Tribes Ascend Beta Thread: Shazbot!

Got a key in the Curse giveaway, but there aren't any Asian servers and I have a 200+ ping in all three regions. Game seems quite good, but I guess I won't be playing any time soon...
 
Decided the drop the 30$ on the Starter VIP pack. It's been a while that I barely remembered how to ski for a good 5 minutes even after watching a ton of videos. The class system sorta does suck though, and I only unlocked the Pathfinder for now ... not sure what else to get since I've always loved using the spinfusor and can't not really pick any other class/loadout that doesn't have it besides heavy armours.
 
Keiician said:
Sadly, you have to use a proxy if you're outside US.
Just discovered this, and none of the ones I've tried seem to be working. I just get the "You must be from the US" message. Damn.
 
Teknopathetic said:
"Invitational Team Scrimmage signups are on the Beta forums. So excited."

I hope some of those get casted. I'm still not up to a competitive level, plus I don't have the loadouts I want to play, so I'll just hang around until the private servers are available for everyone and scrims happen on a larger scale.
At the very least, we will try to get video of our matches and/or broadcast live. I'll update with more info when we get closer.
 
So I played a bunch of matches and had a good time.
I bought the 10day booster thing for VIP but kind of wish I'd paid the $30 as it will take a while to unlock the class who can repair stuff.

Been kicking around as ranger on defence as I can't hit much with the spinfuzor, and the max speed I've hit is only 160.

Might try and find some movement videos so I can figure out what I'm doing.
 
So I've played a couple of matches now and I've really got to say that it's a real breath of fresh air. It really is like nothing else out right now, except for other tribes games I'm guessing.

I had an awesome moment in my 3rd or 4th game that really won me over, I was sking along as fast as the soldier can on the snow map heading over to one of my teammates who had the flag. Just before I got there he gets killed but not before throwing the flag into the air which is where I perfectly skiied off a hill and grabbed it, all at top speed. Really was awesome.
 
I got a key when the Curse stuff was posted in a different thread a few days back, but I haven't got around to trying it. Way too much stuff to do between at least one LoL game a day, working late, Skyrim, and the CARS game. Maybe this weekend I'll see you guys. :)
 
Kamaki said:
So I've played a couple of matches now and I've really got to say that it's a real breath of fresh air. It really is like nothing else out right now, except for other tribes games I'm guessing.

I had an awesome moment in my 3rd or 4th game that really won me over, I was sking along as fast as the soldier can on the snow map heading over to one of my teammates who had the flag. Just before I got there he gets killed but not before throwing the flag into the air which is where I perfectly skiied off a hill and grabbed it, all at top speed. Really was awesome.
This, so this. The combination of speed, teamwork, and non-hitscan weapons really set this apart from anything these days. Glad you're enjoying it!
 
I love Halo, but it's about as fast as a pig rolling around in mud. Tribes, on the other hand, is that same pig covered in grease and being frantically chased by dozens of people. It really is like day and night, but I'm amazed at how naturally despite me having played maybe 3-4 hours of Tribes and Fallen Empires: Legions beforehand.
 
Finally got a key to show up on the redemption page
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Coming tomorrow.

Patch Notes for November 17, 2011
Tribes Closed Beta Version 0.1.549.0
Server downtime: The Tribes Servers are expected to be down on THURSDAY, NOVEMBER 17, 2011 from ~9:30 AM to 2:00 PM US Eastern (14:30 to 19:00 GMT) while the patch is deployed.

Major Highlights since Version 0.1.523
New CTF Map added to Free Servers rotation: Bella Omega. (Note that Dry Dock will be temporarily removed from the CTF rotation).
Several optimizations and fixes meant to help reduce system crashes, minimize “disconnects”, and improve overall performance. Further optimization is planned for future patches. Please report any issues you continue to have.
You can now test all classes (even those classes you do not yet own) in the single-player “Roaming Maps” on the Training menu.
The XP Summary screen at end of mission has been reworked to present information in a more useful way.
The Top Bar menu has undergone some changes. Further visual improvements are planned for an upcoming patch.
Added a new perk for Juggernaut. Super Heavy reduces knock-back effects from AOE blasts.
The separate VIP Queue has been removed. VIPs will continue to earn 50% bonus Tokens and XP by playing on the Free Servers. In a future patch, VIPs will also be able to vote on which map should be played next (between match rotations).
Major change to the way first person weapon textures are setup to save large amounts of memory. In this build you will see a quality loss and possibly strange behavior on your in hand weapons. This will be addressed in a future patch to bring these weapons back up to high quality.
Players who rejoin a match they have left or were disconnected from will have their kills, score, unspent credits, etc. all returned.

Additional Items
A variety of audio-related cleanups, optimizations, and fixes.
Variety of fixes and improvements to the Settings menu (more is planned).
Players can now bind separate keys for their primary and secondary weapons (versus only using the switch weapons key).
Decreased the cost on all vehicles (Shrike, Grav Cycle, Beowulf).
Increased jetpack initial acceleration.
Increased air control slightly across all armor types.
Various cleanups to the 3D model display on the class screen, eliminating some crash scenarios and visual anomalies.
End of Game results in a “Your Team Won/Loss” result instead of only announcing Diamond Sword or Blood Eagle as the winner.
End of Match Summary buttons have been moved into the Top Bar and the Last Match’s Summary Screens are always accessible after the match has ended.
Play button now shows “Exit Game” while in a match to avoid confusion.
Minor visual tweaks to the Play Now screen.
Flag Assist accolade added - all flag holders share a net credit amount roughly equal to 1000. Solo cappers still get 2000 total. Reworked default credit gain of capture to fit.
Modified the terrain on Katabatic for more balanced gameplay.
Fixed Grav Cycle jitter issues and applied proper visual feedback on yaw.
Fixed Grav Cycle passenger not being able to look up/down.
Fixed projectiles appearing to go through generators.
Fixed deployables not taking proper damage from bullet-projectiles.
Fixed dropped pickups sometimes giving players an additional weapon.
Fixed call-in Laser Targeter not being able to work on some objects.
Moved the location of the Base Radar Sensors on some maps so they aren’t as vulnerable as before.
Fix for Sentinel’s Drop Jammer deployables continuing to apply jamming effects on friendly and enemy players after its death.
Fix for sometimes seeing overhead carets for nearby enemies through walls when a sensor is not present.
Added a reminder message for when a player has a flag to help address reports of players not realizing or forgetting they held a flag in CTF. (NOTE: Further changes are planned for this to limit the number of messages receive -- we know that this initial treatment is a little annoying in some cases).
Fixed an exploit for Jumper’s Blink Pack where players could accelerate to high speeds with little-to-no energy cost.
Reduced Doombringer’s Chaingun damage by 13%.
Doombringer’s Saber Launcher now requires a full lock-on routine (targeting, then lock-on) even for the same target.
Doombringer’s Saber Launcher missile will lose the ability to perform tight turns when close enough to a victim and if it has passed the victim.
Fix for Doombringer's Chaingun not calculating ammo correctly if player picks up a dropped ammo nugget.
Fix for Doombringer's Chaingun not calculating ammo correctly if the ammo skill is applied to the class.
Fix for Doombringer's Chaingun not spinning up the barrel of the gun faster when the buildup time skill is applied.
AFK timeout at the team-select screen changed from 60 seconds to 180 seconds.
Fixed a bug with Juggernaut’s health regeneration rate and skills creating faster than desired regeneration.
Sentinel’s BXT1 rifle now has a new and improved scope (visual change only).
Sentinel’s BXT1 rifle now has an increased charge-time while jetpacking or skiing at high speed.
New scope on Sentinel’s BXT1 rifle. Please give feedback if you like/dislike.
Better messages when a user encounters errors on login.
Added a new accolade ‘Air Mail’ for midair kills with explosive weapons, akin to the ‘Blue Plate Special’.

Known Issues
Ski Tutorial has been temporarily removed. It will be back soon.
The “you have the flag” message repeats at a rate that can be annoying in some situations. This will be fixed in a future patch.
Grav Cycle view for the riding passenger (1P & 3P) can still get in to a weird state under some conditions.
Accolades received before exiting and rejoining a match will not show in the Player Summary screen. They are being recorded but simply do not show at this time.
 
The separate VIP Queue has been removed. VIPs will continue to earn 50% bonus Tokens and XP by playing on the Free Servers. In a future patch, VIPs will also be able to vote on which map should be played next (between match rotations).
Is that just for the beta or for when it launches? They haven't said anything about how people paying for boosters/gold/VIP package during the beta right now or if it's something else.

There is supposed to be a server browser eventually anyway right? So a VIP queue shouldn't really factor much except for quickmatching into a game?
 
Sober said:
Is that just for the beta or for when it launches? They haven't said anything about how people paying for boosters/gold/VIP package during the beta right now or if it's something else.

There is supposed to be a server browser eventually anyway right? So a VIP queue shouldn't really factor much except for quickmatching into a game?

Not sure what the final plan is. The big whoop-de-doo about the VIP servers was going to be an expanded map list. It sounds like they've decided to give all maps to everyone, but only VIP users can vote on which map will be next. I think I prefer it that way, though it would be nice if there were VIP only servers, in case F2P becomes overrun with caustic or annoying people.
 
Patch looks amazing, aside from the gimped saber launcher. Going to make shrikes even more OP now.

Also, after putting many many hours into this game, I feel like I can safely say that this game is better in almost every facet than Tribes.
 
"Also, after putting many many hours into this game, I feel like I can safely say that this game is better in almost every facet than Tribes."

People from TW are coming to your house as we speak.
 
We've had a ton of them in our mumble server, the open minded ones are coming to see the light now.

We also did an informal 12v12ish (with a few randoms) scrim against a bunch of TW guys, and they were absolutely terrible. 5-0 cap 5 games in a row with a drydock map that lasted 3:50. I have a distinct feeling that most of the guys hate everything because they're all past their prime and take the frustration out on this game. Can't live in la la land where you were decent forever.
 
That's how it usually works, you see a lot of dudes who refuse to move on to newer games, especially if it's a game that's strongly tied to their youth.
 
So sad about the sniper rifle gimp =(. It's hard enough to get a shot off while skiining and dueling (and usually you need at least 2 to kill somebody) ... so yeah sniper rifle will be basically impossible to use while dueling now with the new recharge timer ....

edit: I also think there are elements of this game that are better ... in terms of class balance this "feels" alot more like how I think the original Tribes 1 and 2 were supposed to play before heavy skiining became so godly ...

So far I'm digging the game overall. i still hate the lack of customizable classes though ... that to me was a big part of the Tribes experience and while I understand the financial "why" they had to do it I'm still sad it's gone.

edit: Increased jetpack initial acceleration <--- really looking forward to seeing if this improves skiing in terms of getting more air.
 
Bamelin said:
So sad about the sniper rifle gimp =(. It's hard enough to get a shot off while skiining and dueling (and usually you need at least 2 to kill somebody) ... so yeah sniper rifle will be basically impossible to use while dueling now with the new recharge timer ....

edit: I also think there are elements of this game that are better ... in terms of class balance this "feels" alot more like how I think the original Tribes 1 and 2 were supposed to play before heavy skiining became so godly ...

So far I'm digging the game overall. i still hate the lack of customizable classes though ... that to me was a big part of the Tribes experience and while I understand the financial "why" they had to do it I'm still sad it's gone.
Eh, sniper isn't supposed to do well in fights. Additionally, the projectile weapon is designed for that in mind, and does pretty well once you get the hang of it. Snipers should be pretty weak against any attacker, otherwise they'll remain godly sitting in mid.

Also, I'm not certain what there was to customize in T1 really. You went light, and really the only choice was "should I snipe or do I want to be able to chase with a chaingun?". If you were heavy, you had the same weapons no matter what, the only question was "repairpack or energy?"

Having stricter roles and a ton of classes that are actually useful given you play them in their role is an amazingly positive change in my eyes. Brings a *lot* of variety and interesting situations that never really existed before.
 
mkenyon said:
Eh, sniper isn't supposed to do well in fights. Additionally, the projectile weapon is designed for that in mind, and does pretty well once you get the hang of it. Snipers should be pretty weak against any attacker, otherwise they'll remain godly sitting in mid

But that's my point ... currently snipers DON'T do well in "moving/skiing" fights/duels. This is going to change it from "not do well in duels" to "impossible to come out of a duel alive". Under the current rules it's still possible to get a shot off while skiing (although VERY hard to hit) ... if you add in an extended timer it's going to go from hard to impossible.

meh I can't wait until they bring back the old Tribes 1 style sniper rifle loadout.
 
mkenyon said:
Have you tried learning the secondary weapon? Thing is pretty boss once you get the hang of it.

I like the secondary weapon if only because it reminds me of the original laser sniper rifle from tribes 1.

Your right, it's actually very powerful ... I find it very hard to use though when duelling outdoors, but when chasing cappers I can sometimes get off potshots.
 
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