Tribes Ascend Beta Thread: Shazbot!

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Added myself. saelz8

I spent ALL morning getting the game to Install and start. I finally got in.

This game IS Tribes.
 
ultron87 said:
There is something incredibly satisfying about pistoling someone out of the air. It doesn't have the flashiness of using a disc, but it still feels nice.

I really like how the pistol seems to be pretty cross-hair accurate and the main problem is just trying to get your focus on the tiny-ass target flying past at 200km/h
 
Jintor said:
I really like how the pistol seems to be pretty cross-hair accurate and the main problem is just trying to get your focus on the tiny-ass target flying past at 200km/h
Totally. This is why I'm okay with hit-scan weapons being introduced. This isn't CoD where the target is huge and at relatively close distances moving a slow speeds.
 
Very brief initial impressions.

Like the overall feel of the game. Looks, environments, skiing is still awesome.



Dislikes:

Ski/Jump not same button
Boundaries. I know there were bondaries in the past, but you coudl still go righ tthrough them to get away from enemies, you jsut couldn't take the flag outisde. Makes the maps seem small.
 
DrForester said:
Very brief initial impressions.

Like the overall feel of the game. Looks, environments, skiing is still awesome.



Dislikes:

Ski/Jump not same button
Boundaries. I know there were bondaries in the past, but you coudl still go righ tthrough them to get away from enemies, you jsut couldn't take the flag outisde. Makes the maps seem small.
It's in the options to have both the same button.
 
NP. Pro tip though: binding them to separate keys allows for a better ski + top speed. Jumping right before a hill for whatever reason gives you a really good boost right now. Letting go of ski to hit it again will totally stop you.
 
I just registered for the beta on their website. About how long does it take to get a response wuth the install instructions? Tribes 2 was my fav game back in the day and this looks sweet.
 
I'm in the beta as well. PasteyMF. Looking forward to playing with some of ya'lls. I'm primarily soldier focused in the midfield.
 
Apparently uninstalling Hi Command and Tribes because you can't get Hi Command to update Tribes is a bad idea because now that I've reinstalled Hi Command, it just gets stuck on the loading screen and never even brings up the menu. Awesome.
 
Jak140 said:
Apparently uninstalling Hi Command and Tribes because you can't get Hi Command to update Tribes is a bad idea because now that I've reinstalled Hi Command, it just gets stuck on the loading screen and never even brings up the menu. Awesome.
You mean the Tribes splash graphic?
 
Jak140 said:
I mean the Hi Command client just indefinitely says "Loading.." So it doesn't even show the screen that lets you install Tribes.
Ah. I have the small problem of 5-10 minute load times. I love going on to dev forums and seeing a bunch of "shits busted since the patch" threads, lol. It has to be frustrating for the team. I hope they get it all worked out, unlike the TDU2 team.
 
Dice said:
Ah. I have the small problem of 5-10 minute load times. I love going on to dev forums and seeing a bunch of "shits busted since the patch" threads, lol. It has to be frustrating for the team. I hope they get it all worked out, unlike the TDU2 team.


I can understand if there are issues with Tribes, since it is in beta (though I think if they are charging money for it, it should still be a pretty polished product), but their Hi-Command launcher is not in beta, and it seems like there are dozens of posts on their forum of people with the same issue. I've tried every single potential fix I could find, from completely deleting every Hi-Rez key in the registry manually, to their special uninstaller, to deleting even the individual residual folders that even those do not remove, to disabling the firewall, etc, etc, etc, and nothing works. And judging by their forum, there are many others who have the same issue and tech support have been of little help to them, not to mention the posts saying they have been unwilling to offer a refund instead. No, I can't say I feel sorry for them. Just pissed that I wasted 3 hours trying to fix their bad software.
 
Updated 11.29.2011

Tribes CTF is a dynamic game. Situational awareness is required to know exactly what you need to do at any given moment, but that being said there are general guidelines and roles a team must adhere to in order to be successful. The meta-game of CTF ends up playing out much like a game of Hockey, or Soccer. In a pub game of 16 people, somewhere around 8-10 of those players should be devoted to defending the flag, and the remainder focused on capturing the enemies. The game in its current state is much less forgiving of poor defense and as such the role is currently more difficult and more crucial. On any given team it is important to have the following:

1 person sitting on the flag to provide an obstacle for incoming cappers (an obstacle with a disc launcher or chaingun).
2 technicians defending the base and maintaining deployable turrets for defense.
1-2 chasers for when a capper successfully grabs your flag and takes it beyond the reach of your base defenses.
1-2 snipers to provide harassment of incoming enemies, and to clean up outgoing enemies.
1-2 midfield defenders to harass incoming/outgoing enemies.

2-3 players focused on capturing the enemy flag
1-2 people explicitly coordinating with cappers to clear the enemy flagstand when friendly cappers are going in for the grab.
1-2 offense focused on destroying enemy base assets and fortifications (keeping the enemy generator, base turrets and radar dish down).
1-2 offense focusing on harassment and distracting enemy base defense.

The rest of the team fills the gaps to make up for what is lacking. If the enemy is grabbing your flag and getting away with it too often, put another person in heavy armor and sit them on your flag so that you have 2 people filling that role. If your offense is lacking and the enemy has gone overly defensive, you might need more help harassing the offense and clearing the flag of things that kill your cappers. If their harassment is tying up too much of your base defense, then pick a soldier or ranger and deathmatch near your base to take the heat off of more specifically occupied defenders.

The question you should always be asking yourself is "What can I be doing right now to help our team cap the flag?"

The other major problem in pubs right now is that everyone thinks they should cap the flag. Do not, I repeat, DO NOT grab the flag unless you have a good practiced route. You're actually hurting your team by possibly messing up a capper who has already started their route.

Tribes has always required fairly strict roles. Though, it used to be that similar loadouts could fill a variety of roles thanks to the number of weapons you had at hand. Now with classes, these roles are even more strict. I'll go over each class and try to explain possible ways that it could be played to be the greatest benefit to the team.

Light

Infiltrator - Your job is to take down generators, turrets, and radar dishes. If these are down, focus on causing general havoc in the defense. Snipers are a good target as are stationary heavies. The cloak makes all of this possible.

Sentinel - This is sniping, which can have fairly good impact just about anywhere on the field. Right now, defense is a lot harder than offense, so playing slightly forward of the base is probably your best bet. Getting a hit or two on incoming players, as well as marking them with ALT. This really helps defense get an idea of where to look for incoming cappers. Additionally, you could play midfield and lay down aerial strikes on the enemy flag right before your own cappers make attempts.

Jumper - Due to the changing nature of the game and better capping routes, the Jumper is in limbo right now. Best idea for this guy is to play midfield and jump over to intercept a capper on their route back, but even then you're generally going to be better off as a Ranger.

Pathfinder - Another class that is all about flag play. They really shine as a capper due to the energy pack and the ability to disc jump. It requires a lot of practice to get an awesome route down for max speed to grab the flag and safely get back with avenues that prevent a good chase. This isn't a position you just pick and start trying. I'd really suggest loading the maps in practice mode to test different routes. A route *should* start at your base and end at your flag. If you happen to be on a route, and your flag is grabbed and away from your base, you could alter it to try to make an interception and use your grenade to make them drop it.

Being able to get proper flag grabs with this class depends on whether or not your offense is able to really clear the flag. Due to the low health, it's hard to get a proper disc jump and fly through turrets with life left. Make sure you coordinate and let people know when you are coming in so they can clear the flag for you.

Medium

Ranger - This class is really diverse and can fill a variety of roles. Right now, a lot of teams are even leaning towards using it as the main capper class over pathfinder due to increased health and the effectiveness of a thumper jump. Make sure you have practiced routes before attempting. Playing Ranger is also great for midfield, you can hurt oncoming enemies or move to intercept cappers. Base D is another good option, prevent Raiders from taking out gens or just make sure you keep harassers and flag clearers at bay. Thumper is your friend, use it first, and use it often.

Soldier - Again, a really diverse class. The damage from disc on turrets and the like make it possible to destroy the enemy base. The most effective use for this class that I've seen so far is simply killing anyone that comes near your base. Stopping heavies/raiders from getting into the gen room, getting a disc on would-be cappers, that sort of thing. Play it as if you were playing TDM, except only at your own base.

Technician - "All my life hauling turrets around..." Base defense, of course. Repair your stuff. Put turrets up in good spots near the flag. The SMG is pretty destructive as long as you stay close.

Raider - This guy works out as a medium version of Heavy on Flag (HOF). Between the awesome nade launcher working as a more rapid version of the mortar, and his rifle as a modern version of the chaingun, you can put a lot of damage on folks and do a pretty good job of taking out cappers. Stick around your flag and lay down grenades before a capper comes in, or hover right above it and put some good rifle shots into the linear path of a capper. Alternatively, use this guy for destroying bases and clearing the flag. With shield pack, you become nearly unstoppable in tight areas where the gens are. The nade launcher really allows you to clear the flag from a good distance without putting yourself at risk.

Scrambler - In limbo right now. Everything he can do, the Raider does better. Using both a Scrambler and a Raider for an organized base assault can be pretty destructive, but it really requires good timing.

Heavy

Juggernaut - The most versatile of the heavy classes. Primarily though, you want to either play HOF or Heavy Offense (HO). Basically choose between destroying the enemy base or killing anyone that comes near yours. The mortar is really tough to use right now because of the slow projectile and relatively small blast diameter, but can be insanely powerful if mastered. Raider still performs either duty better than the Jugg, but sometimes a good mortar is necessary for a gen room clear.

Doombringer - HOF only. Lay down a shield to slow cappers, and chaingun anyone that comes near. Your body is almost as useful as your weapons, and you can fly into the route of a capper to stop them in their tracks. Use the missile launcher against any vehicles that come near your base, or a capper that has a bad route. Sometimes, when there are shrikes about, this class is used as a deterrent. They can always run away from the saber missles untouched, but you do make them run rather than destroy everyone and everything.

Brute - This class is in limbo right now. Anything it could be used for, another class can do the job better. Will update it once balance changes come around.
 
This game is awesome. I have played couple days now and love it. So far I have had most fun with Juggernaut. Usually defending generator and flag areas. Spending credits to upgrade stuff when I remember. I do love attack enemy generators too, especially in the crossfire map with those 2 flying bases.

It feels so good when you succeed using the weapons in this game.

You can see me (Isomac :P ) in the EU servers.
 
Game is amazing.

Thought I'd try it out for an hour or so last night and ended up playing for several.

Enjoying the Sentinel and Jumper. The sniper rifle is pretty great. Had a pretty good round by just constantly planting 3 claymores on the flag and sniping anyone that managed to get through.

What the hell does the drop jammer do though?
 
Nice! Way to play a position man, wish more snipers would be mindful of dropping some claymores.

The jammer removes you from enemy radar (the big red thing that appears over people's heads), prevents turret lock on, and prevents the doombringer's missile launcher from getting a lock.
 
I just sustained 246KPH with the pathfinder on a rabbit map. So fun! Also, the new Rabbit map is great, though there seem to be a lot of little invisible walls in the terrain which stop me from jetting up hills, but not coming down. Funky.
 
Fireye said:
I just sustained 246KPH with the pathfinder on a rabbit map. So fun! Also, the new Rabbit map is great, though there seem to be a lot of little invisible walls in the terrain which stop me from jetting up hills, but not coming down. Funky.
Definitely a major complaint of mine right now, though I understand that sort of thing must be hard to test for. Would be cool to give us a coordinate tool in console to be able to report those.
 
I feel like I owe it to Hi-Rez to purchase the VIP package, I just don't have money. I'm really loving this game. It's pretty much killed all my hype for MW3. I can't wait to see how the finished product turns out.
 
Sorry if it's posted somewhere obvious, but how much do we know about the game's FtP model so far? Seems okay from what little I've gathered, but if leveling up means strength boosts then I worry it may wind up as too pay-to-win. (Obviously nobody can tell quite yet, but I figure if you're in the beta you'd have some sense of how useful/powerful paying for stuff can be.)

I wanna pre-order, I'm just worried that I'll be at a disadvantage for reasons beyond my natural levels of suck.
 
The other major problem in pubs right now is that everyone thinks they should cap the flag. Do not, I repeat, DO NOT grab the flag unless you have a good practiced route. You're actually hurting your team by possibly messing up a capper who has already started their route.

A thousand times this. As a pathfinder, I carefully set up my route and wait for the flag to return and get going at >150kph lined up with the flag station, and it has to be over 50% of the time that less than one second before I would pick up the flag some teammate WALKS up to it, takes it, jumps down and dies to 100 turrets and spinfusors.
 
Charron said:
Sorry if it's posted somewhere obvious, but how much do we know about the game's FtP model so far? Seems okay from what little I've gathered, but if leveling up means strength boosts then I worry it may wind up as too pay-to-win. (Obviously nobody can tell quite yet, but I figure if you're in the beta you'd have some sense of how useful/powerful paying for stuff can be.)

I wanna pre-order, I'm just worried that I'll be at a disadvantage for reasons beyond my natural levels of suck.
Getting points for the classes is actually pretty quick. On top of that, they're not significant enough to create any sort of glass ceiling of skill. A better player will *always* win in a fight. The significant skills to each of the classes already exist as well, so its not as if you're unlocking anything important. They're minor % gains, or additional ammo.
 
mkenyon said:
Getting points for the classes is actually pretty quick. On top of that, they're not significant enough to create any sort of glass ceiling of skill. A better player will *always* win in a fight. The significant skills to each of the classes already exist as well, so its not as if you're unlocking anything important. They're minor % gains, or additional ammo.
Also, at the moment it seems like you can't pay gold for skills.

Are classes the only thing you can use gold on? Wondering if I should just unlock all the classes that seem interesting or just hold onto it.
 
By the way, there's an odd interaction between FRAPS and this game, at least on my computer (and I've read reports of others having this problem). With FRAPS, it'll cap at about 40fps, and feel somewhat jerky/laggy. With FRAPS closed, it runs much more smoothly.

Does anyone know a console command to enable a FPS counter?
 
I didn't think I'd be able to do it, but I finally got 20 kills in a non Overtime game. I feel like I'm getting a lot better at aiming with the disc and pistol. I'm having a hard time shooting people midair though, hopefully I get better at that.

Is the Jumper a class for chasing down flag carriers? That's what I really enjoy to do.
 
Anybody have any extra keys? I'd really like to try this out. Tribes 2 was probably my favorite game of all time. So much fun was had.
 
From watching videos on youtube the Shrike doesn't look very sharp. What are your guys' opinions that have used it so far? I hope they work on that a bit from the looks of it for the final release.
 
Fireye said:
By the way, there's an odd interaction between FRAPS and this game, at least on my computer (and I've read reports of others having this problem). With FRAPS, it'll cap at about 40fps, and feel somewhat jerky/laggy. With FRAPS closed, it runs much more smoothly.

Does anyone know a console command to enable a FPS counter?
Really? No way. The game felt smooth to me but did seem to cap out around 40-50fps...I'll try disabling fraps and see if that helps!
 
StickSoldier said:
Is the Jumper a class for chasing down flag carriers? That's what I really enjoy to do.

The Jumper class is good for both hunting down flag carriers, and doing flag running. It can't get going as fast as the Pathfinder, but it's ability to jet off from a standstill has let me get away succesfully several times. Also, the crossbow is really quite powerful for a light class weapon. Takes getting used to, but it's arc makes it VERY useful for base assault.

Dosia said:
From watching videos on youtube the Shrike doesn't look very sharp. What are your guys' opinions that have used it so far? I hope they work on that a bit from the looks of it for the final release.

The Shrike has been terrible for me so far. It think it'll be useful as a base assault vehicle, but since bases are so close together, there isn't really room for it to shine as a flag hunter.
 
Having a lot of fun with the beta. Played an hour of rabbit earlier which really helped me get back into the groove of skiing and whatnot. This is the tribes I remember years ago. Thanks again Tenck for giving me key.

I do have a bit of a gripe with F2P games more generally. I played battlefield heroes for a while after it came out. It was pretty decent for what it was, but as time when on EA made the chasm between free and paid players so large that what was once easily attainable from a few hours of play took significantly longer to earn and buy upgraded equipment with in game funds.

TA allows classes to be unlocked through gold or tokens. I have 436 tokens after about 3 hours of play, but I am not a very good player. At my current rate of token collection, it will take me 103 hours to unlock a single additional class.The amount of tokens required to unlock classes could be adjusted up or down at any point though, right?
 
Is anyone having any issues with the Hi-Command launcher? I've downloaded it 4 times and it continues to just hang at "Loading..." No Tribes tab or anything, just a black window with "Loading..." in white letters.
 
Apparently there's two hi-command uninstallers though? I know someone else had some problems with hi-command that was only fixed by uninstalling with the second super special uninstaller in Safe mode.
 
Teknopathetic said:
Apparently there's two hi-command uninstallers though? I know someone else had some problems with hi-command that was only fixed by uninstalling with the second super special uninstaller in Safe mode.

Really? Wow that's absurd.
 
ameratsu said:
Having a lot of fun with the beta. Played an hour of rabbit earlier which really helped me get back into the groove of skiing and whatnot. This is the tribes I remember years ago. Thanks again Tenck for giving me key.

I do have a bit of a gripe with F2P games more generally. I played battlefield heroes for a while after it came out. It was pretty decent for what it was, but as time when on EA made the chasm between free and paid players so large that what was once easily attainable from a few hours of play took significantly longer to earn and buy upgraded equipment with in game funds.

TA allows classes to be unlocked through gold or tokens. I have 436 tokens after about 3 hours of play, but I am not a very good player. At my current rate of token collection, it will take me 103 hours to unlock a single additional class.The amount of tokens required to unlock classes could be adjusted up or down at any point though, right?

Glad to hear you're enjoying the game. Haven't logged in myself due to Skyrim and Alice Madness Returns myself :P

Will be back as soon as I can for more Tribes though :O

Edit: Anyone who wants a Beta key or knows someone who wants a Beta key, PM me. None of my friends like Tribes and might as well give it to people who will play it :/
 
Somehow I lost my chat box in game. I have no idea how to turn it back on. Tried resetting my "settings" but that didn't work. Not sure if it's a bug or not. edit: It was a bug.

Also have 3 new codes. First three to PM me ...
 
mkenyon said:
It's really not that bad, he's just *really* good at FPS games. Check out his youtube channel. Guy gets called a hacker in just about all the games he plays.


Current sniper rifles do the same thing, with a beige giant streak. Easy as pie to see where it's coming from and deal with it.
Yeah I started to follow his channel and he's just that good. Although I didnt saw him being too good with the snipe in Tribe Ascend because I feel like the rifle lacks damage compared to the disc thingy or grenades based weapons.
 
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