. Evo was 4, this is 5.
Side note: Is it just me or does the Rabbit feel like it's the easiest bike to complete Frost Bite with? I feel like I'm much more consistent with it than the Pit Viper. Strange, since I expected it to be harder...
What I don't like about the game is, that the physics and behavior doesn't seem to be very consistent so that you can't really "extrapolate" what to do for certain obstacles, especially in terms of leaning. Above all that, the leaning is too sensitive. Too much trial and error and lucky random jumps imho.
Pretty sure you didn't! Trials 2 was PC only.
...oh, are you one of those people who think Trials HD was the first Trials game? Well, it wasn't! It was really Trials 3. Evo was 4, this is 5.
how are People doing this cheese move with the Fender?
Eh... if you want to start getting technical...
The one with a slanted platform and the box? Cause fuck that obstacle so hard, it's the only thing currently keeping me from potentially sub-10 fault run.
Yeah, that one. Took me a solid 400 tries (accidentally pressed back instead of B a few times there..) to nail
The XB1 triggers do feel better for this game, but don't go thinking it's a huge difference. It's really not.
Inferno time.
I was going to limit it to 100 but there's plenty of people at the end with lots of hours put in, just lower overall scores. So I thought they were worth adding.
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From the leaderboard option on the front menu.There is a way to check total play time? How do get to this leaderboard?
I'm pretty sure that is not a glitch at all. It's an advanced technique the developers are well aware of.
Get your bike stuck on an obstacle and press gas and brake at the same time. This will level your bike.
One of the advanced techniques used for the ninja tracks and also extremely helpful for the unyielding challenges because it helps you level your bike while in the air.
You mean landing the back fender on the edge, which wedges your wheel, and pulling yourself up? This isn't a cheese move, it's consistent in the series for years. You just have to line it up. Most times it happens, it's an accident. As far as I know, there are no RedLynx maps that use this on purpose... Any space you can use this on, there's probably a more efficient way of doing it, because it's difficult to be precise with it. But a lot of user created extreme ninja maps will make this a requirement (at least, in Evo there was)
Cheese move?
Yep. Fmx is the anti-trials. A game that is all about precision and technicality is reduced to dumb luck and arbitrary points. RedLynx really goofed with fmx.Nice. I feel like I'll platinum inferno long before I platinum any of those FMX tracks. That stuff is infuriating.
#2? I gotta play more I guess.I was going to limit it to 100 but there's plenty of people at the end with lots of hours put in, just lower overall scores. So I thought they were worth adding.
Why is that called a cheese move? I use it sometimes. There was a shortcut on a Trials HD track that required it. A lot of Ninja tracks require it too.yes, thanks you all for your Input. I will give this a try.
you can see it here:
http://www.youtube.com/watch?feature=player_detailpage&v=N6i8V7xG8nY#t=78
There is a way to check total play time? How do get to this leaderboard?
Why is that called a cheese move? I use it sometimes. There was a shortcut on a Trials HD track that required it. A lot of Ninja tracks require it too.